Pages in Documentation

../images/architecture/2024/custom/thumbs/04.jpg
Customize
../images/architecture/2024/kitchen/thumbs/01.jpg
Overview
../images/architecture/2023/spline_versions/thumbs/02.jpg
Spl. T. Versions
../images/architecture/2023/spline_placement/thumbs/02.jpg
Placement
../images/architecture/2023/spline_mesh/thumbs/02.jpg
Mesh Def.
../images/architecture/2023/spline_segment/thumbs/03.jpg
Segments
../images/architecture/2023/books/thumbs/01.jpg
Books V2
../images/architecture/2023/ui3_history/thumbs/01.jpg
UI3 Versions
../images/architecture/2023/ui3-custom/thumbs/01.jpg
Features /Preview
../images/architecture/2023/ui32/thumbs/01.jpg
UI3 Overview
../images/architecture/2023/ui3_faq/thumbs/01.jpg
UI3 Bugs
../images/architecture/2023/ui3_data/thumbs/02.jpg
3.2 UI Settings
../images/architecture/2023/ui3_design/thumbs/01.jpg
3.2 UI Design
../images/architecture/2022/splinesV3/thumbs/01.jpg
3 Spline Tools
../images/architecture/2022/doorsfaq/thumbs/01.jpg
Doors FAQ
../images/architecture/2022/doorsv2/thumbs/01.jpg
Doors V2 UE5
../images/architecture/2022/steps/thumbs/12.jpg
Step by Step
../images/architecture/2022/kitchenfaq/thumbs/01.jpg
2 Tips & FAQ
../images/architecture/2022/kitchen/thumbs/01.jpg
1 Reference
../images/architecture/2021/ui3-game/thumbs/07.jpg
UI3 Game Modes
../images/architecture/2021/ui3-faq/thumbs/01.jpg
UI3 FAQ
../images/architecture/2020/books/thumbs/01.jpg
Books V1
../images/architecture/2020/doors/thumbs/01.jpg
Doors V1
../images/architecture/2024/kitchenchange/thumbs/02.jpg
Change list
../images/architecture/2021/ui3-bugs/thumbs/02.jpg
3.1 Bugs Fixes
../images/architecture/2020/spline/thumbs/01.jpg
2A Generic BP
../images/architecture/2021/splexamples/thumbs/01.jpg
2B Gen Examples
../images/architecture/2020/railings/thumbs/01.jpg
1 Railings
../images/architecture/2019/guide1/thumbs/01.jpg
UI 1 - Part 1
../images/architecture/2018/03/thumbs/06.jpg
UI 1
../images/architecture/2019/guide2/thumbs/01.jpg
Ui 1 - Part 2
../images/architecture/2019/ui2/thumbs/01.jpg
1 Overview
../images/architecture/2019/ui2features/thumbs/04.jpg
2 UI Features
../images/architecture/2019/ui2start/thumbs/01.jpg
3 Get Started
../images/architecture/2019/ui2info/thumbs/08.jpg
4 Info Map
../images/architecture/2019/ui2act/thumbs/01.jpg
5 BP Actors
../images/architecture/2020/clients/thumbs/01.jpg
6 Manage Clients
../images/architecture/2020/faq/thumbs/03.jpg
7 FAQ
../images/architecture/2019/ui2examples/thumbs/06.jpg
8 Tutorials
../images/architecture/2021/ui3/thumbs/01.jpg
UI3 Overview
../images/architecture/2021/ui3-start/thumbs/02.jpg
UI3 Get Started
../images/architecture/2021/ui3-infomap/thumbs/02.jpg
3.1 Info Map
../images/architecture/2021/ui3-var/thumbs/01.jpg
UI3 Edit Mode
../images/architecture/2021/ui3-actors/thumbs/02.jpg
UI3 Blueprints

Customization And Materials

How to add custom content into the kitchen and how to make use your own materials.

Content:

Materials - Color

Materials for Wood

Materials for Splash and Bench

Handles

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Materials - Color

Plain Color Materials are in ModularKitchen/Materials/Color. Make a copy or instance of any other than the white color material, rename it and change the color in its properties to the color you need.

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Materials for Wood

Wood Materials are in ModularKitchen/Materials/Wood.

All cabinets are mapped to suit textures that are 100x100cm large. You can use any wood material that has this size. Most downloadable materials for Arch Viz will work.

You'll need at least a diffuse/albedo/color texture to create your own wood material. You can use CrazyBump or Substance to create a normal map from a diffuse texture.

You'll need two versions of the wood material. One with the wood pointing in horizontal direction and another in vertical direction. This requires a parameter to rotate the UVs.

CrazyBump download link

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Here is how to scale UVs in world tiling materials. In case you want to create a more advanced material. You'll need to connect the Texture Size and World Position to all Texture Objects. And yes - you have to convert your textures to texture objects. The rest should work more or less the same way then normal materials.

The best way to preview world tiling materials is with the Cube. The Sphere will always look distorted because X Y Z materials will blend as soon as the material diverts from straight angles. There might be a setting to reduce that behavior but I can't remember.

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