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1 Overview
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UI3 Other BPs

UI3.2 Known Bugs And Solutions

Look here for answers if something does not go according to plan. Issues that are listed here will most likely be fixed in the next update.

[fixed] or [legacy] indicate that the issue has been solved in an update.

Content:

Menu is Empty

[Fixed] [5.3] GameMode Blueprint Error

Some images on the VR tablet are too dark or too bright.

Failed to load [...] P_Tablet12

TV not playing

Floorplan appears to be unscaled

[Legacy] Asset materials change when hitting [F]

Info Section for Variation doesn't update

[Fixed] Only One Variation Name In List

Can't Move Using VR Controller

[Fixed] [5.3] GameMode Blueprint Error

You might get an error when you hit the play button in the editor.

The Game Modes blueprints contain a node to enable or disable the VR headset. The node Enable HMD is not available in Unreal Engine 5.3 unless the OpenXR plugin is enabled. All other engines don't have that problem as far as I know.

To solve this you can

  • Enable the OpenXR plugin.
  • Or open the 4 game mode blueprints in the ArchVizUI3 / UI / Blueprints folder, switch to full blueprint editing mode, and remove the node Enable HMD. Compile and save the blueprints.

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The tablet lives in the folder Content/ArchVizUI3/UI/Etc/SM

The material is in the folder Content/ArchVizUI3/UI/Mat and is called M_MobileDevices01_i01.

Please reassign the material, if the material isn't applied in the static mesh browser for the tablet or in the character.

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TV not playing

Somehow the BP_TVPlaying actor is set to a movie that doesn't exist in the folder.

Please open this blueprint in the blueprint editor

  • Click on the variable Media Source
  • Change it to CliffHouse_Low
  • Save and Compile

Finally check if the actor in the level has the same media source set. And look into your directory if the actual movie (MP4 file) is there. Sometimes only the unreal actor is there but not the movie.

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