Pages in Documentation
![Interactive Door Blueprint - Custom Meshes ../images/architecture/2024/door-custom/thumbs/01.jpg](../images/architecture/2024/door-custom/thumbs/01.jpg)
Customize
![Interactive Door Blueprint - Overview ../images/architecture/2024/door-overview/thumbs/03c.jpg](../images/architecture/2024/door-overview/thumbs/03c.jpg)
Overview
![Interactive Doors - Swap Actor ../images/architecture/2024/door-swap/thumbs/01c.jpg](../images/architecture/2024/door-swap/thumbs/01c.jpg)
Swap Actor
![Interactive Doors - Reference ../images/architecture/2024/door-settings/thumbs/03.jpg](../images/architecture/2024/door-settings/thumbs/03.jpg)
Settings
![Kitchen Builder Swap Actor ../images/architecture/2024/kitchen-swaps/thumbs/01.jpg](../images/architecture/2024/kitchen-swaps/thumbs/01.jpg)
Swap Actor
![Connect UI3 To External Blueprints ../images/architecture/2024/ui3-connect/thumbs/01.jpg](../images/architecture/2024/ui3-connect/thumbs/01.jpg)
UI3 Connect
![UI3 In VR Projects ../images/architecture/2024/ui3-vr/thumbs/03.jpg](../images/architecture/2024/ui3-vr/thumbs/03.jpg)
UI3 VR projects
![Customization And Materials ../images/architecture/2024/custom/thumbs/04.jpg](../images/architecture/2024/custom/thumbs/04.jpg)
Customize
![Modular Kitchen Quick Start And Overview ../images/architecture/2024/kitchen/thumbs/01.jpg](../images/architecture/2024/kitchen/thumbs/01.jpg)
Overview
![UI3 - Scene Settings ../images/architecture/2023/ui3_settings/thumbs/13.jpg](../images/architecture/2023/ui3_settings/thumbs/13.jpg)
UI3 Scene Settings
![Spline Tools Version History ../images/architecture/2023/spline_versions/thumbs/02.jpg](../images/architecture/2023/spline_versions/thumbs/02.jpg)
Spl. T. Versions
![Spline Placement Nodes ../images/architecture/2023/spline_placement/thumbs/02.jpg](../images/architecture/2023/spline_placement/thumbs/02.jpg)
Placement
![Mesh On Spline Definition Nodes ../images/architecture/2023/spline_mesh/thumbs/02.jpg](../images/architecture/2023/spline_mesh/thumbs/02.jpg)
Mesh Def.
![Spline Segment Dividing Nodes ../images/architecture/2023/spline_segment/thumbs/03.jpg](../images/architecture/2023/spline_segment/thumbs/03.jpg)
Segments
![Book Stack Blueprints Version 2 ../images/architecture/2023/books/thumbs/01.jpg](../images/architecture/2023/books/thumbs/01.jpg)
Books V2
![UI3 Version History ../images/architecture/2023/ui3_history/thumbs/01.jpg](../images/architecture/2023/ui3_history/thumbs/01.jpg)
UI3 Vers History
![Features With Preview ../images/architecture/2023/ui3-custom/thumbs/01.jpg](../images/architecture/2023/ui3-custom/thumbs/01.jpg)
UI3 Preview Ft.
![Overview Arch Viz UI3 (version 3.2 And Newer) ../images/architecture/2023/ui32/thumbs/01.jpg](../images/architecture/2023/ui32/thumbs/01.jpg)
UI3 Overview
![UI3.2 Known Bugs And Solutions ../images/architecture/2023/ui3_faq/thumbs/01.jpg](../images/architecture/2023/ui3_faq/thumbs/01.jpg)
UI3 Bugs
![UI3 Interface Data And Settings ../images/architecture/2023/ui3_data/thumbs/02.jpg](../images/architecture/2023/ui3_data/thumbs/02.jpg)
UI3 Data Entry
![UI3.2 User Interface Design ../images/architecture/2023/ui3_design/thumbs/01.jpg](../images/architecture/2023/ui3_design/thumbs/01.jpg)
UI3 Design
![Spline Tools Quick Start ../images/architecture/2022/splinesV3/thumbs/01.jpg](../images/architecture/2022/splinesV3/thumbs/01.jpg)
3 Spline Tools
![Universal Door Blueprint - FAQ And Tips ../images/architecture/2022/doorsfaq/thumbs/01.jpg](../images/architecture/2022/doorsfaq/thumbs/01.jpg)
Doors FAQ
![Universal Doors (V.2) Unreal 5 :: Documentation ../images/architecture/2022/doorsv2/thumbs/01.jpg](../images/architecture/2022/doorsv2/thumbs/01.jpg)
[old] Doors UE5
![Kitchen Builder Step By Step ../images/architecture/2022/steps/thumbs/12.jpg](../images/architecture/2022/steps/thumbs/12.jpg)
Step by Step
![Kitchen Builder Tips And FAQ ../images/architecture/2022/kitchenfaq/thumbs/01.jpg](../images/architecture/2022/kitchenfaq/thumbs/01.jpg)
Tips & FAQ
![Modular Kitchen Builder ../images/architecture/2022/kitchen/thumbs/01.jpg](../images/architecture/2022/kitchen/thumbs/01.jpg)
Reference
![UI3 Input Controls / Game Modes ../images/architecture/2021/ui3-game/thumbs/07.jpg](../images/architecture/2021/ui3-game/thumbs/07.jpg)
UI3 Input Controls
![UI3 Frequently Asked Questions ../images/architecture/2021/ui3-faq/thumbs/01.jpg](../images/architecture/2021/ui3-faq/thumbs/01.jpg)
UI3 FAQ + TIPS
![Books Magazines Folder Blueprints Version 1 ../images/architecture/2020/books/thumbs/01.jpg](../images/architecture/2020/books/thumbs/01.jpg)
Books V1
![Universal Door Blueprint V1 - UE 4 ../images/architecture/2020/doors/thumbs/01.jpg](../images/architecture/2020/doors/thumbs/01.jpg)
Doors UE4 (V1)
![Kitchen Builder Change List ../images/architecture/2024/kitchenchange/thumbs/02.jpg](../images/architecture/2024/kitchenchange/thumbs/02.jpg)
Change list
![UI3 Bugs And Fixes ../images/architecture/2021/ui3-bugs/thumbs/02.jpg](../images/architecture/2021/ui3-bugs/thumbs/02.jpg)
3.1 Bugs Fixes
![[2 A] Generic Meshes On Spline Blueprint ../images/architecture/2020/spline/thumbs/01.jpg](../images/architecture/2020/spline/thumbs/01.jpg)
2A Generic BP
![[2 B] Generic Spline Blueprint Examples ../images/architecture/2021/splexamples/thumbs/01.jpg](../images/architecture/2021/splexamples/thumbs/01.jpg)
2B Gen Examples
![[1] Railings Clone Blueprint Documentation ../images/architecture/2020/railings/thumbs/01.jpg](../images/architecture/2020/railings/thumbs/01.jpg)
1 Railings
![ArchVizUI User Guide Pt.1 ../images/architecture/2019/guide1/thumbs/01.jpg](../images/architecture/2019/guide1/thumbs/01.jpg)
UI 1 - Part 1
![Arch Viz User Interface V1.4 ../images/architecture/2018/03/thumbs/06.jpg](../images/architecture/2018/03/thumbs/06.jpg)
UI 1
![ArchVizUI User Guide Pt.2 ../images/architecture/2019/guide2/thumbs/01.jpg](../images/architecture/2019/guide2/thumbs/01.jpg)
Ui 1 - Part 2
![Arch Viz User Interface V2 ../images/architecture/2019/ui2/thumbs/01.jpg](../images/architecture/2019/ui2/thumbs/01.jpg)
1 Overview
![Arch Viz User Interface - Features ../images/architecture/2019/ui2features/thumbs/04.jpg](../images/architecture/2019/ui2features/thumbs/04.jpg)
2 UI Features
![Arch Viz UI & Tools - Getting Started ../images/architecture/2019/ui2start/thumbs/01.jpg](../images/architecture/2019/ui2start/thumbs/01.jpg)
3 Get Started
![Arch Viz User Interface - Info Map ../images/architecture/2019/ui2info/thumbs/06.jpg](../images/architecture/2019/ui2info/thumbs/06.jpg)
4 Info Map
![Arch Viz User Interface - Interaction ../images/architecture/2019/ui2act/thumbs/01.jpg](../images/architecture/2019/ui2act/thumbs/01.jpg)
5 BP Actors
![Client Management And Save Slots ../images/architecture/2020/clients/thumbs/01.jpg](../images/architecture/2020/clients/thumbs/01.jpg)
6 Manage Clients
![Arch Viz User Interface & Tools - FAQ ../images/architecture/2020/faq/thumbs/03.jpg](../images/architecture/2020/faq/thumbs/03.jpg)
7 FAQ
![Arch Viz UI - Tutorials & Examples ../images/architecture/2019/ui2examples/thumbs/06.jpg](../images/architecture/2019/ui2examples/thumbs/06.jpg)
8 Tutorials
![UI3 User Interface - Before March 2023 ../images/architecture/2021/ui3/thumbs/01.jpg](../images/architecture/2021/ui3/thumbs/01.jpg)
UI3 Overview
![UI3 Get Started ../images/architecture/2021/ui3-start/thumbs/02.jpg](../images/architecture/2021/ui3-start/thumbs/02.jpg)
UI3 Get Started
![UI3 Info Map ../images/architecture/2021/ui3-infomap/thumbs/02.jpg](../images/architecture/2021/ui3-infomap/thumbs/02.jpg)
3.1 Info Map
![UI3 Edit And Object Info Modes ../images/architecture/2021/ui3-var/thumbs/01.jpg](../images/architecture/2021/ui3-var/thumbs/01.jpg)
UI3 Edit & Info
![UI3 Other Blueprint Actors ../images/architecture/2021/ui3-actors/thumbs/02.jpg](../images/architecture/2021/ui3-actors/thumbs/02.jpg)
UI3 Other BPs
UI3 Bugs And Fixes
Known Bugs and how to work around or fix them.
Content:
[Fixed] Wild Teleport Camera Rotation
[Fixed] The Design Schemes are invisible
[Fixed 1.5.1] Cannot select mesh variations
[Fixed 1.5] Activating Mouse Move will hide the main menu.
[Updated 1.5.3] Using another Sun Positioning Tool
This is a list of known bugs and how to fix them or if there is a workaround for it. The [brackets] indicate if the bug has been fixed in an update.
Updates will never remove data you entered into the Info Map or actors you placed in the scene. But if you changed the blueprints themselves this change will be overwritten by the update.
Example what will not be changed: Anything you entered into the Info Map blueprint instance that has been placed into your level. Like the name of your company or you added an icon there.
Example what will be changed: You opened the Main Menu Widget and added an icon of your company permanently there.
Please also check the FAQ
![image 01.jpg image](../images/architecture/2021/ui3-bugs/01.jpg)
[Fixed] Wild Teleport Camera Rotation
This only happens in older versions. In the update from Sep-11 2021 the teleport functionality has been completely redone. It works very smooth now.
Here is a quick fix but it's highly recommended to get the update as it also introduces gamepad and VR support.
Open the SDotUI3_CharacterV3 and navigate to the Event Graph. Search for the 'Set Control Rotation' nodes. Disconnect the A value from the Lerp node seen in the image here. Add '-12' instead. Then compile and save the character blueprint.
In the updated version the nodes are different and don't need that fix.
![image 02.jpg image](../images/architecture/2021/ui3-bugs/02.jpg)
[Fixed] The Design Schemes are invisible
There is a bug in the BP_SDOTUI3_InfoMap blueprint that also turns off the Design Schemes with the Scene Traveling. If you don't want to update you can(a) Enable world travel but leave the world's array empty
or
(b) Open the BP_SDOTUI3_InfoMap blueprint. Open the function Hide Inactive Menus. Drag off the variable Enable Design Schemes from the Info Map node and connect the variable instead of the one called Enable World Travel.
Compile and Save and the Design Schemes should appear.
![image 03.jpg image](../images/architecture/2021/ui3-bugs/03.jpg)
[Fixed 1.5.1] Cannot select mesh variations
This bug in version 1.5 blocks you from selecting any variation actor that replaces static meshes and not just materials. It's relatively easy to fix until an update is available on the marketplace. It may some time due to the current release for the update to be available.FIX
- Open the SDotUI3_CharacterV3
- Open the function Get Variation Hit Actor from the list on the left
- Find the green connection line seen in the image and click on it while holding down ALT.
- Compile and Save the Character blueprint
![image 04.jpg image](../images/architecture/2021/ui3-bugs/04.jpg)
[Fixed 1.5] Activating Mouse Move will hide the main menu.
Unfortunately the main menu might become hidden when the tick box for 'Mouse Move' is activated. You can fix this in the UI/Main Menu widget. Open the widget, switch to 'Graph' mode (top right corner), Look for the [Event Graph] Tab in the main window. Search for the 'Hide for mouse move' commented area and disconnect the red marked connection. You can do that by holding the ALT key and clicking on one of the pins. Compile and save the Main Menu.This happens because the 'Set Visibility' node lost its target and hides the entire menu instead.
![image 05.jpg image](../images/architecture/2021/ui3-bugs/05.jpg)
[Updated 1.5.3] Using another Sun Positioning Tool
In versions before the Sep-2022 update the UI3 would keep control over the Sun Positioning actor even if it is disabled in the UI. In the update this has been changed. The UI3 will now not alter any settings in the Sun Positioning actor if the feature is disabled.You can make that change in your existing project if you prefer not to update. Open the UI3_MainMenu widget and change the node connection as seen in the image. Compile and save.
![image 06.jpg image](../images/architecture/2021/ui3-bugs/06.jpg)
[Fixed 1.5.3] Settings Default Buttons not working
The Default buttons in the settings menu do not work in version 1.5.2. This has been fixed in the SEP-2022 update. You can fix this yourself if you prefer not to update your project.- Open the UI3_MainMenu widget
- Search for the Settings Movement nodes in the Event Graph
- Change the Button ID's to 5 and 6 as seen in the image
- Compile and Save the widget
![image 07.jpg image](../images/architecture/2021/ui3-bugs/07.jpg)
[Fixed] UE 5.1 Main Menu Compile Error
There has been a small change in Unreal Engine 5.1 which stops the UI3 from running. An update has addressed that. You can fix this in current projects yourself if you don't want to update. The pin Font doesn't exist anymore in the node Make Editable Text Box Style- Open the UI3_MainMenu widget. Search for the nodes seen in the image on the right.
- Hold ALT while clicking on the red node FONT to disconnect this node
- Add a new node Make TextblockStyle
- Connect the node Make SlateFontInfo to the Font pin.
- Connect the Text Block Style pin to the Text Style pin.
- Compile and Save the widget.
![image 08.jpg image](../images/architecture/2021/ui3-bugs/08.jpg)
![](../images/general/top.png)