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LEVEL ART AND DESIGN

linked in :: Here are all my game art and design projects. They are categorized into 4 sections:

professional Professional - My professional work in the games industry.
professional Mod - My work for the mod community.
professional Private - Private work.
professional Art - Game Assets.
  the table on the right shows a of all projects:
professional green rows are projects with a description.
galleries white rows are just image galleries.

Last Added Project

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tdtextgames project BioShock Infinite

Prj 118 :: 2011 - infinite ::

2K Australia is now back with Irrational Boston working on Bioshock Infinite. Read more ..

Most Recent Projects

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tdtextgames project XCOM

Prj 101 :: 2010 - xcom ::

XCOM is the game I am currently working on. There are a few previews for the game on the web available. Follow the external link below for a preview written during E3 2011 Read more ..

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tdtextgames project VCTF-SlowWater (Making of)

Prj 70 :: 2009 - slow ::

A blog about the yet unfinished VCTF-SlowWater. A level I started building with unreal 3 at the end of 2009. I would say the level has almost reached alpha but it is far from being finished.

Unfortunately I didn't have the time and energy to work on it recently. So it is only half way done. Read more ..

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tdtextgames project Star Wars: The Clone Wars - Republic Heroes

Prj 49 :: 2009 - cw09 ::

An action game based on the popular TV series Star Wars: The Clone Wars.

Publisher: Lucas Arts

Platforms: PC, PS3, XBOX 360 (also available on Wii, PS2 and as a modified version on DS) Read more ..

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tdtextgames project Hellboy - The Science Of Evil

Prj 50 :: 2007 - hellboy ::

A game in the Hellboy universe. It was supposed to be released with the 2nd Hellboy movie. Both Mike Mignoli and Guillermo del Toro had a bit of input into the story of the game. The story of the game isn't related to the movie.

We developed this game within a limited time frame. Then the movie got postponed while the game was already finished and waited basically on the shelf for a year. Konami didn't want to spend more money and the publishing US studio shut its doors.

The downloadable content never got released which is a shame because the trailer park level I did was probably the best part of the game.

Publisher: Konami

Platforms: PS3, XBOX 360 (also on DS in a different version) Read more ..

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tdtextgames project CTF-Niven2051

Prj 29 :: 2006 - niven ::

This UT 2004 map is based on CTF-Niven. The smallest CTF map released in original UT 1999.

I tried to use as much standard UT 2004 content as possible. All the basic geometry and corridors are custom made static meshes though.

Everything in the map is made out of static meshes except the floor and a few walls. Read more ..

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tdtextgames project Stargate - The Alliance

Prj 42 :: 2005 - stargate ::

Stargate SG-1 was a first person shooter developed under the Stargate licence. I worked 18 months on this project until it got discontinued.

We used a modified unreal engine 2.5 to create the game content. My position was a level designer and I also helped out with some art assets. Read more ..

See a list of all available gamedesign projects or choose another category at the top of the page.

       
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