Pages in Documentation
![Interactive Door Blueprint - Custom Meshes ../images/architecture/2024/door-custom/thumbs/01.jpg](../images/architecture/2024/door-custom/thumbs/01.jpg)
Customize
![Interactive Door Blueprint - Overview ../images/architecture/2024/door-overview/thumbs/03c.jpg](../images/architecture/2024/door-overview/thumbs/03c.jpg)
Overview
![Interactive Doors - Swap Actor ../images/architecture/2024/door-swap/thumbs/01c.jpg](../images/architecture/2024/door-swap/thumbs/01c.jpg)
Swap Actor
![Interactive Doors - Reference ../images/architecture/2024/door-settings/thumbs/03.jpg](../images/architecture/2024/door-settings/thumbs/03.jpg)
Settings
![Kitchen Builder Swap Actor ../images/architecture/2024/kitchen-swaps/thumbs/01.jpg](../images/architecture/2024/kitchen-swaps/thumbs/01.jpg)
Swap Actor
![Connect UI3 To External Blueprints ../images/architecture/2024/ui3-connect/thumbs/01.jpg](../images/architecture/2024/ui3-connect/thumbs/01.jpg)
UI3 Connect
![UI3 In VR Projects ../images/architecture/2024/ui3-vr/thumbs/03.jpg](../images/architecture/2024/ui3-vr/thumbs/03.jpg)
UI3 VR projects
![Customization And Materials ../images/architecture/2024/custom/thumbs/04.jpg](../images/architecture/2024/custom/thumbs/04.jpg)
Customize
![Modular Kitchen Quick Start And Overview ../images/architecture/2024/kitchen/thumbs/01.jpg](../images/architecture/2024/kitchen/thumbs/01.jpg)
Overview
![UI3 - Scene Settings ../images/architecture/2023/ui3_settings/thumbs/13.jpg](../images/architecture/2023/ui3_settings/thumbs/13.jpg)
UI3 Scene Settings
![Spline Tools Version History ../images/architecture/2023/spline_versions/thumbs/02.jpg](../images/architecture/2023/spline_versions/thumbs/02.jpg)
Spl. T. Versions
![Spline Placement Nodes ../images/architecture/2023/spline_placement/thumbs/02.jpg](../images/architecture/2023/spline_placement/thumbs/02.jpg)
Placement
![Mesh On Spline Definition Nodes ../images/architecture/2023/spline_mesh/thumbs/02.jpg](../images/architecture/2023/spline_mesh/thumbs/02.jpg)
Mesh Def.
![Spline Segment Dividing Nodes ../images/architecture/2023/spline_segment/thumbs/03.jpg](../images/architecture/2023/spline_segment/thumbs/03.jpg)
Segments
![Book Stack Blueprints Version 2 ../images/architecture/2023/books/thumbs/01.jpg](../images/architecture/2023/books/thumbs/01.jpg)
Books V2
![UI3 Version History ../images/architecture/2023/ui3_history/thumbs/01.jpg](../images/architecture/2023/ui3_history/thumbs/01.jpg)
UI3 Vers History
![Features With Preview ../images/architecture/2023/ui3-custom/thumbs/01.jpg](../images/architecture/2023/ui3-custom/thumbs/01.jpg)
UI3 Preview Ft.
![Overview Arch Viz UI3 (version 3.2 And Newer) ../images/architecture/2023/ui32/thumbs/01.jpg](../images/architecture/2023/ui32/thumbs/01.jpg)
UI3 Overview
![UI3.2 Known Bugs And Solutions ../images/architecture/2023/ui3_faq/thumbs/01.jpg](../images/architecture/2023/ui3_faq/thumbs/01.jpg)
UI3 Bugs
![UI3 Interface Data And Settings ../images/architecture/2023/ui3_data/thumbs/02.jpg](../images/architecture/2023/ui3_data/thumbs/02.jpg)
UI3 Data Entry
![UI3.2 User Interface Design ../images/architecture/2023/ui3_design/thumbs/01.jpg](../images/architecture/2023/ui3_design/thumbs/01.jpg)
UI3 Design
![Spline Tools Quick Start ../images/architecture/2022/splinesV3/thumbs/01.jpg](../images/architecture/2022/splinesV3/thumbs/01.jpg)
3 Spline Tools
![Universal Door Blueprint - FAQ And Tips ../images/architecture/2022/doorsfaq/thumbs/01.jpg](../images/architecture/2022/doorsfaq/thumbs/01.jpg)
Doors FAQ
![Universal Doors (V.2) Unreal 5 :: Documentation ../images/architecture/2022/doorsv2/thumbs/01.jpg](../images/architecture/2022/doorsv2/thumbs/01.jpg)
[old] Doors UE5
![Kitchen Builder Step By Step ../images/architecture/2022/steps/thumbs/12.jpg](../images/architecture/2022/steps/thumbs/12.jpg)
Step by Step
![Kitchen Builder Tips And FAQ ../images/architecture/2022/kitchenfaq/thumbs/01.jpg](../images/architecture/2022/kitchenfaq/thumbs/01.jpg)
Tips & FAQ
![Modular Kitchen Builder ../images/architecture/2022/kitchen/thumbs/01.jpg](../images/architecture/2022/kitchen/thumbs/01.jpg)
Reference
![UI3 Input Controls / Game Modes ../images/architecture/2021/ui3-game/thumbs/07.jpg](../images/architecture/2021/ui3-game/thumbs/07.jpg)
UI3 Input Controls
![UI3 Frequently Asked Questions ../images/architecture/2021/ui3-faq/thumbs/01.jpg](../images/architecture/2021/ui3-faq/thumbs/01.jpg)
UI3 FAQ + TIPS
![Books Magazines Folder Blueprints Version 1 ../images/architecture/2020/books/thumbs/01.jpg](../images/architecture/2020/books/thumbs/01.jpg)
Books V1
![Universal Door Blueprint V1 - UE 4 ../images/architecture/2020/doors/thumbs/01.jpg](../images/architecture/2020/doors/thumbs/01.jpg)
Doors UE4 (V1)
![Kitchen Builder Change List ../images/architecture/2024/kitchenchange/thumbs/02.jpg](../images/architecture/2024/kitchenchange/thumbs/02.jpg)
Change list
![UI3 Bugs And Fixes ../images/architecture/2021/ui3-bugs/thumbs/02.jpg](../images/architecture/2021/ui3-bugs/thumbs/02.jpg)
3.1 Bugs Fixes
![[2 A] Generic Meshes On Spline Blueprint ../images/architecture/2020/spline/thumbs/01.jpg](../images/architecture/2020/spline/thumbs/01.jpg)
2A Generic BP
![[2 B] Generic Spline Blueprint Examples ../images/architecture/2021/splexamples/thumbs/01.jpg](../images/architecture/2021/splexamples/thumbs/01.jpg)
2B Gen Examples
![[1] Railings Clone Blueprint Documentation ../images/architecture/2020/railings/thumbs/01.jpg](../images/architecture/2020/railings/thumbs/01.jpg)
1 Railings
![ArchVizUI User Guide Pt.1 ../images/architecture/2019/guide1/thumbs/01.jpg](../images/architecture/2019/guide1/thumbs/01.jpg)
UI 1 - Part 1
![Arch Viz User Interface V1.4 ../images/architecture/2018/03/thumbs/06.jpg](../images/architecture/2018/03/thumbs/06.jpg)
UI 1
![ArchVizUI User Guide Pt.2 ../images/architecture/2019/guide2/thumbs/01.jpg](../images/architecture/2019/guide2/thumbs/01.jpg)
Ui 1 - Part 2
![Arch Viz User Interface V2 ../images/architecture/2019/ui2/thumbs/01.jpg](../images/architecture/2019/ui2/thumbs/01.jpg)
1 Overview
![Arch Viz User Interface - Features ../images/architecture/2019/ui2features/thumbs/04.jpg](../images/architecture/2019/ui2features/thumbs/04.jpg)
2 UI Features
![Arch Viz UI & Tools - Getting Started ../images/architecture/2019/ui2start/thumbs/01.jpg](../images/architecture/2019/ui2start/thumbs/01.jpg)
3 Get Started
![Arch Viz User Interface - Info Map ../images/architecture/2019/ui2info/thumbs/06.jpg](../images/architecture/2019/ui2info/thumbs/06.jpg)
4 Info Map
![Arch Viz User Interface - Interaction ../images/architecture/2019/ui2act/thumbs/01.jpg](../images/architecture/2019/ui2act/thumbs/01.jpg)
5 BP Actors
![Client Management And Save Slots ../images/architecture/2020/clients/thumbs/01.jpg](../images/architecture/2020/clients/thumbs/01.jpg)
6 Manage Clients
![Arch Viz User Interface & Tools - FAQ ../images/architecture/2020/faq/thumbs/03.jpg](../images/architecture/2020/faq/thumbs/03.jpg)
7 FAQ
![Arch Viz UI - Tutorials & Examples ../images/architecture/2019/ui2examples/thumbs/06.jpg](../images/architecture/2019/ui2examples/thumbs/06.jpg)
8 Tutorials
![UI3 User Interface - Before March 2023 ../images/architecture/2021/ui3/thumbs/01.jpg](../images/architecture/2021/ui3/thumbs/01.jpg)
UI3 Overview
![UI3 Get Started ../images/architecture/2021/ui3-start/thumbs/02.jpg](../images/architecture/2021/ui3-start/thumbs/02.jpg)
UI3 Get Started
![UI3 Info Map ../images/architecture/2021/ui3-infomap/thumbs/02.jpg](../images/architecture/2021/ui3-infomap/thumbs/02.jpg)
3.1 Info Map
![UI3 Edit And Object Info Modes ../images/architecture/2021/ui3-var/thumbs/01.jpg](../images/architecture/2021/ui3-var/thumbs/01.jpg)
UI3 Edit & Info
![UI3 Other Blueprint Actors ../images/architecture/2021/ui3-actors/thumbs/02.jpg](../images/architecture/2021/ui3-actors/thumbs/02.jpg)
UI3 Other BPs
UI3 In VR Projects
This will give you a brief overview of what is required to run the UI3 with a VR headset.
The demo project is optimised for PC and may run poorly in some VR environments. Your project needs to be performing well if you want to use it in VR!
This is not a complete guide for VR in Unreal Engine. Follow the links provided for better guides.
Unreal Documentation - XR Best PracticesContent:
Test Your Project
Make sure the project you are trying to use with a VR headset is working in standard PC mode before trying it with your VR headset.- It should run with at least 60-90 fps. The image shows 33ms. 1000ms/33ms=30 frames per second for the demo project on my laptop. That would be not good enough.
- Use the console command ~ stat unit to see what is hitting your performance. The lower the time in milliseconds the better. Green values are ok for 30 fps. Game shows blueprints and UI, which is less than 2 ms. Draw shows the time the geometry needs to be rendered per frame.
- Run other apps, preferable Unreal Engine apps to test your hardware.
VR development can be difficult, and optimization is an important skill you'll need for it. You can come a long way by
- Disabling Ray-traced reflections or using less bounces or reduce reflection quality
- Using Lumen with default settings
- Using Nanite meshes especially for high polygon assets
![image 01d.jpg image](../images/architecture/2024/ui3-vr/01d.jpg)
![image 02.jpg image](../images/architecture/2024/ui3-vr/02.jpg)
Steam VR and HTC Vive
Steam VR supports HTC Vive, Oculus Rift and other headsets. There is a good chance that your headset is supported by Steam VR, if it isn't one of the major headset brands. It's well suited for Unreal Engine projects.![image 03g.jpg image](../images/architecture/2024/ui3-vr/03g.jpg)
![image 04.jpg image](../images/architecture/2024/ui3-vr/04.jpg)
![image 05.jpg image](../images/architecture/2024/ui3-vr/05.jpg)
![image 06.jpg image](../images/architecture/2024/ui3-vr/06.jpg)
![image 07.jpg image](../images/architecture/2024/ui3-vr/07.jpg)
VR Game Mode
The game mode needs to be set to the SDotUI3_GamemodeVR. Open the world settings of your persistent (main) level. Choose the game mode from the list of Game Mode Overrides as seen in the image and save the level.You should see the virtual tablet next time you play your project in the editor preview with the UI items on it.
The demo project contains the level UI3_PersistentVR that is set up to be used for VR.
![image 08c.png image](../images/architecture/2024/ui3-vr/08c.png)
Simulating Input Controls
You need a game controller to navigate through the menu items on the tablet. You can simulate the controller buttons on the keyboard as seen in the image.[ENTER] could be replaced with [SPACE] for select in some UI3 versions
![image 09a.png image](../images/architecture/2024/ui3-vr/09a.png)
OpenXR Plugin
The OpenXR plugin is added to the Demo Project by default. Every Game Mode contains a node from it to either enable or disable the Head Mounted Display (HMD) VR headset. This allows the player to travel from a non-VR to a VR enabled scene within the same application.If you are getting compile errors then check if the OpenXR plugin is enabled in the plugin settings.
Some headsets are not compatible with the OpenXR plugin, In this case you need to remove all Enable HDM nodes from all SDotUI3 game modes. You will need to find the node that enables your headset supplied by the plugin for your headset and connect it to the Begin Play node of the SDotUI3 GamemodeVR.
![image 10c.png image](../images/architecture/2024/ui3-vr/10c.png)
![image 11.jpg image](../images/architecture/2024/ui3-vr/11.jpg)
![image 12.jpg image](../images/architecture/2024/ui3-vr/12.jpg)
![image 13.jpg image](../images/architecture/2024/ui3-vr/13.jpg)
![image 14.jpg image](../images/architecture/2024/ui3-vr/14.jpg)
![](../images/general/top.png)