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3.2 UI Settings
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UI3 Versions

UI3 Blueprint Actors

Other useful blueprints in the UI3

This has been written for UI3.0 !

Content:

BP_TVPlaying

Location Actor

Walkable Mesh Marker

BP_TVPlaying

This lets the TV play a movie. It triggers Media Player connected to a media texture that can be applied to any asset.

Media Player is the media player assigned to the media texture.

Media Source is a media source that should be played.

You need to put the video (mp4) file into a folder content/movies. A movie file that is not in that folder won't be packaged or migrated by default. But you can add other movie folders in the project settings/packaging/advanced to the list of additional folders to be packaged.

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Location Actor

> Location
Location Name A name of the location that gets displayed underneath the location dot in the interactive floorplan.
Floor ID The ID of the floor this location is for. As entered into the Info Map.
Camera Pitch The angle up or down the camera will look at after the player has been teleported to the location.
List Room ID The ID of one of the rooms defined in the Info Map.

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Walkable Mesh Marker

> Walkable Mesh
> Actors Add an array element for each mesh that should be considered as walkable. This doesn't make a walkable collision. It just allows the target dot to appear on this mesh so the player can use the mouse move to get onto it.
By default the target only appears on meshes that are close to the Z height of the player position.
ID 0, 1, 2 ... Use the eye dropper to pick a mesh from the scene. Needs to be in the same level.

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