Pages in Documentation
![Interactive Door Blueprint - Custom Meshes ../images/architecture/2024/door-custom/thumbs/01.jpg](../images/architecture/2024/door-custom/thumbs/01.jpg)
Customize
![Interactive Door Blueprint - Overview ../images/architecture/2024/door-overview/thumbs/03c.jpg](../images/architecture/2024/door-overview/thumbs/03c.jpg)
Overview
![Interactive Doors - Swap Actor ../images/architecture/2024/door-swap/thumbs/01c.jpg](../images/architecture/2024/door-swap/thumbs/01c.jpg)
Swap Actor
![Interactive Doors - Reference ../images/architecture/2024/door-settings/thumbs/03.jpg](../images/architecture/2024/door-settings/thumbs/03.jpg)
Settings
![Kitchen Builder Swap Actor ../images/architecture/2024/kitchen-swaps/thumbs/01.jpg](../images/architecture/2024/kitchen-swaps/thumbs/01.jpg)
Swap Actor
![Connect UI3 To External Blueprints ../images/architecture/2024/ui3-connect/thumbs/01.jpg](../images/architecture/2024/ui3-connect/thumbs/01.jpg)
UI3 Connect
![UI3 In VR Projects ../images/architecture/2024/ui3-vr/thumbs/03.jpg](../images/architecture/2024/ui3-vr/thumbs/03.jpg)
UI3 VR projects
![Customization And Materials ../images/architecture/2024/custom/thumbs/04.jpg](../images/architecture/2024/custom/thumbs/04.jpg)
Customize
![Modular Kitchen Quick Start And Overview ../images/architecture/2024/kitchen/thumbs/01.jpg](../images/architecture/2024/kitchen/thumbs/01.jpg)
Overview
![UI3 - Scene Settings ../images/architecture/2023/ui3_settings/thumbs/13.jpg](../images/architecture/2023/ui3_settings/thumbs/13.jpg)
UI3 Scene Settings
![Spline Tools Version History ../images/architecture/2023/spline_versions/thumbs/02.jpg](../images/architecture/2023/spline_versions/thumbs/02.jpg)
Spl. T. Versions
![Spline Placement Nodes ../images/architecture/2023/spline_placement/thumbs/02.jpg](../images/architecture/2023/spline_placement/thumbs/02.jpg)
Placement
![Mesh On Spline Definition Nodes ../images/architecture/2023/spline_mesh/thumbs/02.jpg](../images/architecture/2023/spline_mesh/thumbs/02.jpg)
Mesh Def.
![Spline Segment Dividing Nodes ../images/architecture/2023/spline_segment/thumbs/03.jpg](../images/architecture/2023/spline_segment/thumbs/03.jpg)
Segments
![Book Stack Blueprints Version 2 ../images/architecture/2023/books/thumbs/01.jpg](../images/architecture/2023/books/thumbs/01.jpg)
Books V2
![UI3 Version History ../images/architecture/2023/ui3_history/thumbs/01.jpg](../images/architecture/2023/ui3_history/thumbs/01.jpg)
UI3 Vers History
![Features With Preview ../images/architecture/2023/ui3-custom/thumbs/01.jpg](../images/architecture/2023/ui3-custom/thumbs/01.jpg)
UI3 Preview Ft.
![Overview Arch Viz UI3 (version 3.2 And Newer) ../images/architecture/2023/ui32/thumbs/01.jpg](../images/architecture/2023/ui32/thumbs/01.jpg)
UI3 Overview
![UI3.2 Known Bugs And Solutions ../images/architecture/2023/ui3_faq/thumbs/01.jpg](../images/architecture/2023/ui3_faq/thumbs/01.jpg)
UI3 Bugs
![UI3 Interface Data And Settings ../images/architecture/2023/ui3_data/thumbs/02.jpg](../images/architecture/2023/ui3_data/thumbs/02.jpg)
UI3 Data Entry
![UI3.2 User Interface Design ../images/architecture/2023/ui3_design/thumbs/01.jpg](../images/architecture/2023/ui3_design/thumbs/01.jpg)
UI3 Design
![Spline Tools Quick Start ../images/architecture/2022/splinesV3/thumbs/01.jpg](../images/architecture/2022/splinesV3/thumbs/01.jpg)
3 Spline Tools
![Universal Door Blueprint - FAQ And Tips ../images/architecture/2022/doorsfaq/thumbs/01.jpg](../images/architecture/2022/doorsfaq/thumbs/01.jpg)
Doors FAQ
![Universal Doors (V.2) Unreal 5 :: Documentation ../images/architecture/2022/doorsv2/thumbs/01.jpg](../images/architecture/2022/doorsv2/thumbs/01.jpg)
[old] Doors UE5
![Kitchen Builder Step By Step ../images/architecture/2022/steps/thumbs/12.jpg](../images/architecture/2022/steps/thumbs/12.jpg)
Step by Step
![Kitchen Builder Tips And FAQ ../images/architecture/2022/kitchenfaq/thumbs/01.jpg](../images/architecture/2022/kitchenfaq/thumbs/01.jpg)
Tips & FAQ
![Modular Kitchen Builder ../images/architecture/2022/kitchen/thumbs/01.jpg](../images/architecture/2022/kitchen/thumbs/01.jpg)
Reference
![UI3 Input Controls / Game Modes ../images/architecture/2021/ui3-game/thumbs/07.jpg](../images/architecture/2021/ui3-game/thumbs/07.jpg)
UI3 Input Controls
![UI3 Frequently Asked Questions ../images/architecture/2021/ui3-faq/thumbs/01.jpg](../images/architecture/2021/ui3-faq/thumbs/01.jpg)
UI3 FAQ + TIPS
![Books Magazines Folder Blueprints Version 1 ../images/architecture/2020/books/thumbs/01.jpg](../images/architecture/2020/books/thumbs/01.jpg)
Books V1
![Universal Door Blueprint V1 - UE 4 ../images/architecture/2020/doors/thumbs/01.jpg](../images/architecture/2020/doors/thumbs/01.jpg)
Doors UE4 (V1)
![Kitchen Builder Change List ../images/architecture/2024/kitchenchange/thumbs/02.jpg](../images/architecture/2024/kitchenchange/thumbs/02.jpg)
Change list
![UI3 Bugs And Fixes ../images/architecture/2021/ui3-bugs/thumbs/02.jpg](../images/architecture/2021/ui3-bugs/thumbs/02.jpg)
3.1 Bugs Fixes
![[2 A] Generic Meshes On Spline Blueprint ../images/architecture/2020/spline/thumbs/01.jpg](../images/architecture/2020/spline/thumbs/01.jpg)
2A Generic BP
![[2 B] Generic Spline Blueprint Examples ../images/architecture/2021/splexamples/thumbs/01.jpg](../images/architecture/2021/splexamples/thumbs/01.jpg)
2B Gen Examples
![[1] Railings Clone Blueprint Documentation ../images/architecture/2020/railings/thumbs/01.jpg](../images/architecture/2020/railings/thumbs/01.jpg)
1 Railings
![ArchVizUI User Guide Pt.1 ../images/architecture/2019/guide1/thumbs/01.jpg](../images/architecture/2019/guide1/thumbs/01.jpg)
UI 1 - Part 1
![Arch Viz User Interface V1.4 ../images/architecture/2018/03/thumbs/06.jpg](../images/architecture/2018/03/thumbs/06.jpg)
UI 1
![ArchVizUI User Guide Pt.2 ../images/architecture/2019/guide2/thumbs/01.jpg](../images/architecture/2019/guide2/thumbs/01.jpg)
Ui 1 - Part 2
![Arch Viz User Interface V2 ../images/architecture/2019/ui2/thumbs/01.jpg](../images/architecture/2019/ui2/thumbs/01.jpg)
1 Overview
![Arch Viz User Interface - Features ../images/architecture/2019/ui2features/thumbs/04.jpg](../images/architecture/2019/ui2features/thumbs/04.jpg)
2 UI Features
![Arch Viz UI & Tools - Getting Started ../images/architecture/2019/ui2start/thumbs/01.jpg](../images/architecture/2019/ui2start/thumbs/01.jpg)
3 Get Started
![Arch Viz User Interface - Info Map ../images/architecture/2019/ui2info/thumbs/06.jpg](../images/architecture/2019/ui2info/thumbs/06.jpg)
4 Info Map
![Arch Viz User Interface - Interaction ../images/architecture/2019/ui2act/thumbs/01.jpg](../images/architecture/2019/ui2act/thumbs/01.jpg)
5 BP Actors
![Client Management And Save Slots ../images/architecture/2020/clients/thumbs/01.jpg](../images/architecture/2020/clients/thumbs/01.jpg)
6 Manage Clients
![Arch Viz User Interface & Tools - FAQ ../images/architecture/2020/faq/thumbs/03.jpg](../images/architecture/2020/faq/thumbs/03.jpg)
7 FAQ
![Arch Viz UI - Tutorials & Examples ../images/architecture/2019/ui2examples/thumbs/06.jpg](../images/architecture/2019/ui2examples/thumbs/06.jpg)
8 Tutorials
![UI3 User Interface - Before March 2023 ../images/architecture/2021/ui3/thumbs/01.jpg](../images/architecture/2021/ui3/thumbs/01.jpg)
UI3 Overview
![UI3 Get Started ../images/architecture/2021/ui3-start/thumbs/02.jpg](../images/architecture/2021/ui3-start/thumbs/02.jpg)
UI3 Get Started
![UI3 Info Map ../images/architecture/2021/ui3-infomap/thumbs/02.jpg](../images/architecture/2021/ui3-infomap/thumbs/02.jpg)
3.1 Info Map
![UI3 Edit And Object Info Modes ../images/architecture/2021/ui3-var/thumbs/01.jpg](../images/architecture/2021/ui3-var/thumbs/01.jpg)
UI3 Edit & Info
![UI3 Other Blueprint Actors ../images/architecture/2021/ui3-actors/thumbs/02.jpg](../images/architecture/2021/ui3-actors/thumbs/02.jpg)
UI3 Other BPs
Spline Segment Dividing Nodes
These nodes can divide the spline into sections.
Content:
Segment Dividing Nodes (Basic)
Introduction
The Spline component is where the Meshes are going to be placed. It will already be part of the blueprint.Total Spline Length returns the full length of the spline. You will need to add this node to every new blueprint.
- Right click on a blank space in the Blueprint Editor
- Start typing total spline... and it will show up as an option
- Click on Total Spline Length to add it to the blueprint graph.
![image 01.jpg image](../images/architecture/2023/spline_segment/01.jpg)
![image 02.jpg image](../images/architecture/2023/spline_segment/02.jpg)
To get access to the segment nodes
- Click on the Spline Length pin of the Total Spline Length node
- Hold the mouse and drag it off the node.
- Start typing Segment... until the list of available nodes appears as seen in the image.
- Click on the node that you want to add to the blueprint
This will have the two nodes already being connected. Then continue from one of the blue pins on the right side of the new node.
![image 03.jpg image](../images/architecture/2023/spline_segment/03.jpg)
Segment Dividing Nodes (Basic)
Spline Segment A A
This node returns two segments of equal sizes.
The Unreal 4 version of this segment has a bug and doesn't work unless it is used at the beginning of the the spline. Use the A B segment instead with both A and B set to 0.5
![image 04.jpg image](../images/architecture/2023/spline_segment/04.jpg)
Spline Segment A B
Segment will be divided into two segments A and B. The relative sizes define their length.
![image 05.jpg image](../images/architecture/2023/spline_segment/05.jpg)
Spline Segment A B A
Segment will be divided into two equally sized segments A and a segment B between them. The relative sizes define their length.
0.25 + 0.375 + 0.25 = 0.875
0.25 / 0.875 ==> 28 % approx.
.375 / 0.875 ==> 44 % approx.
![image 06.jpg image](../images/architecture/2023/spline_segment/06.jpg)
Spline Divider With Fixed Length Segments
Spline Segment F A
A fixed sized Segment F is placed at the start. The rest will be occupied by Segment A.
Spline Segment A F
A fixed sized Segment F is placed at the end. The rest will be occupied by Segment A.
![image 07.jpg image](../images/architecture/2023/spline_segment/07.jpg)
Spline Segment A F A
Segment F in the center can be defined with a fixed size. That leaves two equally sized Segments A at the end and start of the original Segment.
![image 08.jpg image](../images/architecture/2023/spline_segment/08.jpg)
Spline Segment F A F
Start Segment F and End Segment F have fixed sizes. The rest in the center will be occupied by Segment A.
![image 09.jpg image](../images/architecture/2023/spline_segment/09.jpg)
Spline Segment N A and A N
A fixed Amount of Meshes will be placed either at the start or end of the Segment. The remaining space will be Segment A.
These two Segment Nodes will take the Mesh On Spline node directly. You also need to define the Rotation Along Spline as described for the Placement nodes.
![image 10.jpg image](../images/architecture/2023/spline_segment/10.jpg)
Multiple Segments Dividers
Spline Segment Divider
Divides the segment into an Amount of segments with the same size.
The Spline Segment D array can be used with a For Each Loop.
![image 11.jpg image](../images/architecture/2023/spline_segment/11.jpg)
Spline Segment Repeater
Fits as many Segments as possible with the given Length into the original segment. The length will be adjusted to the best fit for filling the entire spline length when Scale to Fit is ticked.
The Spline Segment D array can be used with a For Each Loop.
![image 12.jpg image](../images/architecture/2023/spline_segment/12.jpg)
![](../images/general/top.png)