Pages in Documentation

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Game Modes
../images/architecture/2021/ui3-faq/thumbs/01.jpg
6 FAQ + Tips
../images/architecture/2021/splexamples/thumbs/01.jpg
3 Examples
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Books
../images/architecture/2020/doors/thumbs/01.jpg
Doors
../images/architecture/2020/spline/thumbs/01.jpg
1 Spline BP
../images/architecture/2020/railings/thumbs/01.jpg
2 Railings
../images/architecture/2019/guide1/thumbs/01.jpg
UI 1 - Part 1
../images/architecture/2018/03/thumbs/06.jpg
UI 1
../images/architecture/2019/guide2/thumbs/01.jpg
Ui 1 - Part 2
../images/architecture/2019/ui2/thumbs/01.jpg
1 Overview
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2 UI Features
../images/architecture/2019/ui2start/thumbs/01.jpg
3 Get Started
../images/architecture/2019/ui2info/thumbs/08.jpg
4 Info Map
../images/architecture/2019/ui2act/thumbs/01.jpg
5 BP Actors
../images/architecture/2020/clients/thumbs/01.jpg
6 Manage Clients
../images/architecture/2020/faq/thumbs/03.jpg
7 FAQ
../images/architecture/2019/ui2examples/thumbs/06.jpg
8 Tutorials
../images/architecture/2021/ui3-start/thumbs/02.jpg
2 Get Started
../images/architecture/2021/ui3-infomap/thumbs/02.jpg
3 Info Map
../images/architecture/2021/ui3-var/thumbs/01.jpg
4 Variations
../images/architecture/2021/ui3-actors/thumbs/01.jpg
5 More BP Actors

UI3 ArchViz User Interface 3

Documentation for ArchViz User Interface 3.

Content:

Feature Video

Get Started

Info Map

Variations actor

Other Blueprint Actors

Unreal 5

Frequently Asked Questions

Feature Video

Watch this video to see all the features in action.

This video is actually a bit behind the current version of the UI3. An updated video will come soon.

Get Started

Follow this link to get started. How to put the UI into your scene and how to set up your project to work with it.

UI3 Get Started

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Info Map

The Info Map holds most data necessary for the UI3 interface to work.

It can also hold a drawing helping you to build the scene and to show the current player position.

UI3 Info Map Documentation

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Variations actor

This actor holds the variations for any interactive asset in the scene. Place it in the same level as the assets and connect them with the eye dropper.

UI3 Variation Actor

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Other Blueprint Actors

Location and Stairs marker.

Other Blueprint Actors

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Unreal 5

Ready for Unreal 5 and Lumen. This video shows the demo project running in Unreal 5. All lights are set to mobile. Lumen with hardware ray-tracing and the Sun Positioning plug-in have been activated in the project settings. I also disabled static lighting.

Final Gathering is set to 2.0 for global illumination and reflection quality is 4.0 in a post processing volume.

This is just a proof of concept and not meant to be a final polished scene. Although it works great in the current engine, the main purpose of the UI3 is to be ready for Unreal 5.

Frequently Asked Questions

Frequently asked questions will be answered here. This will also be the place to look for solutions if anything goes wrong and known bugs.

Frequently Asked Questions

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