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Customize
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Overview
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Spl. T. Versions
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Placement
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Mesh Def.
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Segments
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Books V2
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UI3 Versions
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Features /Preview
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UI3 Overview
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UI3 Bugs
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3.2 UI Settings
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3.2 UI Design
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3 Spline Tools
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Doors FAQ
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Doors V2 UE5
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Step by Step
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2 Tips & FAQ
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1 Reference
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UI3 Game Modes
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UI3 FAQ
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Books V1
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Doors V1
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Change list
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3.1 Bugs Fixes
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2A Generic BP
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2B Gen Examples
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1 Railings
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UI 1 - Part 1
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UI 1
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Ui 1 - Part 2
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1 Overview
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2 UI Features
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3 Get Started
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4 Info Map
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5 BP Actors
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6 Manage Clients
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7 FAQ
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8 Tutorials
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UI3 Overview
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UI3 Get Started
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3.1 Info Map
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UI3 Edit Mode
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UI3 Blueprints

Spline Placement Nodes

These nodes place the defined mesh on the selected spline segment.

Content:

Introduction

Spline Placement A Auto

Spline Placement M Manual

Spline Placement N Amount

Spline Placement E Equal Size

Spline Placement S Spline Mesh

Spline Placement P Poles

Spline Placement Lights

Spline Placement Decals

Introduction

The Spline Placement node uses the Mesh On Spline definition to place the meshes on the selected Spline Segment.

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Placement nodes have to be connected with the white pin to the construction node.

You can either chain them up in one row where one Placement node is connected to the next one. Or you can use the Sequence node to arrange them in multiple rows.

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Click on the white pin and keep holding down the mouse button while dragging away from the pin. Then start typing placement....

A list of available Placement Nodes will appear. Try the Spline Placement A Auto if you're unsure which one to use.

Below is an explanation of what each node does.

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Spline Placement A Auto

This option uses the size of the mesh to fill the entire spline segment with as many meshes as fit.

Setting Scale to Fit to true will scale the meshes to fit exactly on the spline length.

Setting Scale to Fit to false will not scale the meshes and they won't exactly fit the spline length.

Check the calculated size with a variable connected to its Distance output pin.

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Spline Placement M Manual

This manually sets both the size of the mesh and how many of them are placed on the spline. The amount is limited by the length of the spline.

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Spline Placement N Amount

This will place the number of meshes given with default scale. Use this placement for the Spline Segment A N or N A

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Spline Placement E Equal Size

Places either the Amount or uses the Division Distance given to fill the spline segment.

This works well for free standing poles or bollards or similar objects.

Use the Spline Placement P Poles when the poles are seperated but a part of a railing.

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Spline Placement S Spline Mesh

This placement will place Spline Meshes. This is a special variation of meshes that can follow the spline closely. Like a winding pipe. The mesh needs to have sub divisions to be able to bend.

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Spline Placement P Poles

Uses the placement points from another placement. This is meant for pole meshes that are placed between railing meshes. Rotation Along Spline is fixed to the spline rotation.

Use one of the other placements to place free standing bollards or light poles.

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Input Pins  
Placements in Get a Placement Points array from another placement
Light at Start Place a light at the first placement
Light at End Place a light at the end
Light Offset Add a relative offset from the placement
Light Rotation Set the rotation of the light
Light Type Choose what type of light should be placed
Light Mobility Static and Stationary lights can be baked. Mobile light is dynamic and best for Lumen
Light Intensity The intensity of the light
Attenuation Radius How far the light should have an effect
Source Radius or Height The radius for spot and point lights. The height for rectangle lights
Source length The length of the light
Cone Angle The angle of the cone of a spot light
Light Color Choose what color the light should have
Output Pins  
Placement Out passes through the placement points

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Input Pins  
Placement Points Get a <i>Placement Points</i> array from another placement
Decal Material Use a valid decal material. Needs to be in the <i>Defered Decals</i> domain and has the blending mode <i>Translucent</i>
Place at Start Place a light at the first placement
Place at End Place a light at the end
Decal Size The size in units
Projection Depth How far in Z direction the decal should project. Keep low to avoid unnecessary projections
Rotation Type Rotation relative to spline
Decal Rotation Additional rotation of the decal projection
Random Offset A max random +/- offset. 0.0 means no random offset
Random Rotation A max random rotation left or right. 0.0 means no random rotation
Random Scale Scales the decal randomly if > 1.0. A value of 1.3 scales from 0.7 to 1.3 randomly.
Output Pins  
Placement Pts passes through the placement points

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