Pages in Documentation
3.2 UI Settings
3.2 UI Design
3 Spline Tools
Doors V2 UE5
Step by Step
2 Tips & FAQ
UI3 Game Modes
3.1 Bugs Fixes
2A Generic BP
2B Gen Examples
UI 1 - Part 1
Ui 1 - Part 2
2 UI Features
3 Get Started
4 Info Map
5 BP Actors
6 Manage Clients
UI3 Get Started
3.1 Info Map
UI3 Edit Mode
UI3 Blueprint Actors
Other useful blueprints in the UI3
This has been written for UI3.0 !
BP_TVPlayingThis lets the TV play a movie. It triggers Media Player connected to a media texture that can be applied to any asset.
Media Player is the media player assigned to the media texture.
Media Source is a media source that should be played.
You need to put the video (mp4) file into a folder content/movies. A movie file that is not in that folder won't be packaged or migrated by default. But you can add other movie folders in the project settings/packaging/advanced to the list of additional folders to be packaged.
|A name of the location that gets displayed underneath the location dot in the interactive floorplan.
|The ID of the floor this location is for. As entered into the Info Map.
|The angle up or down the camera will look at after the player has been teleported to the location.
|List Room ID
|The ID of one of the rooms defined in the Info Map.
Walkable Mesh Marker
|> Walkable Mesh
|Add an array element for each mesh that
should be considered as walkable. This doesn't make a walkable
collision. It just allows the target dot to appear on this mesh so
the player can use the mouse move to get onto it.
By default the target only appears on meshes that are close to the Z height of the player position.
|ID 0, 1, 2 ...
|Use the eye dropper to pick a mesh from the scene. Needs to be in the same level.