I did all art assets and most textures myself for this map
I added some modern buildings but somehow game levels look better with older buildings.
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All buildings are broken up into modules to reduce the amount of work needed for them.
The entry door element (or balconies) are static meshes that are placed on front of the standard building. So the door mesh covers the window. This way I can use the same mesh module for most of the walls.
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The road and the bridge are made out of segments too.
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Layout
Path under the road. I always try to have more than one vertical level in a map. This walkways also provide cover and let the rebels move out of sight along the road. Otherwise the map would have been too open and the ministry would have been too easy to defend.