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../images/architecture/2024/door-custom/thumbs/01.jpg
Customize
../images/architecture/2024/door-overview/thumbs/00.jpg
Overview
../images/architecture/2024/door-swap/thumbs/01.jpg
Swap Actor
../images/architecture/2024/door-settings/thumbs/03.jpg
Settings
../images/architecture/2024/kitchen-swaps/thumbs/00.jpg
Swap Actor
../images/architecture/2024/ui3-connect/thumbs/01.jpg
UI3 Connect
../images/architecture/2024/ui3-vr/thumbs/03.jpg
UI3 VR projects
../images/architecture/2024/custom/thumbs/04.jpg
Customize
../images/architecture/2024/kitchen/thumbs/01.jpg
Overview
../images/architecture/2023/spline_versions/thumbs/02.jpg
Spl. T. Versions
../images/architecture/2023/spline_placement/thumbs/02.jpg
Placement
../images/architecture/2023/spline_mesh/thumbs/02.jpg
Mesh Def.
../images/architecture/2023/spline_segment/thumbs/03.jpg
Segments
../images/architecture/2023/books/thumbs/01.jpg
Books V2
../images/architecture/2023/ui3_history/thumbs/01.jpg
UI3 Vers History
../images/architecture/2023/ui3-custom/thumbs/01.jpg
UI3 Preview Ft.
../images/architecture/2023/ui32/thumbs/01.jpg
UI3 Overview
../images/architecture/2023/ui3_faq/thumbs/01.jpg
UI3 Bugs
../images/architecture/2023/ui3_data/thumbs/02.jpg
UI3 Settings
../images/architecture/2023/ui3_design/thumbs/01.jpg
UI3 Design
../images/architecture/2022/splinesV3/thumbs/01.jpg
3 Spline Tools
../images/architecture/2022/doorsfaq/thumbs/01.jpg
Doors FAQ
../images/architecture/2022/doorsv2/thumbs/01.jpg
[old] Doors UE5
../images/architecture/2022/steps/thumbs/12.jpg
Step by Step
../images/architecture/2022/kitchenfaq/thumbs/01.jpg
Tips & FAQ
../images/architecture/2022/kitchen/thumbs/01.jpg
Reference
../images/architecture/2021/ui3-game/thumbs/07.jpg
UI3 Input Controls
../images/architecture/2021/ui3-faq/thumbs/01.jpg
UI3 FAQ
../images/architecture/2020/books/thumbs/01.jpg
Books V1
../images/architecture/2020/doors/thumbs/01.jpg
Doors UE4 (V1)
../images/architecture/2024/kitchenchange/thumbs/02.jpg
Change list
../images/architecture/2021/ui3-bugs/thumbs/02.jpg
3.1 Bugs Fixes
../images/architecture/2020/spline/thumbs/01.jpg
2A Generic BP
../images/architecture/2021/splexamples/thumbs/01.jpg
2B Gen Examples
../images/architecture/2020/railings/thumbs/01.jpg
1 Railings
../images/architecture/2019/guide1/thumbs/01.jpg
UI 1 - Part 1
../images/architecture/2018/03/thumbs/06.jpg
UI 1
../images/architecture/2019/guide2/thumbs/01.jpg
Ui 1 - Part 2
../images/architecture/2019/ui2/thumbs/01.jpg
1 Overview
../images/architecture/2019/ui2features/thumbs/04.jpg
2 UI Features
../images/architecture/2019/ui2start/thumbs/01.jpg
3 Get Started
../images/architecture/2019/ui2info/thumbs/08.jpg
4 Info Map
../images/architecture/2019/ui2act/thumbs/01.jpg
5 BP Actors
../images/architecture/2020/clients/thumbs/01.jpg
6 Manage Clients
../images/architecture/2020/faq/thumbs/03.jpg
7 FAQ
../images/architecture/2019/ui2examples/thumbs/06.jpg
8 Tutorials
../images/architecture/2021/ui3/thumbs/01.jpg
UI3 Overview
../images/architecture/2021/ui3-start/thumbs/02.jpg
UI3 Get Started
../images/architecture/2021/ui3-infomap/thumbs/02.jpg
3.1 Info Map
../images/architecture/2021/ui3-var/thumbs/01.jpg
UI3 Edit & Info
../images/architecture/2021/ui3-actors/thumbs/02.jpg
UI3 Other BPs

Interactive Door Blueprint - Custom Meshes

You may want to add your own set of doors or door handles to the door blueprint. This page explains what you can do.

Content:

Door Handle Meshes

Door Meshes

Door Sets In The Library

The handle will move and the plate won't. They need to be separate static meshes. and both have their origin at 0,0,0.

There are 2 meshes now that can be imported into unreal

  • SM_3DSky_Handle01
  • SM_3DSky_Plate01

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The door mesh ideally should be located with its right front bottom edge on the 0,0,0 origin and rotated in negative Y position.

There is an auto fit option for doors in the blueprints.

Auto Fit Doors

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The 6 doors of a set are located within a folder named after the type. Here it is door set type A.

The door blade width is listed in brackets in the drop-down list. The identifier (MH = medium high) is part of the mesh name, for example SM_MH_DoorA. I recommend naming custom doors the same way.

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Step 3 - Get Door Meshes Function

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