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Modular Level Design
Using mesh modules will take off work load from artists or level designers and make changes to a level easy even at the end of a project.
CTF-Niven2051 is the conversion of the original CTF-Niven from '99. I created the round corridors in 3dsmax. The picture shows the 8 main meshes the base corridors are made out of:
1: half of the base (2 instances - 688 triangles)
2: smaller corridor 90° curved (2 inst. - 602 trgl.)
3: smaller corridor straight (1 inst. - 174 trg.)
4: larger corridor 90° curved (2 inst. - 944 trgl.)
5: door frame (2 inst. - 212 trgl.)
6: small floor crate with pipes 45° (4 inst. - 420 trgl.)
7: small floor crate w/p straight (1 inst. - 208 trgl.)
8: large floor crate with pipes 45° (4 inst. - 420 trgl.)
Both sides use the same meshes with a different set of materials. So the instance numbers are actually doubled.
Both aldwych maps are based on a 384x384x128 grid. This makes it easy to create different variations of the station corridors and platforms.
There are 5 main meshes which most of the map (except the platforms and the service and train tunnels) is made of :
- straight part
- inner corner
- outer corner
- L-shaped section
- 4 grid ceiling part
Additional meshes are
- more ceiling variations
As an example you can see the different meshes marked in the below editor shot.
The Domain2049 computers supposed to look like they are designed in the 50s but contain high tech inside. I wanted to have the look of the Terry Gilliam's movie Brazil. I didn't get it right but you may recognize the idea behind it.
I used sets of materials which swap textures and have different timings. Although they all use the same simple mesh they look different.