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Project (Video Games): Hellboy - The Science Of Evil | ||||
A game in the Hellboy universe. It was supposed to be released with the 2nd Hellboy movie. Both Mike Mignoli and Guillermo del Toro had a bit of input into the story of the game. The story of the game isn't related to the movie. We developed this game within a limited time frame. Then the movie got postponed while the game was already finished and waited basically on the shelf for a year. Konami didn't want to spend more money and the publishing US studio shut its doors. The downloadable content never got released which is a shame because the trailer park level I did was probably the best part of the game. Publisher: Konami Platforms: PS3, XBOX 360 (also on DS in a different version) Link (new window): Wikipedia |
company: Krome
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Underground Mission | ||||
I worked on this mission most of the time. It is one of the later levels. The main enemy creatures are the frogs. I tried to put a few surprise moments into this mission. The frogs can follow paths along walls or ceilings. I had to set up these paths. It was pretty much try and error to find out if they work and how it looked. They would randomly choose a path so it would look like they are moving freely. 01.jpg :: 560 x 315 px :: id 50-434 | ![]() | |||
The Arena - There are about a hundred characters watching the fight. They start cheering when Hellboy gets close to them. All they do is to play an animation when the player enters a radius around them. It did look very good. 02.jpg :: 560 x 315 px :: id 50-435 | ![]() | |||
Multiple frogs are attacking. 03.jpg :: 560 x 315 px :: id 50-923 | ![]() | |||
The start of the underground mission. A lot of items in the game can be destroyed or used as a weapon. Level designers like me placed these items. 04.jpg :: 560 x 315 px :: id 50-436 | ![]() | |||
Castle | ||||
I temporary worked on visual prop placement in this mission but a lot of them were removed later on. I set up the culling zones. They had to be set up manually in a time consuming way. 05.jpg :: 560 x 315 px :: id 50-437 | ![]() | |||
The white boss ape. 06.jpg :: 560 x 315 px :: id 50-924 | ![]() | |||
Nazi's are attacking. 07.jpg :: 560 x 315 px :: id 50-925 | ![]() | |||
Apes again. 08.jpg :: 560 x 315 px :: id 50-926 | ![]() | |||
Japanese Level | ||||
I did some work on this level too for a short time. 09.jpg :: 560 x 315 px :: id 50-438 | ![]() | |||
It looked pretty nice if it would have come out when it was finished. But Konami put it on the shelf a year later when the movie came out. 10.jpg :: 560 x 314 px :: id 50-927 | ![]() | |||
Hellboy in action. Some of his melee attacks were really cool. 11.jpg :: 560 x 315 px :: id 50-928 | ![]() | |||
Box Art | ||||
PS3 version 12.jpg :: 190 x 220 px :: id 50-460 | ![]() | |||
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