
Table Of Content
New in 2026
Quick Guide
Video Guides
Getting Started
UI Layout
Var Actor
Edit Scene
Designer
Other Features
Modes
Blueprints
Cost Tracking
Multi-Unit-Prj
Google Data Sheets
FAQ
Fix Bugs
Version History
Non-Editing Features And Settings
All features and widgets that are not mentioned in the Editing section.
Scene and App Settings
Content:

Floorplan
The Floorplan feature displays a schematic floor drawing with the current player position and teleport locations.Floorplan Scale
Use this value to scale the drawing to the size of the building. Then use the Transform to rotate and move the Info Map Blueprint to match the building geometry.
Fade to Black Teleport
Fades the screen to black while moving the player to the selected teleport location. This is meant to ease screen movement in VR projects.

Floors or Units
- Floorplan textures work best if the are black ink on white background.
- Do not scale the texture non-uniform.
- set the texture compression to User Interface and the texture group to UI
- Use a plain white texture if no floorplan is available.
Height Offset
Start with the lowest floor as index [0]. Then add floors from bottom to top. The Height Offset is always from the lowest level [0].

Animation Player
Features With Preview
The Animation or Sequence player is a Feature With Preview and lives in the Features W Preview Data datatable as a row.
Sequences Data
Sequences are saved in sequence actors. They cannot be added directly as an option instead they are added to the Sequences Data datatable.
Use the Row Name of the sequence that should be played as the Option
Custom Feature Type
The type is Sequence Player

Scene Travel
This is also a Feature With Preview. Scene Travel will load a different scene. The current scene will be completely unloaded and a new UI is needed in the loaded scene.Custom Feature Type
The type is Scene Travel
UI Colors
Will blend a black and white image into the UI
Option
Use the exact level name to load as the option

Project Info, Media, and Unit Info
Project Info
Is defined in the Project Info Data datatable from the selected Row Name
Unit Info Widget
Displays a small Unit Drawing with the list of specifications next to it.
Multi Unit Data
This widget is originally meant to be used for multi unit projects. There is a section at the end where data can be entered for a single unit.
Unit Info
Settings for the widget appearance live here. Icons and Text are stored in data tables with the UI Settings

Project Info Data
This data table contains all information and media of the project. It can be shared over multiple scenes.
Help Image
The help image should be set by the UI Preset chosen in the Info Map General Settings. It can be changed here.

User Manager and Save Slots
User Data ManagementKeep the User Data Management at Local User Manager (default) in the General Settings for standard single unit projects.
Save Set ID
This number allows to have multiple save sets for the same user in on e project.
Default Save Slot (D)
The scene defaults are saved to the first slot named (D) at app start. This slot is the same for every user.
Save Location
Save slots are saved in MyProject / Saves / SaveGames
- GameDefaults1.sav holds some general scene settings
- Default10.sav the default slot (D) for Save Set 1
- Stefan14.sav user Stefan, Save Set 1, slot 4
SaveGame files are not deleted when the user is removed from the User Manager.

Button Features
DT Button FeaturesButton Feature are rows in the Button Feature datatable. The row name is the Feature ID. The Button Names are rows taken from the Button Details
New features can be created by combining buttons in a new row.
DT Button Details
All buttons are defined here. New buttons could be added but the button needs a UI Button Action in the Main Menu widget to function.

Settings Widgets
Feature PanelsSome often used Settings can be placed by name (eg. Drone and Walk). Others need to have the Row Name from the DT Settings Groups datatable set as Feature ID
Setting Groups
consists of a group of sliders and optionally a group of buttons. The image shows the SCREENSHOTS settings group as an example
Sliders and Buttons can be combined to a custom Settings Group by adding a new row to the Data Table.

Scene Settings
Most App Settings can be changed with a slider during the walkthrough. The slider values are stored in the datatable assigned to DT Settings.The Default Value will be applied at app start if the box for Load Default is ticked.
In earlier versions the slider values are stored in Slider Value arrays and the default is always loaded.
Example
The example in the image shows the slider for WALK SPEED.
The
default 150.0 will be set when the app starts, because Load
Default is ticked.

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Documentation Archive 2026