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Level Work :: XCOM
The levels shown here were not released with the final game. The game changed art and story direction before being finally released by another studio.
I created quite a few assets for this project. Most of them by using existing textures.
Content:
[Version 2] - Rural Holiday Park
[Version 2] - Rural Holiday Park


I spent a lot of time setting up all the sublevels and streaming volumes for it to work.





[Version 3] :: 2nd Reboot

[Version 3] :: Vertical Slize
I polished this section for a vertical slice.I also cleaned up most meshes and added better
2nd UV's for lighting. All lighting is baked
within unreal editor.






[Version 3] :: Country Town








Or a car wash building. Design required a major
encounter with a lot of cover. So I tried to give
them a lot of cover possibilities.

[Version 1] :: Military facility
A earlier version of the game had this power plant in it.
[Version 1] :: XCOM Base
The base from the earlier version of the game.





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