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Customize
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Overview
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Swap Actor
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Settings
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Swap Actor
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UI3 Connect
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UI3 VR projects
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Customize
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Overview
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UI3 Scene Settings
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Spl. T. Versions
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Placement
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Mesh Def.
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Segments
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Books V2
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UI3 Vers History
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UI3 Preview Ft.
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UI3 Overview
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UI3 Bugs
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UI3 Data Entry
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UI3 Design
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3 Spline Tools
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Doors FAQ
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[old] Doors UE5
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Step by Step
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Tips & FAQ
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Reference
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UI3 Input Controls
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UI3 FAQ + TIPS
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Books V1
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Doors UE4 (V1)
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Change list
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3.1 Bugs Fixes
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2A Generic BP
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2B Gen Examples
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1 Railings
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UI 1 - Part 1
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UI 1
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Ui 1 - Part 2
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1 Overview
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2 UI Features
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3 Get Started
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4 Info Map
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5 BP Actors
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6 Manage Clients
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7 FAQ
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8 Tutorials
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UI3 Overview
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UI3 Get Started
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3.1 Info Map
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UI3 Edit & Info
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UI3 Other BPs

Interactive Door Blueprint - Overview

Overview of the 2024 version of the Interactive Door Blueprint. Available on the Marketplace.

You can update existing projects with this version without the need to change anything. Except if you are using Custom door or frame mesh replacements. Then you need to use a tick box to enable those instead of the option from drop- down list.

Interactive Door Blueprint - Marketplace

Content:

Door Blueprints

Frame Types

Door Styles

Door Sizes

Double Doors and Top Windows

Opening Door

Materials

Custom Door and Frame Meshes

Auto Fit Door

Hardware

Custom Door Blueprint

Frame Types

Frame Type Select a frame style from the list
There are 4 frame types available from the drop-down list.

Type X is a spare slot.

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Door Sizes

Door Size Select a size from the list.

The list of door sizes has the most common architectural sizes from Europe, US and Australia. Those sizes are the ones you'll find in drawings and most likely not the actual size of any of the meshes.

The actual door sizes used are in brackets

  • S - 720 x 2040 x 40 mm - (SH 720 x 2340)
  • M - 820 x 2040 x 40 mm - (MH 820 x 2340)
  • L - 920 x 2040 x 40 mm - (LH 920 x 2340)

Under The Hood

The size that is closest to the actual required size is chosen. Then the frame and door are slightly scaled to the required size. Hardware isn't scaled and is added afterwards. The scaling should be unnoticeable to anyone visiting or watching the scene.

NOTE: The letters in brackets should be changed to S and SH. Where S is door with the normal height 2040 and SH is slightly higher with 2340 mm. I'll update this soonish.

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Double Doors and Top Windows

Flip Door This will mirror the blueprint, so the handle and the hinges are on the other side.
Is Double Door Ticking this box will turn the single door into a double door.

Double doors are available for Standard, Sliding, and Barn Doors.

Flipping the double door will work and can be used to move the opening door to the other side.

> Door and Frame
Has Top Frame Window Ticking this will add a top frame with a window above the door

This tick box will add a window to above the door. It works with Standard, Sliding, and Barn Doors. It works with single and double doors. Currently the frame is a standard style frame for all frame style options.

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Opening Door

Door Mobility Movable

Set the door mobility to Mobile in the General settings to make the door movable. Single and Double Doors can be movable.

Auto Open Disable to get a prompt for the door to open manually

There are two types

  • Auto Open - This is the default and opens the door if a user enters the yellow collision box. It closes if the collision is left.
  • Manual Open - A prompt will appear to open the door. The door blueprint needs to be connected to the controller or with a blueprint interface. More in the FAQ section.

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Materials

Materials are set in the Door and Frame section.

Frame and Door can have multiple material IDs. Array index [0] is for the first (or only) material, index [1] is for the 2nd material.

Earlier version of Nanite do not support translucency, like glass materials. Therefor the glass can be a separate mesh and can have a separate material (optional). The main mesh can be Nanite enabled, while the glass remains a standard mesh.

Handles, Plates and Other Hardware have their own material slots.

The meshes are mapped to support Quixel or other materials. The UV scale is set to 100 x 100 cm.

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Auto Fit Door

Some door meshes can be auto fitted. This works best with doors from the DoorsBPV2 package that are not made for the chosen frame size. There is an example in the level, shown in the image, with a door that is upscaled to the higher frame. It can also for any other door.
  • Enable Use Custom Door mesh
  • Put the mesh into the Door Mesh slot
  • Use the Door Rotation Correction to align the mesh relative to the frame rotation if necessary
  • Enable Use Scale and Offset Values
  • Click on Calculate Scale and Offset

The Scale and Location Offset can be adjusted if necessary. The calculation will be incorrect if something "sticks out" from the door mesh, like attached handles. In this case you would need to manually correct the values.

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Hardware

Handles, Handle Plates, Hinges, and Shutter are automatically added to the door and frame meshes. Some handles are readily available in the project. There is also a small selection of replacements for the other hardware.

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There are quite a few handle replacement meshes available in the project Content / DoorBPV2 / Meshes / Hardware / Handles and HandlesSliding

Refer to the Customization page for more info about external sourced handles.

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Finally, replacements for the other hardware can be found in

Content / Meshes / Hardware / ..

  • Plates in a few styles and sizes
  • Lock Plates
  • 3 types of Hinges
  • Shutter

The number of hinges and their positioning can be set in the Advanced section

Find some general advice for using meshes from external sources on the Customization page.

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Custom Door Blueprint

The BP_CustomDoor blueprint allows the use of any frame and mesh available from outside the DoorsBPV2 package. With a bit of practice, you can set up doors for gates or other less architectural applications.

It's a bonus blueprint, so don't expect wonders :)

Custom Doors Documentation.

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