ArchViz UI3 Documentation 2026

Table of Content
Table Of Content
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New in 2026
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Quick Guide
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Video Guides
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Getting Started
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UI Layout
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Var Actor
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Edit Scene
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Designer
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Other Features
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Modes
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Blueprints
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Cost Tracking
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Multi-Unit-Prj
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Google Data Sheets
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FAQ
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Fix Bugs
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Version History

UI Design And Settings

User Interface Design and Settings

Content:

User Interface Design

Text Format

Text and Translation

Visit Documentation Archive for archived pages from previous UI3 versions.

Documentation Archive 2025

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User Interface Design

Main Menu Position

Places the Main Menu buttons on top or bottom of the screen.

Main Menu Data

The data table holding the design details for the menu. Double Click to open.
TIP: use your own data table copy, so you can reuse the design in other projects and don't loose it after an update.

UI Color Preset

Choose a color scheme from the list. The schemes can be modified in the Advanced section.

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Main Menu Layout Data Table

Every Row is a Main Menu button. The Row Name can be used as a reminder if the button has no Button Text.

Feature Panels

Every Index is a feature panel. Some features can be placed multiple times for a different purpose. They are then identified by the Feature ID.

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Example [TOOLS] Menu

The first row in the data table is for the TOOLS menu. It has three elements added to the Feature Panels array

  • DRONE AND WALK MODE is a Button Feature. Because it is commonly used it can be selected directly from the list of Feature Types.
  • DYNAMIC SUN is a Settings Feature. It can also be selected directly as a Feature Type.
  • SCREENSHOTS is a Settings Feature. It can be selected directly. In this case it is added as Settings with the Feature ID cinecam.

Feature ID

Feature IDs identify the feature if the feature type has multiple variations, like Settings has. Feature ID is the Row Name found in the data table assigned in the Settings section of the Info Map.

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Text Format

Main Menu Text Size

Size of the button text of the main menu.
TIP: Delete the text to only show the button icon

Text Size

Size of all text not formatted elsewhere

Text Size Header

Text size of the headers

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Text and Translation

UI Text Data Table

Each Row contains an array of text for the interface, covering all text used. It can be translated here without modifying the widgets.

  • Header - the Feature Panel Headers
  • Description - (will be removed but is still referenced)
  • Widget - description text in widgets
  • Button - description text for buttons
  • Message - displayed in the bar below the menu
  • Quality - for game settings
  • Availability, Floor, Specs - for the Unit Info widget

TIP: Copy the English data table and translate it word by word to translate the UI. There is a German version but it isn't up to date yet.

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