Pages in Level Art and Design
BL-TPS :: C..
Stargate - ..
Level Work :: XCOM
The levels shown here were not released with the final game. The game changed art and story direction before being finally released by another studio.
I created quite a few assets for this project. Most of them by using existing textures.
[Version 2] - Rural Holiday Park
This level was almost alpha. It did run within our specifications on consoles and fitted into memory despite having wide open views in some areas.
I spent a lot of time setting up all the sublevels and streaming volumes for it to work.
All the buildings in the level were built with a modular system that could easily be altered. They were also quite efficient in terms of memory use and performance.
[Version 3] :: 2nd Reboot
[Version 3] :: Vertical Slize
I polished this section for a vertical slice.
I also cleaned up most meshes and added better 2nd UV's for lighting. All lighting is baked within unreal editor.
I improved or rebuilt most of the barn and other buildings and building meshes.
The barn building and a part of a power station.
[Version 3] :: Country Town
I tried to capture the style of the 60's. I used only a few meshes for most buildings.
A quick test for a blocked street for gameplay reasons.
Iconic 1960's style buildings were our goal. Like this petrol station
Or a car wash building. Design required a major encounter with a lot of cover. So I tried to give them a lot of cover possibilities.
[Version 1] :: Military facility
A earlier version of the game had this power plant in it.
[Version 1] :: XCOM Base
The base from the earlier version of the game.
The base would change over time when the player would visit it. These are earlier versions of the lab during it's construction.