ArchViz UI3 Documentation 2026

Table of Content
Table Of Content
../images/architecture/0033/quick26/thumbs/01.jpg
New in 2026
../images/architecture/0033/quick/thumbs/00.jpg
Quick Guide
../images/architecture/0033/videos/thumbs/01.jpg
Video Guides
../images/architecture/0033/start/thumbs/00.jpg
Getting Started
../images/architecture/0033/uidesign/thumbs/00.jpg
UI Layout
../images/architecture/0033/var26/thumbs/00.jpg
Var Actor
../images/architecture/0033/edit26/thumbs/00.jpg
Edit Scene
../images/architecture/0033/designer26/thumbs/00.jpg
Designer
../images/architecture/0033/features26/thumbs/00.jpg
Other Features
../images/architecture/0033/gamemode/thumbs/00.jpg
Modes
../images/architecture/0033/other/thumbs/00.jpg
Blueprints
../images/architecture/0033/cost26/thumbs/00.jpg
Cost Tracking
../images/architecture/0033/mup/thumbs/00.jpg
Multi-Unit-Prj
../images/architecture/0033/csv_export/thumbs/04a.jpg
Google Data Sheets
../images/architecture/0033/faq26/thumbs/00.jpg
FAQ
../images/architecture/0033/bugs26/thumbs/00.jpg
Fix Bugs
../images/architecture/0033/history/thumbs/00.jpg
Version History

Game Modes, Controls, VR

This section covers

  • UI Presets
  • Game Modes including VR

Content:

UI Presets

World Settings

Input Controls

VR Game Mode

Visit Documentation Archive for documentations about earlier versions of the UI3

Documentation Archive 2025

image

UI Presets

Intended UI Use Preset

Select one of the Use Presets from the list. Then click on Apply Preset to copy some useful settings for this mode into the Info Map. These settings can be changed afterwards

Use Target Mouse Move

The player can click on the floor to move to that position

UI Panel Design

A UI Color Preset and the Controller Button Row Name has been set (UI Advanced Panel Design).

Project Info and Help

The controls Help Image has been set.

image

World Settings

Game Mode Override

One of the 4 game modes that come with the UI3 has to be set for the UI to function. The UI will not appear without the game mode set.

The Game Mode can also be set in the project settings to be applied to all levels. The world settings will override that.

image

Input Controls

UI3 uses the Enhanced Input Controls. You don't have to do anything for it to function.

Unreal Documentation

image

VR Game Mode

UI3 offers a limited support for VR projects. VR projects can run in PC-VR mode, where the headset is just used as a monitor.

UI3 does not support native Android projects that run on the headset without custom modifications.

VR Virtual Tablet

The standard UI3 menu is displayed onto a virtual tablet mesh in 3D space.

Controls

Oculus, Steam or VIVE controllers are mapped to be used with UI3. Controls can be changed in asset MC_ArchVizUI3 (see above).

A standard XBOX controller can also be used.

Control Icons

Controller Button Icons can be set from a datatable row name in the UI (Advanced) Panel Settings.

image
Top of page