## Pages in Documentation

Customize

Overview

Spl. T. Versions

Placement

Mesh Def.

Segments

Books V2

UI3 Versions

Features /Preview

UI3 Overview

UI3 Bugs

3.2 UI Settings

3.2 UI Design

3 Spline Tools

Doors FAQ

Doors V2 UE5

Step by Step

2 Tips & FAQ

1 Reference

UI3 Game Modes

UI3 FAQ

Books V1

Doors V1

Change list

3.1 Bugs Fixes

2A Generic BP

2B Gen Examples

1 Railings

UI 1 - Part 1

UI 1

Ui 1 - Part 2

1 Overview

2 UI Features

3 Get Started

4 Info Map

5 BP Actors

6 Manage Clients

7 FAQ

8 Tutorials

UI3 Overview

UI3 Get Started

3.1 Info Map

UI3 Edit Mode

UI3 Blueprints

# Spline Segment Dividing Nodes

These nodes can divide the spline into sections.

Content:

Segment Dividing Nodes (Basic)

## Introduction

The**Spline**component is where the Meshes are going to be placed. It will already be part of the blueprint.

**Total Spline Length** returns the full length of the spline.
You
will need to add this node to every new blueprint.

- Right click on a blank space in the
*Blueprint Editor* - Start typing
*total spline...*and it will show up as an option - Click on
*Total Spline Length*to add it to the blueprint graph.

To get access to the segment nodes

- Click on the
**Spline Length**pin of the*Total Spline Length*node - Hold the mouse and drag it off the node.
- Start typing
*Segment...*until the list of available nodes appears as seen in the image. - Click on the node that you want to add to the blueprint

This will have the two nodes already being connected. Then continue from one of the blue pins on the right side of the new node.

## Segment Dividing Nodes (Basic)

#### Spline Segment A A

This node returns two segments of equal sizes.

##### The Unreal 4 version of this segment has a bug and doesn't work unless it is used at the beginning of the the spline. Use the A B segment instead with both A and B set to 0.5

#### Spline Segment A B

Segment will be divided into two segments A and B. The relative sizes define their length.

#### Spline Segment A B A

Segment will be divided into two equally sized segments A and a segment B between them. The relative sizes define their length.

0.25 + 0.375 + 0.25 = 0.875

0.25 / 0.875 ==> 28 % approx.

.375 / 0.875 ==> 44 % approx.

## Spline Divider With Fixed Length Segments

#### Spline Segment F A

A fixed sized Segment F is placed at the start. The rest will be occupied by Segment A.

#### Spline Segment A F

A fixed sized Segment F is placed at the end. The rest will be occupied by Segment A.

#### Spline Segment A F A

Segment F in the center can be defined with a fixed size. That leaves two equally sized Segments A at the end and start of the original Segment.

#### Spline Segment F A F

Start Segment F and End Segment F have fixed sizes. The rest in the center will be occupied by Segment A.

#### Spline Segment N A and A N

A fixed *Amount* of Meshes will be placed either at the start or
end of the Segment. The remaining space will be Segment A.

These two Segment Nodes will take the *Mesh On Spline* node
directly. You also need to define the *Rotation Along Spline* as
described for the *Placement* nodes.

## Multiple Segments Dividers

#### Spline Segment Divider

Divides the segment into an Amount of segments with the same size.

The **Spline Segment D** array can be used
with a *For Each Loop*.

#### Spline Segment Repeater

Fits as many Segments as possible with the given *Length* into the
original segment. The length will be adjusted to the best fit for filling
the entire spline length when *Scale to Fit* is ticked.

The **Spline Segment D** array can be used with a *For Each
Loop*.