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Settings
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UI3 Overview
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[old] Doors UE5
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Quick Start
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Swap Actor
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Custom Assets
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System Drawings
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Step by Step
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Tips & FAQ
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Settings
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UI3 Designer
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UI3 Cost
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UI3 Features
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UI3 Quick Guide
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UI3 Scene Settings
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UI3 Connect
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UI3 VR projects
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UI3 Vers History
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UI3 Preview Ft.
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UI3 Fix Bugs
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UI3 Design
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UI3 Layout Design
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UI3 Input&Mode
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UI3 FAQ + TIPS
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Ver History
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V3 Placements
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V3 Mesh Def.
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V3 Segments
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V3 Quick Start
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Books V2
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Books V1
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Customize
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Quick Guide
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Swap Actor
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Doors FAQ
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Doors UE4 (V1)
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3.1 Bugs Fixes
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Ver History
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V2 Generic BP
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V2 Examples
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V1 Railings Fences
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UI 1 - Part 1
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UI 1
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Ui 1 - Part 2
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1 Overview
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UI2 Features
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UI2 Get Started
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UI2 Info Map
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UI2 BP Actors
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UI2 User Manager
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UI2 FAQ
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UI2 Tutorials
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UI3 Overview
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UI3 Get Started
../images/architecture/2021/ui3-infomap/thumbs/02.jpg
3.1 Info Map
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UI3 Variations
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UI3 Other BPs

Client Management And Save Slots

Overview of the client manager and the save and load slots for clients. Slots are saved on the hard drive and can be reloaded any time by choosing the client name.

Available since Dec-19 2020

Content:

User Data Path

Client Selection

Screenshots

Save Slots

Inventory / Choices Lists

User Data Path

User data will be saved in the default save directory of the project. By default this is:
  • For packaged projects: ../ProjectName/ArchVizUIV2/Saved/SaveGames/.
  • Running from the editor: ../ProjectName/Saved/SaveGames/

Lists, screenshots and save games will be saved in subfolders within the default save directory.

You can set a custom path where screenshots and lists will be saved. Untick the box for 'Default Save Directory' and enter a valid path as a Save Directory in the Info Map's Details Panel.

Make sure to use C:/ArchVizUI/ and not C:\ArchVizUI\

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Client Selection

You can select clients in the help menu right at the start or at any time later.

Default is the slot meant to be used if you don't want to specify a name.

To select a client click on the name. The last selected client will be saved when closing the app. Make sure you select the correct client before saving any slots or the previous client's data will be overridden.

click on the New Client button to add a new client. An input window will open up. If no name is entered (no keyboard available) a generic name for example 'Client-1' will be created.

Hit [DELETE] on a keyboard to delete the currently selected client from the list. (Any existing data will no be deleted. Just the name disappears from the list)

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Screenshots

Press [i] on the keyboard to take a screenshot. Screenshots will be saved like that: Clientname_Date_Time.png

You can define the size of the screenshot in the info map blueprint in the 'Cinematics' section. You can enter the size as a multiplier of the current viewport size, like 2 for double the viewport size. Or you can enter a fixed size, like 1920x1080 or 3840x2160. Be careful not to enter too large sizes as that can crash the application or the editor.

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An example of how screenshots will be saved with the client name and a time stamp.

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Save Slots

The save games are integrated into the Design Scheme widget. You need to enable this feature.

Every Client has 5 Save Slots per Unit ID. The Unit ID can be set in the Info Map in the section 'Project Settings'.

All choices will be saved in a slot plus the current Scenario. Slots that already contain data have an arrow in the symbol. To load the data simply click on the disk icon. Use the (A) button on a game controller.

To save the current state to a slot click on the text [Save 3] to save to slot 3. Any existing data will be overridden. Use the (X) button on a controller.

You can also use the number keys 1-5 as shortcuts on a keyboard to load. Hold down the SHIFT key and press the keys 1-5 to save to the slot.

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Inventory / Choices Lists

Inventory lists of all choices can be saved with the client name and a time stamp.

Saving files isn't possible at the moment without a plug-in. You will need one to actually save out the files. Easy File Manager is cheap and easy to use. follow the link below for more info about how to implement the plug-in into your project.

EFM not available for the latest version? - Most of the time it is ok to migrate it from the earlier version until the new version comes out.

Implement EFM into your project.

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[L] on the keyboard or pushing the right stick on a controller will create a database and Excel friendly CSV file.

[Shift]+[L] or pushing the left stick on a controller will create a simple HTML file.

The logic for creating the list can be found in the SDotCharacterV2 in a function called 'CreateList'. Feel free to customize the look of the list if you are comfortable using blueprints.

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