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Category :: 2K Marin (Canberra) ::

Project ID 98

2K Marin is well known for its work on Bioshock and Bioshock 2. Their back catalogue includes Systemshock 2, Swat 4 and Tribes Vengance.

I am working in their Canberra studio since April 2010. Read more ..


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Category :: Krome Studios Brisbane ::

Project ID 64

Krome Studios Brisbane is the largest developer in Australia and one of the largerst independant game developer studios in the world.

I started working at Krome Studios 07/2004 as a level designer and still work there as a senior level designer now. Read more ..


Projects (by release date)

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XCOM

Project ID 101

XCOM

Follow the link below to read a first preview fo the game. It is still in an early stage. Read more ..

TypeProfessional
Company2K Marin
EngineCanberra
Year2010

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Star Wars: The Clone Wars - Republic Heroes

Project ID 49

An action game based on the popular TV series Star Wars: The Clone Wars.

Publisher: Lucas Arts

Platforms: PC, PS3, XBOX 360 (also available on Wii, PS2 and as a modified version on DS) Read more ..

TypeProfessional
CompanyKrome
Enginemerkury
Year2009

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Hellboy - The Science Of Evil

Project ID 50

A game in the Hellboy universe. It was supposed to be released with the 2nd Hellboy movie. Both Mike Mignoli and Guillermo del Toro had a bit of input into the story of the game. The story of the game isn't related to the movie.

We developed this game within a limited time frame. Then the movie got postponed while the game was already finished and waited basically on the shelf for a year. Konami didn't want to spend more money and the publishing US studio shut its doors.

The downloadable content never got released which is a shame because the trailer park level I did was probably the best part of the game.

Publisher: Konami

Platforms: PS3, XBOX 360 (also on DS in a different version) Read more ..

TypeProfessional
CompanyKrome
Enginemerkury
Year2007

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Stargate - The Alliance

Project ID 42

Stargate SG-1 was a first person shooter developed under the Stargate licence. I worked 18 months on this project until it got discontinued.

We used a modified unreal engine 2.5 to create the game content. My position was a level designer and I also helped out with some art assets.

Publisher: Joe Wood, Vienna Read more ..

TypeProfessional
CompanyPerception
Engineunreal 2.5
Year2005

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