
Table Of Content
New in 2026
Quick Guide
Video Guides
Getting Started
UI Layout
Var Actor
Edit Scene
Designer
Other Features
Modes
Blueprints
Cost Tracking
Multi-Unit-Prj
Google Data Sheets
FAQ
Fix Bugs
Version History
Game Modes, Controls, VR
This section covers
- UI Presets
- Game Modes including VR
Content:

UI Presets
Intended UI Use Preset
Select one of the Use Presets from the list. Then click on Apply Preset to copy some useful settings for this mode into the Info Map. These settings can be changed afterwards
Use Target Mouse Move
The player can click on the floor to move to that position
UI Panel Design
A UI Color Preset and the Controller Button Row Name has been set (UI Advanced Panel Design).
Project Info and Help
The controls Help Image has been set.

World Settings
Game Mode Override
One of the 4 game modes that come with the UI3 has to be set for the UI to function. The UI will not appear without the game mode set.
The Game Mode can also be set in the project settings to be applied to all levels. The world settings will override that.

Input Controls
UI3 uses the Enhanced Input Controls. You don't have to do anything for it to function.

VR Game Mode
UI3 offers a limited support for VR projects. VR projects can run in PC-VR mode, where the headset is just used as a monitor.
UI3 does not support native Android projects that run on the headset without custom modifications.
VR Virtual Tablet
The standard UI3 menu is displayed onto a virtual tablet mesh in 3D space.
Controls
Oculus, Steam or VIVE controllers are mapped to be used with UI3. Controls can be changed in asset MC_ArchVizUI3 (see above).
A standard XBOX controller can also be used.
Control Icons
Controller Button Icons can be set from a datatable row name in the UI (Advanced) Panel Settings.

Top of page
Documentation Archive 2025