Pages in Game Assets and Art

Borderlands..

Procedural ..

Low Poly Ar..

Modular Bui..
High Poly Baking
this section shows game assets that I created using a high poly model baked onto a low poly model.
The next section shows some low poly art examples. All objects are placed in a test level.
Content:
Ingot and Mold

Above: Ingot and mold placed into a little test level with some FX added.
Ingot Mold:
High poly model: 3041 verts
Low poly model: 557 verts
Diffuse, Normal Map and Mask. The mask has channels for emissive and specular.


Ingot:
High poly model: 1912 verts
Low poly model: 68 verts
Diffuse, Normal Map and Mask.


Drafting Stool and Table

Drafting Table:
High poly model: 3904 verts
Low poly model: 488 verts
Drafting Stool:
High poly model: 9683 verts
Low poly model: 326 verts

Drafting Stool:
High poly model: 9683 verts
Low poly model: 326 verts
Diffuse, normal map and mask.


Pew and Pulpit
Pew:
Low poly model: 242 verts
Pulpit:
High poly model: 505 verts
Low poly model: 100 verts

Pulpit:
High poly model: 505 verts
Low poly model: 100 verts
Diffuse and normal map.


Pew:
Low poly model: 242 verts
Diffuse and normal map.


Cafeteria table, bench and tray.

Table:
Low poly model: 586 verts
Diffuse and normal map.


Table:
Low poly model: 586 verts
Below: Tray in 3ds max and in unreal editor
High poly model: 7520 verts
Low poly model: 124 verts

Tray:
High poly model: 7520 verts
Low poly model: 124 verts
Low poly tray in unreal's mesh browser with the material applied


Butcher block
Low poly model in game (181 verts)


Picture set
A set of images an architect would have inside his office.

I used screenshots of buildings I made during the development of the game for the images inside the frames.

