ArchViz UI3 Documentation 2026

Table of Content
Table Of Content
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New in 2026
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Quick Guide
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Video Guides
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Getting Started
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UI Layout
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Var Actor
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Edit Scene
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Designer
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Other Features
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Modes
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Blueprints
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Cost Tracking
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Multi-Unit-Prj
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Google Data Sheets
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FAQ
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Fix Bugs
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Version History

Supporting Blueprints For UI3

Supporting blueprints that come with UI3.

  • Location actor
  • Walkable mesh marker
  • Cost group
  • Layout Swap

Content:

Location Marker

Walkable Mesh Tagger

Cost Group

UI Layout Changer

Doors Blueprint

Ceiling Fan

Railing

TV Player

Location Marker

BP_SDotUI3_Location

Place one in any quick teleport location.

Location Name

The name will appear in the floor plan, if names are generally enabled.

Floor ID

The index of the floor drawing the actor should show up in.

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Walkable Mesh Tagger

BP_SDotUI3_Walkable

Target / Mouse Move

Meshes that are at the same height as the player is standing on are automatically considered a walkable mesh. Other meshes, like stairs need to be marked. This actor does just that.

Walkable Meshes

Place the blueprint near a meshes that the player should be able to walk on and add it to the array.

Note that this doesn't replace collision. Every Mesh in the scene that is within the players range needs to have a collision.

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Cost Group

BP_SDotUI3_CostGroup

This blueprint can add a list of cost items to a sub level. This is to track additional costs by adding a streaming level.

UI3 Cost Tracking

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UI Layout Changer

The Layout Changer can remove menu items when the user enters its collision box.

Experimental! - This cannot replace the need for a new info map in a new persistent level to load a different interface.

Enter / Exit Data Table

The interface will load the layout defined in the Enter Data Table and then load the interface defined in the Exit Data Table (usually the originally defined layout)

Collision Box Transform

Transforms the yellow collision box

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Doors Blueprint

This is a custom build blueprint for the UI3. It allows to change the material and door style.

Material

This array holds the materials to switch them with the Designer widget. They match the buttons set up in the Designer.

Tag The tag names are fixed in the blueprint.

  • bldg_doors for changing materials
  • bldg_doors for changing the door style

follow the link below to get my full-fletched blueprint from FAB

Interactive Door Blueprint

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Ceiling Fan

This is a custom made blueprint to add the ceiling fan to the UI3

Tag

Use the tag to link a Variation Actor to the ceiling fan.

Position Offset

Set the length of the pipe between fixture and fan.

Speed

Speed settings are fixed within the blueprint to off-slow-medium- fast

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Railing

A very simple spline blueprint for the railing.

  • Amount of railing segments
  • Distance Scale manually scale the segments

Follow the link to get my sophisticated Spline Tools with pre-set railings and fences from FAB.

Spline Tools - Railing Fences

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TV Player

BP_TVPlaying

Plays a video on a Media Texture. The blueprint just starts the Media Source on Begin Play.

  • A Media Player has been created with the movie to play imported into Unreal
  • A Media Texture has been created for the player
  • The TV Mesh has a Material assigned with the Media Texture
  • The Variation Actor swaps the material that plays the video with another one that is just black.

Unreal Media Player Documentation

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