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Settings
UI3 Overview
[old] Doors UE5
Quick Start
Swap Actor
Custom Assets
System Drawings
Step by Step
Tips & FAQ
Settings
UI3 Designer
UI3 Cost
UI3 Features
UI3 Quick Guide
UI3 Scene Settings
UI3 Connect
UI3 VR projects
UI3 Vers History
UI3 Preview Ft.
UI3 Fix Bugs
UI3 Design
UI3 Layout Design
UI3 Input&Mode
UI3 FAQ + TIPS
Ver History
V3 Placements
V3 Mesh Def.
V3 Segments
V3 Quick Start
Books V2
Books V1
Customize
Quick Guide
Swap Actor
Doors FAQ
Doors UE4 (V1)
3.1 Bugs Fixes
Ver History
V2 Generic BP
V2 Examples
V1 Railings Fences
UI 1 - Part 1
UI 1
Ui 1 - Part 2
1 Overview
UI2 Features
UI2 Get Started
UI2 Info Map
UI2 BP Actors
UI2 User Manager
UI2 FAQ
UI2 Tutorials
UI3 Overview
UI3 Get Started
3.1 Info Map
UI3 Variations
UI3 Other BPs
UI3 Other Blueprint Actors
Other useful blueprints in the UI3
This has been written for UI3.0 !
Content:
BP_TVPlaying
This can start or stop a video in a Media PlayerRead more about media players in the documentation linked below.
A movie file that is not in the Content / Movies folder will only be packaged if the folder is added to the Project Settings / Packaging / Advanced list of Additional none-asset folders to be packaged.
BP_SDotUI3_Location
Defines a location that shows up in the floorplan widget and can be teleported or moved to quickly.> Location | |
Location Name | A name of the location that gets displayed underneath the location dot in the interactive floorplan. |
Floor ID | The ID of the floor this location is for. As entered into the Info Map. |
Camera Pitch | The angle up or down the camera will look at after the player has been teleported to the location. |
List Room ID | The ID of one of the rooms defined in the Info Map. |
BP_SDotUI3_Walkable
Useful for target/mouse move. Define additional meshes that are above the floor, like a ramp or a set of stairs. Floor meshes are automatically detected.> Walkable Mesh | |
> Actors | Add an array element for each mesh that
should be considered as walkable. This doesn't make a walkable
collision. It just allows the target dot to appear on this mesh so
the player can use the mouse move to get onto it. By default the target only appears on meshes that are close to the Z height of the player position. |
ID 0, 1, 2 ... | Use the eye dropper to pick a mesh from the scene. Needs to be in the same level. |