
Table Of Content

Quick Guide

Video Guides

Getting Started

UI Settings

Data Tables

UI Layout

Widget Panels

F. w. Preview

Designer

Variation Actor

Cost Tracking

Google Data Sheets

Scene Settings

Blueprints

Gamemode

VR projects

Connect BP

FAQ + TIPS

Fix Known Bugs

Version History
Data Tables In UI3
Data Tables are now used to store data for the UI3. This moves some of the data out of the Info Map. It also gives a way to save and re-use data entered.
This is a brief overview about how data tables are used.
Content:
- Designer Data Tables preset for Designers
- MultiUnit Data Tables for Unit Data and Users
- UI Data Tables preset for the Interface and Info Map
Data Tables can be copied, renamed and then assigned to the slot they are used in. Not using the default Data Table will make sure an update doesn't overwrite your custom settings.
Structures for the Data Tables can be found in the folder UI / Etc / Structures

Main Menu Data
The Data Table set as Main Menu Data can be used to store the content of the Main Menu Layout array.- Use MM Data Table needs to be ticked to copy the data table content to the array.
- Tick the box off and on again if changing a data table has no effect.
- Un-tick the box to allow making changes in the array instead.
Double-clicking the data table will open it. Each row in the data table contains one array element of the Main Menu Layout array. The data can be copy/pasted between array index and data row.
The data table can be shared between project scenes. An example would be a multi-unit project where each unit has the same UI layout.

Color Presets
Color presets can be changed in the DT UI Colors data table.
In case you want to add a color variation and not just modify an existing one
- Add an entry to the drop down list stored in Enum_UIColors
- Then add a row to the DT_UIColors or the data table that is assigned to the Info Map.

Icons
Icons are now categorized and stored in two data tables. They can be changed and saved with the data table. The array length or the position of the icon in the array should not be altered.
Text Translation
Text used in the UI that isn't a header or similar can be changed in the UI Text data table. A copy can be created, translated into another language, and then applied to the Info Map. A German version is provided with the UI3

Data Management
Data Source defines where the dynamic data during a walkthrough is taken from- Local Data Tables - locally stored data will be used, including user name
- Remote Google Sheets - google sheets stored in the cloud are being used. Requires additional setup and plugins
- Local Data with Save Game - local data tables and the build-in user manager are being used
Data tables are read only in run-time and cannot be modified during a walkthrough.
More information about cloud data can be found with the link below.

