Pages in Documentation
3.2 UI Settings
3.2 UI Design
3 Spline Tools
Doors V2 UE5
Step by Step
2 Tips & FAQ
UI3 Game Modes
3.1 Bugs Fixes
2A Generic BP
2B Gen Examples
UI 1 - Part 1
Ui 1 - Part 2
2 UI Features
3 Get Started
4 Info Map
5 BP Actors
6 Manage Clients
UI3 Get Started
3.1 Info Map
UI3 Edit Mode
Documentation UI3.2 (2023)
Documentation for ArchViz User Interface 3.2
An overview of the UI3 features and where to find more information how to do things.Earlier Versions read here...
- UI3 (original): You can recognize this version from the missing icons in the main menu.
- UI3.1 (2022): This version has icons in the main menu. It added some missing features and improved the look slightly.
- UI3.2 (2023): This version introduced a modular UI design. The position of the feature widgets can be rearranged to a different layout.
All versions have the same features under the hood. You can safely update from 3.0 to 3.1. You have to enter some data again if you move up to version 3.2, but nothing major.
Overview VideoThis video gives you an overview of all features for version UI3.3.2 onwards.
- how to get UI3 from the marketplace
- how to get the UI into your project, or how to create the demo project
- The initial setup within a new project
- About levels and sub levels (briefly)
- Post process volumes and render settings (briefly)
- How to start adding data for your project
Follow the link to read more about how to customize the UI3 for your project.
The UI3.2 comes with a default Interface layout that contains all features in a meaningful way. You can delete features you don't need, or you can redesign the Interface through adding or removing array elements in the Info Map settings. There are 2 major parts:
- Main Menu Panels have the "icon with text" buttons that make up the main menu on top of the screen. The panel opens when the button is clicked.
- Feature Panels can be placed onto the Main Menu Panels.
Follow the link to read more about how to change UI3's look and features.
- Keyboard and mouse
- Gamepad or another game controller
- VR with gamepad or VR controller
Variation Actors are placed near any object that requires changes. Material changes (e.g. carpet, tiles, or parkette) and object changes (e.g. gas, or induction cooktop, or different types of dining chairs) or possible.
Location Actors can quickly move the player (client) to predetermined position within the scene.
Stair Marker is used for mouse click movement. It marks an object other than the floor as selectable to be able to click on it.
Some general knowledge however is needed. You need to know what a level is, how to place and move actors around, and how to setup rendering and lighting in your scene. You also need to know how to import assets into Unreal, with or without Datasmith or Quixel.
There are a lot of tutorials out for Unreal. This section will explain how to solve common problems with the UI3. It also contains some tips and tricks.
In this section you'll find problems that are known, and how to fix them, if possible, until an update is available.