Pages in Documentation

../images/architecture/2024/door-settings/thumbs/03.jpg
Settings
../images/architecture/2023/ui32/thumbs/01.jpg
UI3 Overview
../images/architecture/2022/doorsv2/thumbs/01.jpg
[old] Doors UE5
../images/architecture/0040/quick/thumbs/01.jpg
Quick Start
../images/architecture/0040/swap/thumbs/01.jpg
Swap Actor
../images/architecture/0040/custom/thumbs/04.jpg
Custom Assets
../images/architecture/0040/system/thumbs/01.jpg
System Drawings
../images/architecture/0040/steps/thumbs/12.jpg
Step by Step
../images/architecture/0040/faq/thumbs/01.jpg
Tips & FAQ
../images/architecture/0040/settings/thumbs/03.jpg
Settings
../images/architecture/0033/designer/thumbs/02.jpg
UI3 Designer
../images/architecture/0033/cost/thumbs/02.jpg
UI3 Cost
../images/architecture/0033/features/thumbs/08.jpg
UI3 Features
../images/architecture/0033/quick/thumbs/01.jpg
UI3 Quick Guide
../images/architecture/0033/settings/thumbs/16d.jpg
UI3 Scene Settings
../images/architecture/0033/connect/thumbs/02.jpg
UI3 Connect
../images/architecture/0033/vr/thumbs/03.jpg
UI3 VR projects
../images/architecture/0033/history/thumbs/01.jpg
UI3 Vers History
../images/architecture/0033/preview/thumbs/01.jpg
UI3 Preview Ft.
../images/architecture/0033/bugs/thumbs/01m.jpg
UI3 Fix Bugs
../images/architecture/0033/design/thumbs/01t.jpg
UI3 Design
../images/architecture/0033/layout/thumbs/02.jpg
UI3 Layout Design
../images/architecture/0033/game/thumbs/07.jpg
UI3 Input&Mode
../images/architecture/0033/faq/thumbs/08.jpg
UI3 FAQ + TIPS
../images/architecture/0023/v4-quick/thumbs/01.jpg
V4 Quick Guide
../images/architecture/0023/history/thumbs/02.jpg
Ver History
../images/architecture/0023/v3-placements/thumbs/02.jpg
V3 Placements
../images/architecture/0023/v3-mesh/thumbs/02.jpg
V3 Mesh Def.
../images/architecture/0023/v3-segments/thumbs/03.jpg
V3 Segments
../images/architecture/0023/v3-quick/thumbs/01.jpg
V3 Quick Start
../images/architecture/0021/v2/thumbs/01.jpg
Books V2
../images/architecture/0021/v1/thumbs/01.jpg
Books V1
../images/architecture/0019/custom/thumbs/01h.jpg
Customize
../images/architecture/0019/overview/thumbs/00b.jpg
Quick Guide
../images/architecture/0019/swap/thumbs/01.jpg
Swap Actor
../images/architecture/0019/faq/thumbs/01.jpg
Doors FAQ
../images/architecture/0019/v2/thumbs/01.jpg
Doors UE4 (V1)
../images/architecture/2021/ui3-bugs/thumbs/02.jpg
3.1 Bugs Fixes
../images/architecture/0040/history/thumbs/02.jpg
Ver History
../images/architecture/0023/v2-generic/thumbs/01.jpg
V2 Generic BP
../images/architecture/0023/v2-examples/thumbs/01.jpg
V2 Examples
../images/architecture/0023/v1/thumbs/01.jpg
V1 Railings Fences
../images/architecture/2019/guide1/thumbs/01.jpg
UI 1 - Part 1
../images/architecture/2018/03/thumbs/06.jpg
UI 1
../images/architecture/2019/guide2/thumbs/01.jpg
Ui 1 - Part 2
../images/architecture/2019/ui2/thumbs/01.jpg
1 Overview
../images/architecture/0013/features/thumbs/04.jpg
UI2 Features
../images/architecture/0013/start/thumbs/01.jpg
UI2 Get Started
../images/architecture/0013/infomap/thumbs/06.jpg
UI2 Info Map
../images/architecture/0013/actors/thumbs/01.jpg
UI2 BP Actors
../images/architecture/0013/users/thumbs/01.jpg
UI2 User Manager
../images/architecture/0013/faq/thumbs/03.jpg
UI2 FAQ
../images/architecture/0013/tutorials/thumbs/06.jpg
UI2 Tutorials
../images/architecture/2021/ui3/thumbs/01.jpg
UI3 Overview
../images/architecture/0033/start/thumbs/02.jpg
UI3 Get Started
../images/architecture/2021/ui3-infomap/thumbs/02.jpg
3.1 Info Map
../images/architecture/0033/variation/thumbs/01.jpg
UI3 Variations
../images/architecture/0033/other/thumbs/02.jpg
UI3 Other BPs

Kitchen Builder - Settings Reference

Details and background information for Modular Kitchen Builder.

Every Setting should have a pop-up explanation when you hover over its name.

Available on the marketplace.

Content:

Example Video

Blueprint Actor

Kitchen Style

Kitchen Cabinet Sizes

Kitchen Modules

Custom Mesh

Kitchen Materials

Kitchen Custom Handles

Kitchen Left Side

Kitchen Right Side (Corner)

Example Video

A quick video how to create a kitchen with this product.

It's a bit out of date and will be replace sooner or later with a new one. This version of the kitchen has less options. It still shows how to build a kitchen layout from the Module Array.

Lumen Documentation

Blueprint Actor

Place the BP_KitchenBuilder in your level. Open the details panel and expand Modules. Add at least one module to be able to rotate the actor and put it in the starting position.

The origin is located on the left side of the kitchen cabinets at the back wall.

Black numbers identify the ID of the modules. They only appear in the editor and not at run-time, or in game mode. - Press [G] to toggle game mode.

image

Kitchen Cabinet Sizes

All heights are set in metric Unreal units. Wall Box Top Height defines the overall height of the kitchen cabinets. Top cabinets or crown are optional. The distance between the bench and the wall cabinet depends on all other heights.

Running Width displays the width of all modules excluding any bench overhangs or corner modules.

Total Kitchen Height is a result of all other heights.

The depth of the cabinets can be set but is not recommended. Most kitchen in the world are 60cm deep plus the front panels.

image

Bench and Splash Back

Island Bench Overhang extends the back of the bench to accommodate seating.

Fixed Splashback Height can be set. Individual modules can override the height. A value of 0.0 will make the splash back extend to the underside of the wall cabinet.

Bench Depth can be changed but it's not recommended.

image

Kitchen Modules

Module array elements are slices or columns of the kitchen. The index appears as a number at the bottom of the base cabinet.

Array elements can be copied or deleted from the right click menu. Click and hold the 6 dots in front of an Index to move the element to a new position.

Width Overwrite Width Overwrite allows to enter the exact width. Choose the closest match first.
Base / Wall / Top Cabinet Choose a cabinet type. None will remove it.
Wall Cabinet Offset
An Offset that will modify the cabinet size to match a mounted range hood or similar
Flip Door Will move single door handles to the opposite side.
Crown How the crown wrapes around at end modules or if the cabinet depth changes.
Splashback Height Override The height of the splashback from the bench top for this module. A value of 0.0 will use the default height.

image

Standard Appliances

Appliances that are not being built into a cabinet are categorized to be easier to find.

More than one appliance can be selected.

Flip Fridge Door Will mirror the fridge mesh to have it opening to the opposite side
Align Cabinet to Hood This will pull out the wall cabinet above the hood so the front alignes up with the rangehood's front
Rangehood Height Offset Moves the rangehood up or down
Flip Sink Mirrors the sink to move the drying pad to the opposite side
 Hide Sink Allows to have a cutout for a sink without placing the default sink. Add custom sinks in the <i>Custom Mesh</i>
Mixer Offset Offset for the mixer to align with the sink

image

Custom Mesh

Custom Mesh

Custom Meshes added for this module will be attached to it and will move with the module

This can be a replacement cabinet, as seen in the image, custom appliance, or additional items located on the bench or in a shelf.

Mesh Domain Defines the origin of the mesh. Where the new mesh is initially placed before the Transform is applied
Use Domain Material
Material Domain
Material domain as set in the Materials section and if this material is used instead of the default material of the mesh.
Custom Materials Materials to overwrite the default materials of the mesh
Transform To align the custom mesh.

image

Kitchen Materials

Materials are separated between Base and Wall cabinets. Tall Cabs Use Base Materials will apply the base material to all cabinets or fronts that have the full depth (60cm or 24 inches).

All cabinet and Kick board materials are based on the common 100 cm UV scale. Replacement materials can be found in the folders

  • Materials Color - plain semi-gloss colors
  • Materials Metal
  • Materials Wood - wood types in horizontal or vertical direction

Bench Materials need to be World Tiling to avoid visible seams. They are in the folder

  • Materials Stone - bench top materials

Splash backs are world aligned too and can use bench top materials or materials for tiles.

  • Materials Stone - bench top materials
  • Materials Tiles - tiles in various sizes

UV-Offset can be used to align the tiling to the current kitchen. The units are world units. A value of 5 will move the tiling 5 units.

image

Kitchen Custom Handles

Handles that are selected from the drop-down list in the Styles section are automatically aligned. Any offset in this section will be added to that alignment.

Reset Handle Offset resets all offsets to 0.0 so handles from the list are in the correct position.

Custom Handle Meshes can be added here and will be used if the style is set to Custom Handle Mesh. The Transform should align the handle with the other handles. The 0,0,0 origin is for:

  • Door Handles - top left or right corner of the front
  • Drawer Handles - center of the top edge

Offsets need to be applied after aligning the handles to the origins.

image

Kitchen Left Side

The Left Side of the kitchen is left of the first module.

Add Left Side (Fridge) Panels will add decorative panels in the style of the doors.

Left Side Bench gives options for overhang of the bench or to add a bench in 90-degree angle.

Left Side Splashback has options for how the splash back ends on this side.

image

Kitchen Right Side (Corner)

The right side has the same options as the left side.

Corners can only be added to the right side. There are two widths

  • 62x62 cm Corner - no visible base cabinet
  • 90x90 cm Corner - 30 cm visible doors base cabinet

Custom Meshes can be added to the corner module the same way as to standard modules.

image

Kitchen Right Side Wall Cabinet

Wall cabinets have 3 options

  • Standard Cabinet. Width and style can be set the same way as for a normal module
  • 90-degree Corner with 2 doors
  • 45 + 45-degree Corner with 3 doors

Other settings are the same as they are for standard modules. Refer to the Kitchen Module section for more information.

image

image

image

image
Top of page