ArchViz UI3 Documentation 2026

Table of Content
Table Of Content
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New in 2026
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Quick Guide
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Video Guides
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Getting Started
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UI Layout
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Var Actor
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Edit Scene
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Designer
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Other Features
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Modes
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Blueprints
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Cost Tracking
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Multi-Unit-Prj
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Google Data Sheets
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FAQ
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Fix Bugs
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Version History

Variation And Object Info Actors

The Variation Actor is the link between the User Interface and the Assets in the scene, so they can be edited.

The Object Info displays information without editing.

Content:

Video Guide

Variation and Object Info Blueprint Actors

General Settings

Choices Buttons

Material Choices

Mesh Choices

Cost and Groups

Object Info

Video Guide

A Video Guide about the Variation Actor

This video is made for the 2025 version of UI3. Most of the information is still useful.

Settings in the Variation Actor may be in different locations or named differently. The Mesh and Material can now be changed independently from each other.

Visit Documentation Archive for archived pages from previous UI3 versions.

Documentation Archive 2025

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Variation and Object Info Blueprint Actors

These two actors are the link from the scene to the user interface. Actor and scene object need to be in the same level.

Variation Actor

This actor is used to edit or change assets in the scene.

The icon colour will change depending on what the Variation Actor Type is set to.

. Red indicates a possible error

. Pink indicates linked to Designer

Object Info Actor

This can be used to provide information about the asset, without changing it.

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General Settings

A text pop-up will provide more details about the setting if the mouse hovers over its name. Explained here are only the most important settings.

Variation Actor Types

The most common uses are

  • Standard Variation Actor used for standard editing or Design Schemes
  • Link to Designer used for editing with a Designer Widget

List Name

The name that identifies this variation in reports and widgets.

Actors Array

Link one or more scene actors to the blueprint

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Data Table

Settings can now be taken from a Data Table. Data can be shared between variation actors across projects or within a scene.

The data will be copied to the variation actor and can still be modified in each actor, if necessary. Or it can be entered without using the data table.

Datatable Row Name

The row that will be used from the data table.

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Choices Buttons

Each array index is a choice button. The button here is the main widget button. It can change materials, meshes, both, or external actors.

for separate mesh buttons read Mesh Variations

Copy Buttons from Datatable

Tick the box to use data from the data table defined in the general settings. You may need to tick the box twice if changes are made to the data table.

If unticked the data in the variation actor can be modified.

Preview Icon

Can be created from a icon texture and the icon tint. Custom textures can also be used.

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Material Choices

Copy Materials from Datatable

Will copy the materials from the defined data table row<

Material Choices

Add an array for each material ID that needs variation materials. Then set the material choices for that ID.

Then do the same for another material ID. In the example the 2nd material ID has the striped material.

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Mesh Choices

Mesh Variation Type

The mesh can be linked to the material choice or be changed independently.

Datatable and Row Name

Data from the datatable can be used. The row name can be defined here to allow the use of separate data for mesh and materials

Mesh Transforms

Mesh Variations can be transformed to match each others position in the scene.

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A mesh button row will be shown if the Mesh Variation Type is set to show material and mesh buttons

Show Mesh Preview Uses the Preview Icon from the Object Info. The image can be the same as the Object Image

Show (Object) Info

Ads some information about the current Choice to the widget if the

The Price for the mesh choice is set here.

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Object Info for Material Choices

Object Info can be shown with material choices. The same Object Info will be used for all choices if only one object info exists.

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Cost and Groups

Cost Behaviour

The cost can be taken from the material or object info price slot. Or it can be a sum of both

Cost Group ID

The Cost Group ID is the array ID of the category which can be defined in the Info Map. It's used in cost reports and by the cost widget.

Room for List is used by inventory lists, not cost reports.

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Object Info

The Object Info blueprint can display information for linked assets. It works similar to the Variation Actor.

Info Type

  • Object Info displays information as seen in the image
  • Unit Info is used in multi unit projects to mark a unit in the building

List Name

The name displayed in the Edit Widget and reports.

Object Info

The information for the object. It's the same variable as in the Variation Actor and can be copied back and forth.

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