Interactive Doors Blueprints Documentation

Table of Content
Table Of Content
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User Guide
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Custom Assets
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Swap Actor
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Additional Assets
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FAQ + TIPS
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Doors UE4 (V1)

Custom Meshes And Materials

Custom Meshes that are not part of the list can be added to the doors blueprint. This page explains the process.

A selection of usable Materials can be found in the project. The second part on this page explains how to use materials and create new ones for the project.

Content:

Custom - Door and Frame

Auto Adjust Door Size

Custom Handles and Hardware

Metal Color Material

Semi Gloss Color Material

Wood Material

Custom - Door and Frame

Door or Frame Style

Custom door or frame meshes can be used by setting the style From Custom Door (Frame). The door or frame meshes can then be added in the Custom - Door and Frame section.

Below is an example of how to add a custom door mesh. Frames can be added the same way.

Custom Door Parts

Door or door part meshes are added as an array element. Materials can be changed for the mesh and the mesh can be transformed.

A few custom doors are available in the project.

Variation Part

Set the part type of the custom mesh if planning to use the Swap Actor to make changes during run-time.

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Auto Adjust Door Size

The custom door mesh size can be adjusted to fit the selected Door Size.

Calculated Door Scale

The scale is always calculated in the Advanced section. It can be copied into the Scale of the Relative Transform to adjust the door mesh to the selected size.

The first value of the scale is always set to 1.0. This value represents the door depth. It can be manually adjusted if necessary. The door blade is 4.0 cm thick by default.

Calculated Door Offset

In most cases the Offset in the Relative Transform doesn't need to be adjusted.

Treat this value with care. It will be wrong if parts of the door stick out, like the glass framing or handles.

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Custom Handles and Hardware

Handle Style

Set the style to From Custom Handle

For a custom entry handle

  • Set Outside Handle Selection to From Entry Handle List
  • Set Entry Handle Style to From Custom Entry Handle

Custom (Entry) Handle Mesh

Add the custom handle mesh. The mesh can be transformed. Materials can be changed in the Handles and Hardware Details section.

[ Info ] Using Custom {...}

There are tick boxes indicating that using custom mesh is currently selected.

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Custom Door Hardware

Other Custom Hardware that moves with the door when the door opens can be added to this array. A simple letter box and a few simple signs are available as an example.

Custom Frame Hardware

Other Custom Hardware that does not move with the door when the door opens can be added to this array.

Door Text

Text can be generated and added to the door. This could be a sign with text for the street number or a name.

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Metal Color Material

Metal Paint Colors are meant for painted hardware. For the door and frame use the Semi Gloss materials.

Duplicate one of the existing Metal Paint Color Material Instance and rename the copy. Then open it to change the color.

Color

This is the only value that needs to be changed for a new color material instance.

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Semi Gloss Color Material

Semi Gloss Colors are meant for a painted door and frame. For hardware and handles use the Metal Paint materials.

Duplicate one of the existing Semi Gloss Color Material Instance and rename the copy.

Color

This is the only value that needs to be changed for a new color material instance.

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Wood Material

Wood Materials are available in the folder:

Content/DoorBPV2/Materials/Wood

Duplicate one of the existing Wood Material Instances and rename the copy.

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Diffuse Map

Set the wood texture here. Acquired sets name this texture often color or similar.

Normal Map

Set the normal map here. You can leave the existing normal if you do not have one or set the Veneer-Nrm-Flatten value to 1.0 which disables the normal map.

Roughness Adjust

The roughness is taken from the red channel of the diffuse map and can be adjusted with this value.

Wood UV Rotate

Setting this to 90 will rotate the wood texture by 90 degrees. The texture should align upright.

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