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ArchViz

Architectural Vizualisation


Unreal 4 Example Projects


 User Interface

A flexible User Interface for Arch Viz projects.

:: 12 images :: Gold Coast :: Unreal 4 :: 2018

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Features:

  • Static lighting scenarios
  • Colour Schemes (whole unit)
  • Material Swaps (individual objects)
  • Floorplan per level with teleport locations
  • Drone mode
  • Supports game controller and keyboard simultanously
  • Flexible UI design:

  • Choose from a list of colour variations.
  • Make your own colour variations
  • Turn features on or off project wise
  • Easy to use:

  • Self contained blueprint. Easy to use.
  • Multiple UIs possible in the same unreal project
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    Implementing the UI into your project

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    Place the blueprint 'SDot_Locatormap' into your level. The level needs to be always loaded and cannot stream. This blueprint drives all features and the look of the UI.

    Transform

    Align the floorplan to the world but leave the rotation at 0,0,0. Use "Floorplan Rotation" in the next section instead.

    Floor Plan

    'Floorplan Rotation' will rotate the floorplan in the world. 'Cube Marker Scale' and 'Floorplan Opacity' only help with the appearance in the editor.

    'Floors': Add one array element per floor. The blueprint texture needs to be black on white. The 'Floor Name' is currently not used. 'Height Offset' is the relative z value from the ground floor (array 0)

    'Location Groups' help you organize the teleport locations. They can be either floor levels or other groups like apartments or inside / outside.

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