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DMN-EscapeFromAldwych

Project 31 :: 2004 / escape :: English ::

The second map that is located inside the abandonded subway station.

Rebels and USE start in opposite sections of the map. Rebels need break into a security control room, hack the security system, override a trigger at the exit and escape from the subway station.

TypeMod
CompanyDomain2049
Engineunreal 2
Year2004
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Design

After I finished DMN-AldwychStation, which was build out of segments, I thought the location and them deserved a second level. This time with larger platforms and a subway train that could ride from one station to the other.

This is the main platform. I think this is probably the best room I ever designed. Although it starts to look dated now.

01.jpg (800*640px) ID 407 :: English :: Thumb index ::

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The same platform seen from another angle. I used the meshes from AdlwychStation and added some new ones. There are not that many different meshes used in this level. Everything you see in here is static mesh except the floor.

The seconds hand of the clock is turning. Although the time never change it still gives the impression of a working clock. I tried to get the minutes hand rotating as well but it didn't work. It was always rotating too fast.

02.jpg (800*400px) ID 408 :: English :: Thumb index ::

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The 2nd platform. It has two levels. Doesn't add to the gameplay a lot but makes it look more interesting.

Another Domain 2049 member made the great advertisements that I put on the walls everywhere.

03.jpg (800*640px) ID 410 :: English :: Thumb index ::

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The level again is based on a strict 384x384x192 units grid. To create larger spaces I just left out a square of 4 segments and placed a special mesh inside the ceiling. Here it is a roof light.

I set up the fountain emitters as well.

04.jpg (800*640px) ID 411 :: English :: Thumb index ::

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Domain 2049 Art Style

We tried to create a retro futuristic art style like Terry Gilliam used in his movie Brazil. We didn't really achieve our goal. A game that picked up that style very successfull is Bioshock.

Art assets for Domain 2049

05.jpg (800*640px) ID 412 :: English :: Thumb index ::

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Escolators

The escolators have moving rotating wheels and a paning texture for the floor and handrail. This gives a pretty good illusion.

The idea of the exposed wheel came from an advertisement of a real escolator where they showed the interior of it.

I added a volume that carries the player up or down when he enters the escolator but the walking animation still played so it didn't work as it should.

Back to Domain 2049

06.jpg (800*400px) ID 409 :: English :: Thumb index ::

 

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