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Architectural Visualization

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User Interface

A flexible User Interface for Arch Viz projects. For sale on the Unreal Marketplace in the Architectural Visualization category.

Interface User Guide

:: 9 images :: Gold Coast :: Unreal 4 :: 2018

Recorded walk-through demonstrating the features of the user interface.

This example project is for sale on Unreal's marketplace in the Architectural Visualization category in a slightly modified version.

Project features

  • Fully fit out 2 bedroom, 2 stories apartment
  • Day or night static lighting
  • Two color schemes
  • Multiple material swaps for individual objects
  • Take high-res screenshots
  • Floorplans with real time positioning
  • Teleportation to locations
  • Drone mode
  • Mouse/keyboard and controller support
  • Customizable interface colors and font
  • Disable features with a tick box

    User Guide ...

  • Lighting Scenarios


    Static lighting scenarios are snapshots of the day and night cycle. They use rendered (baked) lighting. They are a good alternative to fully dynamic lighting which at this point doesn't allow for a very good quality.

    There is no technical limit to the amount of scenarios but having more than 3 will be difficult to manage.

    In theory this feature can also be used to render 2 or more of totally different furniture sets in the same project.

    Color Schemes


    Color schemes are sets of material choices for the client often used by developers and architects. This avoids material choices that do not work well together.

    There is no technical limitation to the amount of color schemes being used but most of the time there won't be more than three needed.

    Individual Object Materials


    This feature allows to try different materials for furniture or other object in the scene. It is an extension to the above mentioned color schemes. Additional colors can be added with a current limit of 12 material variations per instance. This should be more than enough for most cases.

    Objects like a couch set and the pillows placed on it can be grouped and changed together. Changing multiple materials on the same object works as well.

    Mirrors using the 'render to texture' feature can be updated at any time by pressing [R] on the keyboard. Mirrors will update automatically when changing to another color scheme or changing the lighting.

    Floorplan and Locations


    This feature displays an architectural drawing of the current floor with an icon that indicates the player position. It also features a list of locations the player will be able to jump to. Locations can be grouped like "Ground Floor" or "Apartment 1".

    The floor plan will swap in multi-story projects depending on the players position in the scene. The entire location list is always displayed to allow to jump to a different floor than the one that is displayed.

    Help Screen


    This screen gives an overview on how to use the mouse and keyboard or the (optional) Xbox controller.

    The client can use both input types at the same time during the walk-through.

    Quit Screen and Logos


    Logos for the project, client (architect / developer) and office (arch viz studio) can be displayed optionally either

  • on all screens
  • just the start and quit screen
  • or not at all

    As a future feature this screen will also allow to load a different "world" or scene. So the user will be able to jump to a different building with a different interface without having to quit the application.

  • Customization


    The interface comes with preset interface color schemes. Here are 4 examples. Or make your own color scheme and save it to the list.

    The project visible in the image on the right is not the one that is included.


    Turn features like lighting scenarios or color schemes off with a tick box.

    The projects visible in the image on the right are not included.

    User Guide ...

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