Pages in Documentation
3.2 UI Settings
3.2 UI Design
3 Spline Tools
Doors V2 UE5
Step by Step
2 Tips & FAQ
UI3 Game Modes
3.1 Bugs Fixes
2A Generic BP
2B Gen Examples
UI 1 - Part 1
Ui 1 - Part 2
2 UI Features
3 Get Started
4 Info Map
5 BP Actors
6 Manage Clients
UI3 Get Started
3.1 Info Map
UI3 Edit Mode
UI3 Bugs And Fixes
Known Bugs and how to work around or fix them.
Updates will never remove data you entered into the Info Map or actors you placed in the scene. But if you changed the blueprints themselves this change will be overwritten by the update.
Example what will not be changed: Anything you entered into the Info Map blueprint instance that has been placed into your level. Like the name of your company or you added an icon there.
Example what will be changed: You opened the Main Menu Widget and added an icon of your company permanently there.
Please also check the FAQ
[Fixed] Wild Teleport Camera Rotation
This only happens in older versions. In the update from Sep-11 2021 the teleport functionality has been completely redone. It works very smooth now.
Here is a quick fix but it's highly recommended to get the update as it also introduces gamepad and VR support.
Open the SDotUI3_CharacterV3 and navigate to the Event Graph. Search for the 'Set Control Rotation' nodes. Disconnect the A value from the Lerp node seen in the image here. Add '-12' instead. Then compile and save the character blueprint.
In the updated version the nodes are different and don't need that fix.
[Fixed] The Design Schemes are invisibleThere is a bug in the BP_SDOTUI3_InfoMap blueprint that also turns off the Design Schemes with the Scene Traveling. If you don't want to update you can
(a) Enable world travel but leave the world's array empty
(b) Open the BP_SDOTUI3_InfoMap blueprint. Open the function Hide Inactive Menus. Drag off the variable Enable Design Schemes from the Info Map node and connect the variable instead of the one called Enable World Travel.
Compile and Save and the Design Schemes should appear.
[Fixed 1.5.1] Cannot select mesh variationsThis bug in version 1.5 blocks you from selecting any variation actor that replaces static meshes and not just materials. It's relatively easy to fix until an update is available on the marketplace. It may some time due to the current release for the update to be available.
- Open the SDotUI3_CharacterV3
- Open the function Get Variation Hit Actor from the list on the left
- Find the green connection line seen in the image and click on it while holding down ALT.
- Compile and Save the Character blueprint
[Fixed 1.5] Activating Mouse Move will hide the main menu.Unfortunately the main menu might become hidden when the tick box for 'Mouse Move' is activated. You can fix this in the UI/Main Menu widget. Open the widget, switch to 'Graph' mode (top right corner), Look for the [Event Graph] Tab in the main window. Search for the 'Hide for mouse move' commented area and disconnect the red marked connection. You can do that by holding the ALT key and clicking on one of the pins. Compile and save the Main Menu.
This happens because the 'Set Visibility' node lost its target and hides the entire menu instead.
[Updated 1.5.3] Using another Sun Positioning ToolIn versions before the Sep-2022 update the UI3 would keep control over the Sun Positioning actor even if it is disabled in the UI. In the update this has been changed. The UI3 will now not alter any settings in the Sun Positioning actor if the feature is disabled.
You can make that change in your existing project if you prefer not to update. Open the UI3_MainMenu widget and change the node connection as seen in the image. Compile and save.
[Fixed 1.5.3] Settings Default Buttons not workingThe Default buttons in the settings menu do not work in version 1.5.2. This has been fixed in the SEP-2022 update. You can fix this yourself if you prefer not to update your project.
- Open the UI3_MainMenu widget
- Search for the Settings Movement nodes in the Event Graph
- Change the Button ID's to 5 and 6 as seen in the image
- Compile and Save the widget
[Fixed] UE 5.1 Main Menu Compile ErrorThere has been a small change in Unreal Engine 5.1 which stops the UI3 from running. An update has addressed that. You can fix this in current projects yourself if you don't want to update. The pin Font doesn't exist anymore in the node Make Editable Text Box Style
- Open the UI3_MainMenu widget. Search for the nodes seen in the image on the right.
- Hold ALT while clicking on the red node FONT to disconnect this node
- Add a new node Make TextblockStyle
- Connect the node Make SlateFontInfo to the Font pin.
- Connect the Text Block Style pin to the Text Style pin.
- Compile and Save the widget.