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High Poly Baking


this section shows game assets that I created using a high poly model baked onto a low poly model.

The next section shows some low poly art examples. All objects are placed in a test level.

:: Low Poly Art :: Bioshock Infinite

24 images :: 2K Australia :: unreal 3 :: 2012


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Ingot and Mold

Above right image:

Above: Ingot and mold placed into a little test level with some FX added.


Ingot Mold:
High poly model: 3041 verts
Low poly model: 557 verts


Right image:

Diffuse, Normal Map and Mask. The mask has channels for emissive and specular.


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Above image:

Ingot:

High poly model: 1912 verts
Low poly model: 68 verts


Above right image:

Diffuse, Normal Map and Mask.


Drafting Stool and Table

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Above image:

Drafting Table:

High poly model: 3904 verts
Low poly model: 488 verts

Drafting Stool:

High poly model: 9683 verts
Low poly model: 326 verts


Above right image:

Drafting Stool:

High poly model: 9683 verts
Low poly model: 326 verts


Right image:

Diffuse, normal map and mask.


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Pew and Pulpit

Above image:

Pew:

Low poly model: 242 verts

Pulpit:

High poly model: 505 verts
Low poly model: 100 verts


Above right image:

Pulpit:

High poly model: 505 verts
Low poly model: 100 verts


Right image:

Diffuse and normal map.


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Above image:

Pew:

Low poly model: 242 verts


Above right image:

Diffuse and normal map.


Cafeteria table, bench and tray.

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Above image:

Table:

Low poly model: 586 verts


Above right image:

Diffuse and normal map.


Right image:

Table:

Low poly model: 586 verts

Below: Tray in 3ds max and in unreal editor

High poly model: 7520 verts
Low poly model: 124 verts


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Above image:

Tray:

High poly model: 7520 verts
Low poly model: 124 verts


Above right image:

Low poly tray in unreal's mesh browser with the material applied


Butcher block

Right image:

Low poly model in game (181 verts)


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Picture set

Above right image:

A set of images an architect would have inside his office.


Right image:

I used screenshots of buildings I made during the development of the game for the images inside the frames.


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