ArchViz UI3 Documentation 2026

Table of Content
Table Of Content
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New in 2026
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Quick Guide
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Video Guides
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Getting Started
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UI Layout
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Var Actor
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Edit Scene
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Designer
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Other Features
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Modes
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Blueprints
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Cost Tracking
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Multi-Unit-Prj
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Google Data Sheets
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FAQ
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Fix Bugs
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Version History

Non-Editing Features And Settings

All features and widgets that are not mentioned in the Editing section.

Scene and App Settings

Content:

Floorplan

Animation Player

Scene Travel

Project Info, Media, and Unit Info

User Manager and Save Slots

Button Features

Settings Widgets

Scene Settings

Documentation Archive 2025 for previous UI3 versions

Documentation Archive 2026

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Floorplan

The Floorplan feature displays a schematic floor drawing with the current player position and teleport locations.

Floorplan Scale

Use this value to scale the drawing to the size of the building. Then use the Transform to rotate and move the Info Map Blueprint to match the building geometry.

Fade to Black Teleport

Fades the screen to black while moving the player to the selected teleport location. This is meant to ease screen movement in VR projects.

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Floors or Units

    Every array element represents a building or unit floor.
  • Floorplan textures work best if the are black ink on white background.
  • Do not scale the texture non-uniform.
  • set the texture compression to User Interface and the texture group to UI
  • Use a plain white texture if no floorplan is available.

Height Offset

Start with the lowest floor as index [0]. Then add floors from bottom to top. The Height Offset is always from the lowest level [0].

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Animation Player

Features With Preview

The Animation or Sequence player is a Feature With Preview and lives in the Features W Preview Data datatable as a row.

Sequences Data

Sequences are saved in sequence actors. They cannot be added directly as an option instead they are added to the Sequences Data datatable.

Use the Row Name of the sequence that should be played as the Option

Custom Feature Type

The type is Sequence Player

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Scene Travel

This is also a Feature With Preview. Scene Travel will load a different scene. The current scene will be completely unloaded and a new UI is needed in the loaded scene.

Custom Feature Type

The type is Scene Travel

UI Colors

Will blend a black and white image into the UI

Option

Use the exact level name to load as the option

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Project Info, Media, and Unit Info

Project Info

Is defined in the Project Info Data datatable from the selected Row Name

Unit Info Widget

Displays a small Unit Drawing with the list of specifications next to it.

Multi Unit Data

This widget is originally meant to be used for multi unit projects. There is a section at the end where data can be entered for a single unit.

Unit Info

Settings for the widget appearance live here. Icons and Text are stored in data tables with the UI Settings

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Project Info Data

This data table contains all information and media of the project. It can be shared over multiple scenes.

Help Image

The help image should be set by the UI Preset chosen in the Info Map General Settings. It can be changed here.

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User Manager and Save Slots

User Data Management

Keep the User Data Management at Local User Manager (default) in the General Settings for standard single unit projects.

Save Set ID

This number allows to have multiple save sets for the same user in on e project.

Default Save Slot (D)

The scene defaults are saved to the first slot named (D) at app start. This slot is the same for every user.

Save Location

Save slots are saved in MyProject / Saves / SaveGames

  • GameDefaults1.sav holds some general scene settings
  • Default10.sav the default slot (D) for Save Set 1
  • Stefan14.sav user Stefan, Save Set 1, slot 4

SaveGame files are not deleted when the user is removed from the User Manager.

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Button Features

DT Button Features

Button Feature are rows in the Button Feature datatable. The row name is the Feature ID. The Button Names are rows taken from the Button Details

New features can be created by combining buttons in a new row.

DT Button Details

All buttons are defined here. New buttons could be added but the button needs a UI Button Action in the Main Menu widget to function.

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Settings Widgets

Feature Panels

Some often used Settings can be placed by name (eg. Drone and Walk). Others need to have the Row Name from the DT Settings Groups datatable set as Feature ID

Setting Groups

consists of a group of sliders and optionally a group of buttons. The image shows the SCREENSHOTS settings group as an example

Sliders and Buttons can be combined to a custom Settings Group by adding a new row to the Data Table.

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Scene Settings

Most App Settings can be changed with a slider during the walkthrough. The slider values are stored in the datatable assigned to DT Settings.

The Default Value will be applied at app start if the box for Load Default is ticked.

In earlier versions the slider values are stored in Slider Value arrays and the default is always loaded.

Example

The example in the image shows the slider for WALK SPEED. The default 150.0 will be set when the app starts, because Load Default is ticked.

Read more

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