A blog about the developement of VCTF-SlowWater. A level I am building with unreal engine 3.
Unfortunately I didn't have a lot of time recently so nothing has happened for a while. Read more ..
This UT 2004 map is based on CTF-Niven. The smallest CTF map released in original UT 1999.
I tried to use as much standard UT 2004 content as possible. All the basic geometry and corridors are custom made static meshes though.
Everything in the map is made out of static meshes except the floor and a few walls. Read more ..
I started working on levels around 2000 just after unreal ed was patched to the first usable (for me) version.
Being an architect at this time I was fascinated by the possibity to create entire worlds without having any restrictions what so ever. Read more ..
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