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Project (Video Games): Hellboy - The Science Of Evil

A game in the Hellboy universe. It was supposed to be released with the 2nd Hellboy movie. Both Mike Mignoli and Guillermo del Toro had a bit of input into the story of the game. The story of the game isn't related to the movie.

We developed this game within a limited time frame. Then the movie got postponed while the game was already finished and waited basically on the shelf for a year. Konami didn't want to spend more money and the publishing US studio shut its doors.

The downloadable content never got released which is a shame because the trailer park level I did was probably the best part of the game.

Publisher: Konami

Platforms: PS3, XBOX 360 (also on DS in a different version)

Link (new window): Wikipedia

category: Krome Studios

company: Krome
game engine: merkury
project type: Professional
year: 2007

id 50 :: hellboy :: 12 images

Underground Mission

I worked on this mission most of the time. It is one of the later levels. The main enemy creatures are the frogs. I tried to put a few surprise moments into this mission.

The frogs can follow paths along walls or ceilings. I had to set up these paths. It was pretty much try and error to find out if they work and how it looked. They would randomly choose a path so it would look like they are moving freely.

01.jpg :: 560 x 315 px :: id 50-434

The Arena - There are about a hundred characters watching the fight. They start cheering when Hellboy gets close to them. All they do is to play an animation when the player enters a radius around them. It did look very good.

02.jpg :: 560 x 315 px :: id 50-435

Multiple frogs are attacking.

03.jpg :: 560 x 315 px :: id 50-923

The start of the underground mission.

A lot of items in the game can be destroyed or used as a weapon. Level designers like me placed these items.

04.jpg :: 560 x 315 px :: id 50-436

Castle

I temporary worked on visual prop placement in this mission but a lot of them were removed later on.

I set up the culling zones. They had to be set up manually in a time consuming way.

05.jpg :: 560 x 315 px :: id 50-437

The white boss ape.

06.jpg :: 560 x 315 px :: id 50-924

Nazi's are attacking.

07.jpg :: 560 x 315 px :: id 50-925

Apes again.

08.jpg :: 560 x 315 px :: id 50-926

Japanese Level

I did some work on this level too for a short time.

09.jpg :: 560 x 315 px :: id 50-438

It looked pretty nice if it would have come out when it was finished. But Konami put it on the shelf a year later when the movie came out.

10.jpg :: 560 x 314 px :: id 50-927

Hellboy in action. Some of his melee attacks were really cool.

11.jpg :: 560 x 315 px :: id 50-928

Box Art

PS3 version

12.jpg :: 190 x 220 px :: id 50-460

Category: Krome Studios

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