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1 Spline BP
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2 Railings
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3 Examples
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Doors

Book Stack Blueprints

A few blueprints for stacks of books and magazines.

Update coming soon with simpler book covers to make your own covers.

Content:

BooksBPShowRoom

Folder Structure

Books and Magazines

Materials

Office Folders

Video Tutorial

BooksBPShowRoom

The BooksBPShowRoom is an example level that shows at least one example for each blueprint.

-Custom- blueprints let you create your own cover atlas

  • BP_CustomBookPile: horizontal pile
  • BP_CustomBookStack: vertical stack

-Generic- blueprints use masked textures to create generic book covers.

  • BP_GenBookPile: horizontal pile
  • BP_GemBookStack: vertical stack

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Folder Structure

You find all assets of this package in the content browser under the folder 'BookStackBPV1'
  • Assets - mostly the showroom meshes
  • Books - blueprints and related static meshes

Single book and folder meshes lying down are available. They won't work within the blueprints.

Materials can be found in the 'Mat' folder.

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Books and Magazines

Book Stacks

> Book
Book Mesh P_GenBook01 The book mesh.
Book Material P_GenBooks01_iWhite Use one of the materials in the Mat folder or create your own material (read further down).
> Book Stack
Number of Books 22 How many books are in the stack.
Stack to Left false Select to which side the book stack will extend from the origine
Book Gaps 0.15 There is a tiny gap between the books. You can use this value to fine tune the overall width of the book stack.
Book Angles 0.0 This wil lean all the books to the side.
Book Angle Variation 0.5 This will lean each of the books randomly very slightly to either side (degrees).
Additional Leaning Book true Tick this to generate an additional book at the end of the stack
Additional Book Angle 10.0 The angle of the additional book.
Additional Book Offset 0.0 Adjust the book offset. Only needed if all books are leaning.
Tip Books at angles on both sides? If you want books leaning on both sides just split the stack in half. Have one stack extend to the right and another one to the left.
> Random
Generate Books false Click this to regenerate the book stack randomly.
> Random Stream   Displays the current random stream. Changes when you click above box.
Random Tweak 0.095 This will reorder the book covers used. By default the order of each stack would be the same. Use this to change the covers per stack.
Book Min Width
Book Max Width
3.0
3.943
The thickness of the books randomly generated between these values. Can also be used to fine tune the overall stack width.
Book Min Height / Length
Book Max Height / Length
21.0 / 17.142
23.0 /
The min and max sizes of the books in the stack

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Book and Magazine Piles (Horizontal)

Piles have the same settings as book stack. Some values are obsolete while others are added. Magazine settings have updated names.

> Book Pile
Book Max Angles 3.71 The max angle that will randomly generated to jaw the book. (+/-)
Book Max Offset X 0.30 The max offset in X direction. (+/-)
Book Max Offset Y 1.14 The max offset in Y direction. (+/-)

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Materials

Material Atlas (CustomBook*)

These materials use 2 texture atlases with 6 book covers each. You can create your own atlases and use them in a copy/instance of one of the default materials. (Use the atlas in both slots if you only have one texture atlas).

You can disable the normals if you don't want to use them. Covers look better with normals but they need to be very subtle.

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Texture Atlas

An example of a texture atlas that can be used with the custom book blueprint. The front cover is on the right side of the book sleeve while the back is on the left.

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Generic Masked Materials (GenBook*)

Generic materials are based on a 3 channel mask. Most colours can be changed per instance.

> Books
Books Mask1 / 2 P_GenBook01 _MSK There are 3 masks that come with the package. Every mask has 6 book covers on it. You can combine 2 of the available masks here. This gives you 12 covers taken randomly per material.
Books-Random true If true book covers are taken randomly by changing the UV Positions. Disable this to create a single book cover that doesn't change randomly.
Books-UV-PosX / Y 0.0 Do not manually change this or all books will have the same cover. Useful only for single book materials
Books-MaskID 0.0 Do not change this unless you want to create a single book cover. (0.0 or 1.0)
Books-Tint colour The background colour of the books.
Books-HueVariation 0.25 Shifts the selected colour hue by the choosen value left or right randomly.
Books-SaturationVar 0.25 Changes the saturation of the selected colour randomly.
Books-Tint-Feature colour Sets the colour of the blue masked area of the book cover.
Books-Feature-HueVariation 0.1 Shifts the selected colour hue by the choosen value left or right randomly.
Books-Tint-Details colour Sets the colour of the green masked area of the cover. Mostly images.
Books-Details-HueVariation 0.1 Shifts the selected colour hue by the choosen value left or right randomly.
Books-Tint-Text colour Sets the colour of the text on the book (red mask). Some text will be changed with the feature colour.
Books-NRM1 / 2 P_GenBook01 _NRM Set the matching normal maps for the selected masks above here
Books-NRM1 / 2-Flatten 0.304 Flatten the normal maps to your liking depending on the selected normal map for the covers.
Tip Create your own cover? You can create your own masks. Just follow the template and create a normal map when finished. Then use both textures like the ones used in the example materials. Or create and instance of one of the existing materials and tweak the colours.

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Office Folders

> Folders
Folder Mesh P_GenFolder50 Use either the small or the large folder. Default is the P_GenFolder75.
Material P_GenFolders01 _iColours01 Use one of the materials in the Mat / Folders directory. You can create your own instance. More below
Folder Amount 13 Number of folders in the stack
Folder Distance 5.1667 Use this to fine tune the stack width.
Max Offset 124 A value to offset and rotate the folders slightly.
> Random
Generate Folders false Every time you click this the stack will be regenerated.

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Folder Material

> Plastic
Plastic-Diff-HueVariation 0.5 This will randomly generate a hue value between - 0.5 and + 0.5 based on the selected Plastic-Diff-Colour.
0.0 will disable the random hue shift
Plastic-Diff-Colour colour The folder default colour. The hue of it will rancomly be shifted depending on the HueVariation set above. To have all folders the same colour set the HueVariation to 0.0.

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Video Tutorial

This short video was recorded while I created some books on top of a shelve.

Magazine and folders work the same way. Most things are self explanatory.

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