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UI3 Version History
Version History for ArchViz User Interface 3.
Content:
UI3.0/1 - September 2021
The product contained all main features from its release on- Scenarios
- Design Schemes and object edits
- Sequence Player
- Scene Travel
- Interactive Floorplan
- Help and Info Panels
- Screenshots, Lists
- Multiple User support and Save Slots
- Keyboard and Mouse
- Touch (with pixel streaming)
- Mouse Move (click on a spot on the floor to move to it)
UI3.1.3 - October 2021
Added Game modes and input controls for- Game Pad (XBox Controller)
- VR
And a lot of little improvements of the visuals, stability, usability.
UI3.1.5 - March 2022
This versions main improvements:- A cinematic camera and controls in the UI
- An orbital camera option
- Icons next to the menu
UI3.1.5 - April/Mai 2022
Unreal Engine 5 released.- Added fully dynamic lighting
- Dynamic Sun and Positioning
- Exposed text for better translation (wip)
Updating to this version requires some data to be re entered into the Info Map.
UI3.2.1 - March 2023
This is a major improved version. Some data from older projects would need to be re entered after updating from previous versions.- This version introduced a modular interface. Feature Panels can be moved to any main menu item. Main menu items can be moved, added or deleted.
- Fully translate all used text into a different language using text arrays for everything that wasn't customized already.
- General quality update and fixes of problems that surfaced over time.
UI3.2.4 - May-July 2023
July 2023
This update completed the 2023 major UI3 improvements.- Merged Scenario, Design Scheme, Scene Travel, Sequence Player with the 5 Custom Features into Features with Preview. There can be as many as needed.
- The Dynamic Sky got a 'Speed' setting that will animate the daylight cycle when larger than 0.0.
- Game Settings can now be changed in the UI to improve quality or performance.
May 2023
- Temporary enabled additional 5 custom feature panels that can contain Design Scheme, Scenario, or Scene Travel. Gives the opportunity to change object groups independently. Like the kitchen area, or the seating area.
- The Font can now be changed within the Info Map.
- Improved design options, like colours, or text and icon sizes.
UI3 V 2024-04
Object Info feature- Added BP_SDotUI3_ObjectInfo Blueprint actor. It works similar to the Variation Blueprint and displays an image and information text for selected objects in the UI.
- The Variation Blueprint got an Object Info section too
- A JSON data file for the inventory list can be created. The CSV and HTML formats are now working proper log (requires easy file manager plugin to create file)
Other
- A small target cross is now displayed during actor searching for Info Objects and Variations. The target can be offset from center.
- Player camera height now changes the VR tablet position with it
- Location Names can now be hidden and their size can be adjusted in the Floorplan widget.
UI3 V 2024-04.1
This update is for Unreal Engine 5 only.- Added Cost Estimate Widget. This calculates the cost based on user choices. (Object Info - Feature ID 1)
- The Variation Actor has a price array for each variation. This can be used instead of adding an Info Object for each variation.
- The first info array element will be used if the current variation doesn't have an array element.
- The price will be listed next to the variation name.
- The cost data can be exported as a CSV table.
Unreal 4 requires baked lighting most of the times. This makes changing static meshes in the scene difficult. I recommend using Unreal 5 instead.
UI3 V 2024-06
3.3.4.2 June 2024Unreal 5.3 and later only
- Updated Input method to Enhanced Input. The Input Context actor is UI/Etc/Input/MC_ArchVizUI3.uasset.
- Movement and browse have been swapped on all controllers. Left hand is move now and right hand browses the menu.
Unreal 5 - all versions
- Added Update Blueprint tick box to rescale the floorplan.
- Disabled real-time capture of skylight to avoid performance drops.
- Improved cost tracking and the on-screen report. SDotUI3_CostGroup actor can be placed to add cost items to individual levels.
- implemented group totals and level cost info widget and CSV export
UI3 V 2024-06.1
July 13-2024 hotfix
- object info not updating when price array is enabled
- mesh variations offset not working
July 01-2024 hotfix
- Variation List Visuals
- Reports filename
- Dynamic sun date
June 23-2024 Unreal 5 only
Improved:
- Variation Actor: Mesh variations are now easier to set up (backwards compatible)
- Edit Mode now includes Object Info. Widget is improved.
- Cost Tracking: Improved all reports.
- Blueprint functions: moved some functions out of the character blueprint for easier maintenance and updating.
- BFL_Customization library with functions for Ultra Dynamic Sky and File Manager. Can be backed up before update.
Fixed
- Floorplan ratio auto calculation is working again
UI3 V 2024-09-10
New Designer Feature
- table like UI Widget.
- can change objects without selecting it.
- can change materials and mesh variations of the same object.
- works with all other features and reports
- works with modular kitchen builder and door blueprint
Visual improvements and optimizations
- better button borders and image frames
- better focus and active choices marking
- moving some functions into library for better customizations
- improved blueprint logic and readability
- added one click presets for gamepad, touch and VR related settings
- Enhanced input for all Unreal 5 versions