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3.1 Info Map
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Variation Actor
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Blueprints

Variation And Object Info Actors

The Variation Actor is the link between the User Interface and the Assets in the scene, so they can be edited.

The Object Info displays information without editing.

Content:

Video Guide

Introduction

Variation Actor - Placement

Variation Actor - General Settings

Variation Actor - Datatables

Variation Actor - Choices Buttons

Variation Actor - Set Up Choices

Cost and Groups

Object Info

Variation Actor - Placement

Select the scene object and then press the key [M]. This will make the level the object is in the current level. Variation Actor and scene object need to be in the same level.

Assign Scene Objects

Add an array element to the Actors array. Then use the eye-dropper icon to link the object to the Variation Actor.

Multiple objects can be linked if they share the same materials or mesh that the user should be able to change.

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List Name

The name that identifies the assets in reports and widgets.

Default ID

The default IDs will be loaded at the app start.

  • Default Choice ID will set the linked assets (material) choice.
  • Default Mesh ID will set the linked assets mesh choice.

Usage Flags

  • Use For Design Schemes Design Schemes will set choices of this actor
  • Can be Edited Can be used in Edit Mode
  • Show in Reports Choice will be printed in lists and reports

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Variation Actor - Set Up Choices

Material Choices Array

Add an array element for each material ID of the object in the scene that has choices.

  • Set the Material ID to the object's material ID
  • Then add an array element for each choice for that ID to the Material Variations array.

Do the same for another Material ID. In the example image the pillow's 2nd material ID is for the striped material choices.

Both materials will be changed to the choice buttons ID when the button is clicked.

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Mesh Variation Type
  • Disabled The mesh will not change (default)
  • Lock Mesh and Material ID The Choice Buttons will change both mesh and material to the selected choice ID.
  • Show Both Mesh and Material Buttons This will create a 2nd row with buttons for mesh choices. The preview icon will be taken from the Object Info

Mesh Row Name

The row the data is taken when using a Datatable can be the same or different. This way you can use the same material choices with different mesh choices in the scene.

Mesh Transforms

Mesh Variations can be transformed to match each others position in the scene.

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Cost and Groups

Cost Behaviour

The cost can be taken from the material or object info price slot. Or it can be a sum of both

Cost Group ID

The Cost Group ID is the array ID of the category which can be defined in the Info Map. It's used in cost reports and by the cost widget.

Room for List is used by inventory lists, not cost reports.

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Object Info

The Object Info blueprint can display information about an object. It works similar to the Variation Actor.

Info Type

  • Object Info displays information about an object
  • Unit Info displays unit info in multi-unit projects

List Name

The name displayed in the Edit Widget and reports.

Object Info

The information for the object similar to the Variation Actor.

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