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3 Spline Tools
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Segments
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Mesh Def.
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Placement
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2A Generic BP
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2B Gen Examples
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1 Railings
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Spl. T. Versions

Spline Placement Nodes

These nodes place the defined mesh on the selected spline segment.

Content:

Introduction

Spline Placement A Auto

Spline Placement M Manual

Spline Placement N Amount

Spline Placement E Equal Size

Spline Placement S Spline Mesh

Spline Placement P Poles

Spline Placement Lights

Spline Placement Decals

Introduction

The Spline Placement node uses the Mesh On Spline definition to place the meshes on the selected Spline Segment.

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Placement nodes have to be connected with the white pin to the construction node.

You can either chain them up in one row where one Placement node is connected to the next one. Or you can use the Sequence node to arrange them in multiple rows.

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Click on the white pin and keep holding down the mouse button while dragging away from the pin. Then start typing placement....

A list of available Placement Nodes will appear. Try the Spline Placement A Auto if you're unsure which one to use.

Below is an explanation of what each node does.

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Spline Placement A Auto

This option uses the size of the mesh to fill the entire spline segment with as many meshes as fit.

Setting Scale to Fit to true will scale the meshes to fit exactly on the spline length.

Setting Scale to Fit to false will not scale the meshes and they won't exactly fit the spline length.

Check the calculated size with a variable connected to its Distance output pin.

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Input Pins
Target Leave this connection empty
Spline Segment Connect a spline segment node here.
Mesh On Spline Connect a mesh definition node here.
Scale To Fit Tick this box to scale the mesh slightly so it fills the entire spline segment length.
Rotation Along Spline This defines the rotation of the mesh when the spline is bended.
- Look At Next Instance: aligns the mesh even with curved splines
- Spline Rotation: uses the spline rotation at spawn point of the mesh
- Default Rotation: No mesh rotation will be applied along the spline
Output Pins
Placecments An array holding all the placement transforms. Use this to place poles with the pole placement.
Calculated Distance The actual distance between two mesh instances on the spline.
Scale X The scale of the mesh in spline direction. Will be 1.0 unless 'Scale to Fit' is ticked.

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Spline Placement M Manual

This manually sets both the size of the mesh and how many of them are placed on the spline. The amount is limited by the length of the spline.

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Input Pins
Target Leave this connection empty
Spline Segment Connect a spline segment node here.
Mesh On Spline Connect a mesh definition node here.
Amount How many meshes should be placed at most. They need to fit on the length of the spline
Relative Distance Distance between spawn points. The mesh will be scaled if the value is not 0.0
Rotation Along Spline This defines the rotation of the mesh when the spline is bended.
- Look At Next Instance: aligns the mesh even with curved splines
- Spline Rotation: uses the spline rotation at spawn point of the mesh
- Default Rotation: No mesh rotation will be applied along the spline
Output Pins
Scale X The scale of the mesh in spline direction. Will be 1.0 unless 'Scale to Fit' is ticked.
Placments An array holding all the placement transforms. Use this to place poles with the pole placement.

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Spline Placement N Amount

This will place the number of meshes given with default scale. Use this placement for the Spline Segment A N or N A

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Input Pins
Target Leave this connection empty
Spline Segment Connect a spline segment node here.
Mesh On Spline Connect a mesh definition node here.
Amount How many meshes should be placed at most. They need to fit on the length of the spline
Rotation Along Spline This defines the rotation of the mesh when the spline is bended.
- Look At Next Instance: aligns the mesh even with curved splines
- Spline Rotation: uses the spline rotation at spawn point of the mesh
- Default Rotation: No mesh rotation will be applied along the spline

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Spline Placement E Equal Size

Places either the Amount or uses the Division Distance given to fill the spline segment.

This works well for free standing poles or bollards or similar objects.

Use the Spline Placement P Poles when the poles are seperated but a part of a railing.

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Input Pins
Target Leave this connection empty
Spline Segment Connect a spline segment node here.
Mesh On Spline Connect a mesh definition node here.
Division Type - By Amount: places the Amount of meshes
- By Division Size: places meshes by the given Division Distance from each other
Amount How many meshes should be placed
Division Distance Distance between spawn points
Rotation Along Spline This defines the rotation of the mesh when the spline is bended.
- Look At Next Instance: aligns the mesh even with curved splines
- Spline Rotation: uses the spline rotation at spawn point of the mesh
- Default Rotation: No mesh rotation will be applied along the spline
Scale to Fit when ticked: scales the Division Distance slightly to fill the spline
Place at Start weather a mesh is placed at the start of the spline (0.0)
Place at End weather a mesh will be placed at the very end of the spline
Output Pins
Placments An array holding all the placement transforms. Use this to place poles with the pole placement.

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Spline Placement S Spline Mesh

This placement will place Spline Meshes. This is a special variation of meshes that can follow the spline closely. Like a winding pipe. The mesh needs to have sub divisions to be able to bend.

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The spline mesh will always be auto scaled to fit best over the entire length of the spline.

  • The mesh needs to point into the X direction of your modeling software and be originated at 0.0.0.
  • Nanite may have to be disabled for this type of meshes.

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Spline Placement P Poles

Uses the placement points from another placement. This is meant for pole meshes that are placed between railing meshes. Rotation Along Spline is fixed to the spline rotation.

Use one of the other placements to place free standing bollards or light poles.

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Input Pins
Target Leave this connection empty
Placement Points Connect the Placement Points output from another placement here.
Mesh On Spline Connect a mesh definition node here.
Start Pole A mesh will be placed at the start of the spline segment
End Pole A mesh will be placed at the end of the spline segment
Output Pins
Placment Pts An array holding all the placement transforms.

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Spline Placement Lights

Lights can be placed using the Placement Points output pin. They can then be rotated and offset relative to the placement points.

There may be some limitations with the lights. This image is in version 5.0. The radius of the light source is set so it extends over the glass. There should be no shadow on the floor from the bollard mesh.

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Input Pins  
Placements in Get a Placement Points array from another placement
Light at Start Place a light at the first placement
Light at End Place a light at the end
Light Offset Add a relative offset from the placement
Light Rotation Set the rotation of the light
Light Type Choose what type of light should be placed
Light Mobility Static and Stationary lights can be baked. Mobile light is dynamic and best for Lumen
Light Intensity The intensity of the light
Attenuation Radius How far the light should have an effect
Source Radius or Height The radius for spot and point lights. The height for rectangle lights
Source length The length of the light
Cone Angle The angle of the cone of a spot light
Light Color Choose what color the light should have
Output Pins  
Placement Out passes through the placement points

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Spline Placement Decals

Decals can be placed with the Spline Placement Decals in conjunction with the Placement E Equal Size or any other placement.

You'll have to use the output pin of another placement to place decals. Leave the Mesh On Spline pin empty if there is no mesh to be placed.

Random placement values can be updated by clicking on the Create Random Stream tick box in the details panel of the blueprint.

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Input Pins  
Placement Points Get a <i>Placement Points</i> array from another placement
Decal Material Use a valid decal material. Needs to be in the <i>Defered Decals</i> domain and has the blending mode <i>Translucent</i>
Place at Start Place a light at the first placement
Place at End Place a light at the end
Decal Size The size in units
Projection Depth How far in Z direction the decal should project. Keep low to avoid unnecessary projections
Rotation Type Rotation relative to spline
Decal Rotation Additional rotation of the decal projection
Random Offset A max random +/- offset. 0.0 means no random offset
Random Rotation A max random rotation left or right. 0.0 means no random rotation
Random Scale Scales the decal randomly if > 1.0. A value of 1.3 scales from 0.7 to 1.3 randomly.
Output Pins  
Placement Pts passes through the placement points

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