More Pages: UI3 Documentation

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UI3 Overview
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UI3 Get Started
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3.1 Info Map
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UI3 Edit Mode
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UI3 Blueprints
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UI3 Game Modes
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UI3 FAQ
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3.1 Bugs Fixes

UI3 User Interface - Before March 2023

Documentation for ArchViz User Interface 3. Major Versions:

  • 3.2 - From April 2023 onwards. Modular Panel Design.
  • 3.1 - For all versions up to March 2023
  • UI3 - Those are more or less the same for all versions

Documentation UI3.2 - March 2023

Content:

Introduction Video - Version History

Get Started

Info Map, Variation and Location Actors

Game Modes

Frequently Asked Questions

Bugs And How To Fix Them

Introduction Video - Version History

This is a short feature video from Version 3.1. It will be updated soon.

Version History

UI3 is the initial version. It had most features. Support for Gamepad, Touch and VR where added with minor updates.

UI3.15 (04/22) was updated for the release of Unreal 5. A cinematic camera was added, as well as visual improvements

UI3.2 (03/23) is a major update with focus on modular interface design, as well as giving the possibility to translate everything into a different language within the Info Map.

Get Started

This part explains
  • how to get UI3 from the marketplace
  • how to get the UI into your project, or how to create the demo project
  • The initial setup within a new project
  • About levels and sub levels (briefly)
  • Post process volumes and render settings (briefly)
  • How to start adding data for your project

UI3 Get Started

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Info Map, Variation and Location Actors

The Info Map is a blueprint that needs to be placed into your main (persistent) level. All project specific data (customization) will be added into this blueprint instance in your scene. It will then be passed on to the interface when you run the application (play).

The Info Map can hold an architectural drawing for each floor, that can be aligned to the geometry in the scene. This can help with placing the furniture, doors or other objects, and it gives an interactive representation of the scene in the UI.

Variation Actors are placed near any object that requires changes. Material changes (e.g. carpet, tiles, or parkette) and object changes (e.g. gas, or induction cooktop, or different types of dining chairs) or possible.

Location Actors can quickly move the player (client) to predetermined position within the scene.

UI3 Info Map Data Entry

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Game Modes

The game mode defines how the interface and movement in the scene can be controlled. There are three game modes available
  • Keyboard and mouse
  • Touch
  • Gamepad or another game controller
  • VR with gamepad or VR controller
The game mode is set in the world properties of the main (persistent) level.

UI3 Game Modes

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Frequently Asked Questions

The interface is made with people in mind who don't have extensive Unreal knowledge and are fairly new to it. Knowing what a blueprint is will help, but you don't need to know much about how blueprints work to use this product.

Some knowledge however is needed to use this product. You need to know what a level is, how to place and move actors around, how to setup rendering and lighting in your scene. You also need to know how to import assets into Unreal, with or without Datasmith or Quixel.

Frequently asked questions are answered in this section. Common little problems that you might run into while working with UI3. Or tips and tricks to get things done that aren't obvious to solve.

Frequently Asked Questions

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Bugs And How To Fix Them

This is a complex product. I'm trying to sincerely test every release as much as I can. But sometimes a little bug can creep in.

In this section you'll find problems that are known, and how to fix them, if possible, until an update is available.

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