Game Dev

Architecture

ArchViz

3D Building Parts


Low poly assets optimized for unreal 4. Building parts, railings, windows, doors etc.

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11 images :: Gold Coast :: Unreal 4 :: 2015


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Doors

Door with round knob: 326 verts
Door with handle: 186 verts
Door with windows: 482 verts
Door frame: 92 verts

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Art source: High poly meshes and textures.

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Window sets. One for hinged windows and another one for sliding windows including the frame. The handles are separated for now but they use the same material. The glass is on a 2nd material id.

small window in frame: 406 verts
Sliding windows: 448 / 540 verts
Double fixed window: 336 verts
Frames for sliding windows: 432 / 454 / 960 verts
Sliding door handles: 98 / 294 verts

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Art source: High poly details, textures.

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Roofing

Roof guttering. I am using a master material that blends an overlay texture set over a base/detail texture set. This allows to switch material type from e.g. galvanized metal to painted metal easily.

Drainage pipe 300cm: 903 verts
Bended pipe 87 degrees: 217 verts
Gutter straight 300cm : 520 verts
Gutter with sink: 353 verts
Gutter corner outside : 470 verts

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mesh pieces in unreal, textures.

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Roads and Footpath

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The footpath modules allow easy material changes within the editor using the master material that combines three texture sets inside.


square path modul: 118 verts br>3 square path modul: 368 verts

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5 modules with space left for more man holes or other metal plates.

On the right side are 2 of the material variations.

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