Pages in Documentation

../images/architecture/2021/ui3-game/thumbs/01.jpg
Game Modes
../images/architecture/2021/ui3-faq/thumbs/01.jpg
6 FAQ + Tips
../images/architecture/2021/splexamples/thumbs/01.jpg
3 Examples
../images/architecture/2020/books/thumbs/01.jpg
Books
../images/architecture/2020/doors/thumbs/01.jpg
Doors
../images/architecture/2020/spline/thumbs/01.jpg
1 Spline BP
../images/architecture/2020/railings/thumbs/01.jpg
2 Railings
../images/architecture/2019/guide1/thumbs/01.jpg
UI 1 - Part 1
../images/architecture/2018/03/thumbs/06.jpg
UI 1
../images/architecture/2019/guide2/thumbs/01.jpg
Ui 1 - Part 2
../images/architecture/2019/ui2/thumbs/01.jpg
1 Overview
../images/architecture/2019/ui2features/thumbs/04.jpg
2 UI Features
../images/architecture/2019/ui2start/thumbs/01.jpg
3 Get Started
../images/architecture/2019/ui2info/thumbs/08.jpg
4 Info Map
../images/architecture/2019/ui2act/thumbs/01.jpg
5 BP Actors
../images/architecture/2020/clients/thumbs/01.jpg
6 Manage Clients
../images/architecture/2020/faq/thumbs/03.jpg
7 FAQ
../images/architecture/2019/ui2examples/thumbs/06.jpg
8 Tutorials
../images/architecture/2021/ui3/thumbs/01.jpg
UI3 Overview
../images/architecture/2021/ui3-start/thumbs/02.jpg
2 Get Started
../images/architecture/2021/ui3-infomap/thumbs/02.jpg
3 Info Map
../images/architecture/2021/ui3-var/thumbs/01.jpg
4 Variations

UI3 Blueprint Actors

Other useful blueprints in the UI3

Content:

Location Actor

Walkable Mesh Marker

image

Location Actor

> Location
Location Name A name of the location that gets displayed underneath the location dot in the interactive floorplan.
Floor ID The ID of the floor this location is for. As entered into the Info Map.
Camera Pitch The angle up or down the camera will look at after the player has been teleported to the location.
List Room ID The ID of one of the rooms defined in the Info Map.

image

Walkable Mesh Marker

> Walkable Mesh
> Actors Add an array element for each mesh that should be considered as walkable. This doesn't make a walkable collision. It just allows the target dot to appear on this mesh so the player can use the mouse move to get onto it.
By default the target only appears on meshes that are close to the Z height of the player position.
ID 0, 1, 2 ... Use the eye dropper to pick a mesh from the scene. Needs to be in the same level.

image
Top of page