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UI3 Blueprints
Modular Kitchen Builder
Documentation for Modular Kitchen Builder.
Supports Lumen, Ray-tracing, or standard Unreal lighting.
Works in Unreal 4.25 or later or in Unreal 5.
Available on the marketplace.Content:
Corner Modules for L or U shaped layouts
Example Video
A quick video how to create a kitchen with this product.The demo levels uses Lumen dynamic lighting in the Unreal 5 and baked raytraced lighting in the Unreal 4 version.
Having said that, the modular kitchen works in any lighting environment you have chosen for your project. All meshes have light maps . Although Epic Marketplace approval requires small lightmaps. Feel free to increase the sizes a bit if necessary. They work ok as far as I can see.
For compatibility reasons the meshes have Nanite not enabled. You can batch enable Nanite if desired.
Blueprint Actor
Place the BP_KitchenBuilder in your level. Open the details panel and expand Modules. Add at least one module to be able to rotate the actor and put it in the starting position. The origin is located on the left side of the kitchen cabinets at the back wall.Black numbers identify the ID of the modules. They only appear in the editor and not at run-time, or in game mode. Press [G] to toggle game mode.
> Kitchen Size Cabinets | |
Bench Thickness | as it says. Also the thickness of a side bench panel for islands |
Island Bench Overhang | This extends the bench to the back |
Fixed Splashback Height | A fixed height for the splash back extending from the top of the bench. The splashback will cover the wall between bench and wall cabinet if this value is 0.0 |
> Advanced | |
Bench Depth | Scales the depth of the bench. Doesn't work for L or U shaped kitchen |
Modules
> Kitchen Modules | |
> Modules | Add a module by clicking [+] |
> Index [0] | The first index of the array = first kitchen module |
Width Module | Choose the width from the drop down options |
Width Overwrite | Add a value here and the width of the module will be this value instead. The cabinets set in Width Module will be scaled accordingly. |
Base Cabinet | Choose the type of the base cabinet |
Wall Cabinet | Choose the type of the wall cabinet |
Top Cabinet | The top cabinet sits on top of the wall cabinet |
Wall Cabinet Offset | An offset to adjust the underside of the wall or fridge cabinet to fit a range hood or a fridge better. |
Flip Doors | if ticked the door handles will be on the left side, otherwise they are on the right side |
Crown | The crown can be wraped along the left or right side of the cabinet |
Add Bench | untick to hide the bench |
Add Splashback | untick to hide the splashback |
Splashback Height Override | the height of the splashback from the top of the bench. Leave at 0.0 to apply the global splashback height settings |
> Standard Appliances | All other appliances that are not built in can be added here |
Fridge | Add a fridge from the list |
Flip Fridge Door | Will mirror the fridge mesh. |
Cooktop | Choose a cooktop from the list |
Oven/Range | Choose a range or oven from the list. Most ranges are inch size. May need to have the module width adjusted to fit. |
Rangehood | Choose a range hood from the list. Use 'Top Height Offset' to addjust the lower edge of the cabinet if necessary |
Align Cabinet to Hood | This will pull out the cabinet so the fron lines up with the rangehood's front |
Rangehood Height Offset | Moves the rangehood up or down if desired |
Washing | Add a dishwasher from the list |
Sink | Add a sink from the list. The appropriate bench will be choosen automaticly. Only works for 60 or 75 module width |
Flip Sink | Mirrors the sink |
Hide Sink | This allows you to hide the sink so you can place a custom sink into the opening. Choose the sink that is closest to your sink. Use Custom Meshes to place your meshes |
Mixer/Faucet | Add a mixer or faucet for the sink |
Mixer Offset | By default the mixer will be placed central. You can offset it here if necessary |
Corner Modules for L or U shaped layouts
> End Module (Corner) | |
Add End Module | Weather to use the selected end module on the right side of the kitchen blueprint |
Add Bench | Adds a 90x90 corner bench module |
End Splashback | choose from the list - Back only: splashback on the back of the module only - Around Corner: splashback at the back and left of the kitchen module |
Top End Type | choose the top wall cabinet - Standard Cabinet: choose a 90 standard cabinet from the list below - Corner Cabinet Straight - Corner Cabinet Open - Corner Cabinet Glass Doors |
Standard Top Type | select the standard 90 width module from the list. You need to use Standard Cabinet as the Top End Type |
Base End Type | Choose from the list - 2cm Shadow Gap: adds a 2cm overhanging bench module - Corner Cabinet: will add a 90 cm corner cabinet |
Add Start Module | Weather to use the selected start module on the left side of the kitchen blueprint |
Add Start Bench | Tick to add a 2cm bench overhang at the left of the first kitchen module |
Start Splashback | choose from the list - Back only: splashback on the back of the module only - Around Corner: splashback at the back and left of the kitchen module |
> Kitchen Right Side Wall Cabinet | |
Corner Wall Cabinet Type | - 90 degree corner cabinet - 45x45 degree corner cabinet - Standard Cabinet: A standard cabinet instead of a corner cabinet |
Corner Wall Cabinet | Choose the type of Corner Wall Cabinet |
Corner Top Cabinet | Choose the type of Corner Top Cabinet |
Standard Wall Cab Width | Choose a standard width |
Standard Wall Cabinet | Choose the type of Standard Wall cabinet |
Standard Top Cabinet | Choose the type of Standard Top cabinet |
Standard Wall Cab Width Override | Define a specific width for the standard cabinet. The selected width will be scaled |
Standard Wall Cab Offset | Offsets the underside of the standard cabinet |
Crown Type | Weather to wrap the crown, if a crown style has been chosen. |
Handles
> Handles | |
Add Handles | Weather to use handles at all. |
Door Handle Mesh | Choose a mesh for the door handles |
Material Door Handles | Add replacement handle materials here. Any material will work. Add an array element per material ID |
Side Offset Doors | This offsets the handle from the side of the doors (horizontal) |
Vertical Offset Doors | This offsets the handle center from the top of the doors (vertical) |
Depth Offset Doors | Will offset the handle from the door panel. |
Drawer Handle Mesh | Choose a mesh for the drawer handles. |
Material Drawer Handles | Add replacement handle materials here. Any material will work. Add an array element per material ID |
Vertical Offset Drawers | This offsets the handle from the top of the drawers (vertical). Default is the middle of a standard drawer |
Depth Offset Drawers | For Shaker (S) style drawers. To avoid the handle floating in front of the drawer. |
Check the Customization page for how to create custom handles.
Folder Structure
The blueprint actor BP_KitchenBuilder is in the Blueprint folderMore materials can be found in the Color, Stone, and Wood folders
Appliances can be selected from the BP_KitchenBuilder. They live in the Meshes/Appliances folder. There are additional materials available for some appliances. They can be applied manually directly to the mesh in the mesh properties.
All cabinets, and benches live in the Modules folder if you wanted to use them individually.