Pages in Documentation
Customize
Overview
Spl. T. Versions
Placement
Mesh Def.
Segments
Books V2
UI3 Versions
Features /Preview
UI3 Overview
UI3 Bugs
3.2 UI Settings
3.2 UI Design
3 Spline Tools
Doors FAQ
Doors V2 UE5
Step by Step
2 Tips & FAQ
1 Reference
UI3 Game Modes
UI3 FAQ
Books V1
Doors V1
Change list
3.1 Bugs Fixes
2A Generic BP
2B Gen Examples
1 Railings
UI 1 - Part 1
UI 1
Ui 1 - Part 2
1 Overview
2 UI Features
3 Get Started
4 Info Map
5 BP Actors
6 Manage Clients
7 FAQ
8 Tutorials
UI3 Overview
UI3 Get Started
3.1 Info Map
UI3 Edit Mode
UI3 Blueprints
Customization And Materials
How to add custom content into the kitchen and how to make use your own materials.
Content:
Materials - Color
Plain Color Materials are in ModularKitchen/Materials/Color. Make a copy or instance of any other than the white color material, rename it and change the color in its properties to the color you need.Materials for Wood
Wood Materials are in ModularKitchen/Materials/Wood.All cabinets are mapped to suit textures that are 100x100cm large. You can use any wood material that has this size. Most downloadable materials for Arch Viz will work.
You'll need at least a diffuse/albedo/color texture to create your own wood material. You can use CrazyBump or Substance to create a normal map from a diffuse texture.
You'll need two versions of the wood material. One with the wood pointing in horizontal direction and another in vertical direction. This requires a parameter to rotate the UVs.
The best way to preview world tiling materials is with the Cube. The Sphere will always look distorted because X Y Z materials will blend as soon as the material diverts from straight angles. There might be a setting to reduce that behavior but I can't remember.