Game Dev



User Interface

A flexible User Interface for Arch Viz projects. For sale on the Unreal Marketplace in the Architectural Visualization category.

New features in V 1.4 for 4.21 - Free for all existing users.

:: Interface user guide pt 1

9 images :: Gold Coast :: Unreal 4 :: 2018

Recorded walk-through demonstrating the features of the user interface.

This example project is for sale on Unreal's marketplace in the Architectural Visualization category in a slightly modified version.

New features in version 1.4 - Unreal 4.21 only

  • Additional 1-bedroom apartment
  • Travel between both apartments
  • Layout scenarios (1-br-ap)
  • Example object swap (gas to induction stove)
  • Sequence Player (2-br-ap)
  • Sorted lists (alphabetic)

    Project features - all versions

  • Fully fit out 2-bedroom, 2 stories apartment.
  • Day or night static lighting scenarios
  • Color schemes
  • Multiple material swaps for individual objects
  • Take high-res screenshots
  • Floorplans with real time positioning
  • Teleport feature
  • Walk or drone mode
  • Mouse/keyboard and controller support
  • Customizable interface colors and font
  • Disable features with a tick box

    User Guide ...

  • image

    Lighting and Layout Scenarios

    Static lighting scenarios can be snapshots of the day and night cycle using high quality baked static lighting. They are a good alternative to fully dynamic lighting which at this point doesn't allow for a very good quality.

    There is no technical limit to the amount of scenarios but having more than 3 will be difficult to manage.

    This feature can also be used to render two or more different furniture layouts in the same scene. This is demonstrated in the 1-bedroom apartment.


    Color Schemes

    Color schemes are sets of material choices for the client often used by developers and architects. This avoids material choices that do not work well together.

    There is no technical limitation to the amount of color schemes being used but most of the time there won't be more than three needed.


    Material Variations and Object Swaps

    Material Variations allow to change the material of furniture or other object in the scene.

    Object Swaps allow to change mesh and materials. For example you can replace the gas stove with an induction one (V1.4).

    Mirrors using the 'render to texture' feature will be updated automatically.

    NOTE: Material Variations allow the use of static lighting while Object swaps will require dynamic light and shadows for these objects which can look a bit different in the scene.

    Video to demonstrate object swaps ...


    Floorplan and Locations

    This feature displays an architectural drawing of the current floor with an icon that indicates the player position. It also features a list of locations the player will be able to jump to. Locations can be grouped like "Ground Floor" or "Apartment 1".

    The floor plan will swap in multi-story projects depending on the players position in the scene. The entire location list is always displayed to allow to jump to a different floor than the one that is displayed.


    Sequence Player

    This feature will play any animated camera sequences that are set up in the scene. Sequences are animation movies. Because the movies are created in the current scene, all changes made to the scene will appear in the sequence player movie (V1.4).

    You can also take high resolution screenshots at any time during the walk-through.


    World Travel (Quit Screen)

    Here you can either quit the walk-through or travel to another world (V1.4).

    Another world would be another persistent level. This can be another house or apartment. It can have its own user interface with its own floor plan and all other features.

    Loading another world usually doesn't take more than a couple of seconds.



    The interface comes with preset interface color schemes. Here are 4 examples. Or make your own color scheme and save it to the list.

    You can also change the project, office and client logos or the default font used for all UI widgets.

    NOTE: the project visible in the image on the right is not the one that is included.


    Turn features like lighting scenarios or color schemes off with a tick box.

    The projects visible in the image on the right are not included.

    Next: User Guide Pt 1 ...

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