Pages in Documentation
![Interactive Door Blueprint - Custom Meshes ../images/architecture/2024/door-custom/thumbs/01.jpg](../images/architecture/2024/door-custom/thumbs/01.jpg)
Customize
![Interactive Door Blueprint - Overview ../images/architecture/2024/door-overview/thumbs/03c.jpg](../images/architecture/2024/door-overview/thumbs/03c.jpg)
Overview
![Interactive Doors - Swap Actor ../images/architecture/2024/door-swap/thumbs/01c.jpg](../images/architecture/2024/door-swap/thumbs/01c.jpg)
Swap Actor
![Interactive Doors - Reference ../images/architecture/2024/door-settings/thumbs/03.jpg](../images/architecture/2024/door-settings/thumbs/03.jpg)
Settings
![Kitchen Builder Swap Actor ../images/architecture/2024/kitchen-swaps/thumbs/01.jpg](../images/architecture/2024/kitchen-swaps/thumbs/01.jpg)
Swap Actor
![Connect UI3 To External Blueprints ../images/architecture/2024/ui3-connect/thumbs/01.jpg](../images/architecture/2024/ui3-connect/thumbs/01.jpg)
UI3 Connect
![UI3 In VR Projects ../images/architecture/2024/ui3-vr/thumbs/03.jpg](../images/architecture/2024/ui3-vr/thumbs/03.jpg)
UI3 VR projects
![Customization And Materials ../images/architecture/2024/custom/thumbs/04.jpg](../images/architecture/2024/custom/thumbs/04.jpg)
Customize
![Modular Kitchen Quick Start And Overview ../images/architecture/2024/kitchen/thumbs/01.jpg](../images/architecture/2024/kitchen/thumbs/01.jpg)
Overview
![UI3 - Scene Settings ../images/architecture/2023/ui3_settings/thumbs/13.jpg](../images/architecture/2023/ui3_settings/thumbs/13.jpg)
UI3 Scene Settings
![Spline Tools Version History ../images/architecture/2023/spline_versions/thumbs/02.jpg](../images/architecture/2023/spline_versions/thumbs/02.jpg)
Spl. T. Versions
![Spline Placement Nodes ../images/architecture/2023/spline_placement/thumbs/02.jpg](../images/architecture/2023/spline_placement/thumbs/02.jpg)
Placement
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Mesh Def.
![Spline Segment Dividing Nodes ../images/architecture/2023/spline_segment/thumbs/03.jpg](../images/architecture/2023/spline_segment/thumbs/03.jpg)
Segments
![Book Stack Blueprints Version 2 ../images/architecture/2023/books/thumbs/01.jpg](../images/architecture/2023/books/thumbs/01.jpg)
Books V2
![UI3 Version History ../images/architecture/2023/ui3_history/thumbs/01.jpg](../images/architecture/2023/ui3_history/thumbs/01.jpg)
UI3 Vers History
![Features With Preview ../images/architecture/2023/ui3-custom/thumbs/01.jpg](../images/architecture/2023/ui3-custom/thumbs/01.jpg)
UI3 Preview Ft.
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UI3 Overview
![UI3.2 Known Bugs And Solutions ../images/architecture/2023/ui3_faq/thumbs/01.jpg](../images/architecture/2023/ui3_faq/thumbs/01.jpg)
UI3 Bugs
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UI3 Data Entry
![UI3.2 User Interface Design ../images/architecture/2023/ui3_design/thumbs/01.jpg](../images/architecture/2023/ui3_design/thumbs/01.jpg)
UI3 Design
![Spline Tools Quick Start ../images/architecture/2022/splinesV3/thumbs/01.jpg](../images/architecture/2022/splinesV3/thumbs/01.jpg)
3 Spline Tools
![Universal Door Blueprint - FAQ And Tips ../images/architecture/2022/doorsfaq/thumbs/01.jpg](../images/architecture/2022/doorsfaq/thumbs/01.jpg)
Doors FAQ
![Universal Doors (V.2) Unreal 5 :: Documentation ../images/architecture/2022/doorsv2/thumbs/01.jpg](../images/architecture/2022/doorsv2/thumbs/01.jpg)
[old] Doors UE5
![Kitchen Builder Step By Step ../images/architecture/2022/steps/thumbs/12.jpg](../images/architecture/2022/steps/thumbs/12.jpg)
Step by Step
![Kitchen Builder Tips And FAQ ../images/architecture/2022/kitchenfaq/thumbs/01.jpg](../images/architecture/2022/kitchenfaq/thumbs/01.jpg)
Tips & FAQ
![Modular Kitchen Builder ../images/architecture/2022/kitchen/thumbs/01.jpg](../images/architecture/2022/kitchen/thumbs/01.jpg)
Reference
![UI3 Input Controls / Game Modes ../images/architecture/2021/ui3-game/thumbs/07.jpg](../images/architecture/2021/ui3-game/thumbs/07.jpg)
UI3 Input Controls
![UI3 Frequently Asked Questions ../images/architecture/2021/ui3-faq/thumbs/01.jpg](../images/architecture/2021/ui3-faq/thumbs/01.jpg)
UI3 FAQ + TIPS
![Books Magazines Folder Blueprints Version 1 ../images/architecture/2020/books/thumbs/01.jpg](../images/architecture/2020/books/thumbs/01.jpg)
Books V1
![Universal Door Blueprint V1 - UE 4 ../images/architecture/2020/doors/thumbs/01.jpg](../images/architecture/2020/doors/thumbs/01.jpg)
Doors UE4 (V1)
![Kitchen Builder Change List ../images/architecture/2024/kitchenchange/thumbs/02.jpg](../images/architecture/2024/kitchenchange/thumbs/02.jpg)
Change list
![UI3 Bugs And Fixes ../images/architecture/2021/ui3-bugs/thumbs/02.jpg](../images/architecture/2021/ui3-bugs/thumbs/02.jpg)
3.1 Bugs Fixes
![[2 A] Generic Meshes On Spline Blueprint ../images/architecture/2020/spline/thumbs/01.jpg](../images/architecture/2020/spline/thumbs/01.jpg)
2A Generic BP
![[2 B] Generic Spline Blueprint Examples ../images/architecture/2021/splexamples/thumbs/01.jpg](../images/architecture/2021/splexamples/thumbs/01.jpg)
2B Gen Examples
![[1] Railings Clone Blueprint Documentation ../images/architecture/2020/railings/thumbs/01.jpg](../images/architecture/2020/railings/thumbs/01.jpg)
1 Railings
![ArchVizUI User Guide Pt.1 ../images/architecture/2019/guide1/thumbs/01.jpg](../images/architecture/2019/guide1/thumbs/01.jpg)
UI 1 - Part 1
![Arch Viz User Interface V1.4 ../images/architecture/2018/03/thumbs/06.jpg](../images/architecture/2018/03/thumbs/06.jpg)
UI 1
![ArchVizUI User Guide Pt.2 ../images/architecture/2019/guide2/thumbs/01.jpg](../images/architecture/2019/guide2/thumbs/01.jpg)
Ui 1 - Part 2
![Arch Viz User Interface V2 ../images/architecture/2019/ui2/thumbs/01.jpg](../images/architecture/2019/ui2/thumbs/01.jpg)
1 Overview
![Arch Viz User Interface - Features ../images/architecture/2019/ui2features/thumbs/04.jpg](../images/architecture/2019/ui2features/thumbs/04.jpg)
2 UI Features
![Arch Viz UI & Tools - Getting Started ../images/architecture/2019/ui2start/thumbs/01.jpg](../images/architecture/2019/ui2start/thumbs/01.jpg)
3 Get Started
![Arch Viz User Interface - Info Map ../images/architecture/2019/ui2info/thumbs/06.jpg](../images/architecture/2019/ui2info/thumbs/06.jpg)
4 Info Map
![Arch Viz User Interface - Interaction ../images/architecture/2019/ui2act/thumbs/01.jpg](../images/architecture/2019/ui2act/thumbs/01.jpg)
5 BP Actors
![Client Management And Save Slots ../images/architecture/2020/clients/thumbs/01.jpg](../images/architecture/2020/clients/thumbs/01.jpg)
6 Manage Clients
![Arch Viz User Interface & Tools - FAQ ../images/architecture/2020/faq/thumbs/03.jpg](../images/architecture/2020/faq/thumbs/03.jpg)
7 FAQ
![Arch Viz UI - Tutorials & Examples ../images/architecture/2019/ui2examples/thumbs/06.jpg](../images/architecture/2019/ui2examples/thumbs/06.jpg)
8 Tutorials
![UI3 User Interface - Before March 2023 ../images/architecture/2021/ui3/thumbs/01.jpg](../images/architecture/2021/ui3/thumbs/01.jpg)
UI3 Overview
![UI3 Get Started ../images/architecture/2021/ui3-start/thumbs/02.jpg](../images/architecture/2021/ui3-start/thumbs/02.jpg)
UI3 Get Started
![UI3 Info Map ../images/architecture/2021/ui3-infomap/thumbs/02.jpg](../images/architecture/2021/ui3-infomap/thumbs/02.jpg)
3.1 Info Map
![UI3 Edit And Object Info Modes ../images/architecture/2021/ui3-var/thumbs/01.jpg](../images/architecture/2021/ui3-var/thumbs/01.jpg)
UI3 Edit & Info
![UI3 Other Blueprint Actors ../images/architecture/2021/ui3-actors/thumbs/02.jpg](../images/architecture/2021/ui3-actors/thumbs/02.jpg)
UI3 Other BPs
UI3 Interface Data And Settings
This section gives you an overview of all features and what they do in the scene. The data is entered into the BP_UI3InfoMap blueprint. Place one of them into your scene to make the UI3 Interface work. You can find it in ArchVizUI3/UI/Blueprints
Content:
UI Settings for the Project
Select the blueprint BP_SDotUI3InfoMap that you placed into your scene and enter the project data using the Details Panel.> Project Settings | |
> Stream Levels | Add all your levels here that need to be streamed in. Don't add the scenario levels and the ones that are marked as always loaded. |
0 | 1 | 2 ... | Type the exact name of the levels |
Unit ID | This is an internal number that allows different save slots for multiple units. A new number will generate 5 new save slots. |
> advanced display | |
Screen Messages | tick this box to show debug messages on screen during play. They will always appear in the output log. Turn off before packaging your app. |
Fade in Delay | This delay gives the app time to load the levels before the scene becomes visible. 2.0 is default. More complex scenes require longer streaming times. But don't put the time below 2.0. |
![image 01.jpg image](../images/architecture/2023/ui3_data/01.jpg)
Features with Preview
Features with a Preview include- Design Schemes - Changes all Variation Actors
- Variation Groups - Changes groups of Variation Actors
- Scenarios - Replaces sub levels
- Sequence Player - Plays animations
- Scene Travel - Loads another scene
Below are more detailed explanation for each feature type
![image 02.jpg image](../images/architecture/2023/ui3_data/02.jpg)
![image 03.jpg image](../images/architecture/2023/ui3_data/03.jpg)
![image 04.jpg image](../images/architecture/2023/ui3_data/04.jpg)
![image 05.jpg image](../images/architecture/2023/ui3_data/05.jpg)
![image 06.jpg image](../images/architecture/2023/ui3_data/06.jpg)
Button Features
These features only contain buttons and are self explanatory:- Drone Mode Toggle
- Inventory List - See FAQs
- Quit Menu
The image shows the gamepad version. The keyboard/mouse or touch version have active buttons instead of the controller button images.
The keyboard or mouse/touch controlled versions can also have buttons in the main menu bar for taking screenshots, toggle the drone, or exit.
![image 07.jpg image](../images/architecture/2023/ui3_data/07.jpg)
Floorplan
The interactive Floorplan will show the player's position and pre- determent locations to teleport to. Locations are set by placing a BP_UI3Location blueprint into the scene.Add one array element per Floor or Unit. Start with the lowest level in the building as the first array element [0].
> Floorplan | |
Floorplan Header | Change or translate the header here. |
Floorplan Scale | Use this value to scale the floor uniformly. |
> Floors or Units | Add an array element for each Floor or Unit here. |
0 | 1st floor array should be the lowest floor in the building |
Floorplan | A black on white image containing a simplified version of the design blueprints. They need to be on real life scale and imported as is. |
Floor Name | A short name displayed on top of the floorplan image. |
Height Offset | The lowest floor should have an offset of 0.0. The offset is the total offset from the lowest floor. |
> Rooms for List | Add an array element for each Room here. |
0 | 1 | 2 ... | Add the names of rooms here. You can asign Variation Actors to the room ID to make lists more readable. |
> advanced display | |
Fade Black Teleport | If ticked the screen fades to black for the time to teleport to a new location. Good for VR. |
Tele Slide Time | The time it takes to move the player to the new location. Default 1.2 |
Dot Size | The size of the location icon in the floorplan. Default 16, increase to around 32 for touch screen controls. |
Ratio | [Read Only] Displayes the ratio of the floorplan image for debugging. |
![image 08.jpg image](../images/architecture/2023/ui3_data/08.jpg)
> Cost Tracking | |
Cost Header | The header name for this feature |
Currency | The currency symbol |
Unit Base Header | The header name for the unit base cost section |
Unit Cost Total Text | The description for the total of the unit base cost section |
> Unit Costs | An array of unit costs that are fixed for this unit |
Index [0] | unit cost items can be added to the cost tracking |
Item Name | Name of the cost item |
Cost | amount of the cost |
Index [1] | another item |
> Price Groups | Price groups create sections for the cost tracking. Like Kitchen, Furniture, Appliances |
Index [0] | Cost Group - use this ID in the Variation or Info Actor |
Index [1] | Cost Group |
> advanced display | |
Unit Base Price | Deprecated. Use an item of the Unit Costs instead. |
Max Cost List Height | The max height of the widget before items get scrolled |
![image 09g.png image](../images/architecture/2023/ui3_data/09g.png)
User Manager and Saves
Users can be named and their choices can be saved in up to 5 save slots. The slots can be reloaded when the user comes back another day. Use the 'Unit ID' in the project settings to create separate slots for separate units or houses within the same project.Scenarios and Variations are saved.
> User Manager And Saves | |
Save Slots Header | Change or Translate the Save Slots header here. |
User Manager Header | Change or Translate the User Manager header here |
Screenshot Resolution | Type a screenshot resolution, like 1920x1080, or with a multiplyer of the screen size, like 2. High numbers may crash the game. |
> advanced display | |
Save Slot Size | The slot size. Can be increased for touch screen devices. |
Use Default Save Directory | The defautl directory is within your project MyProject/Saves/Windows/Screenshots |
Custom Directory | This will overwrite the default directory if valid. Otherwise the save of screenshots or lists will fail. |
![image 10.jpg image](../images/architecture/2023/ui3_data/10.jpg)
About Project and Help
> About Project And Help | |
Headers | Change or Translate the header here. |
Project Name | The name of the project will be displayed in the Info widget |
Project Text | An additional punch line for the project name |
> Project Info Text | An array of lines. Meant to be used for address and phone number, etc. |
Prj Info Text Size | Size of the Info Text |
Prj Logo | A square image that is displayed on top of the Info menu. Needs to be black and white to integrate into the UI color scheme. Can be a material |
Help Image | Add an image here to explain the controls. There are images available in the Tex folder. Or create your own image. |
> Office Logos | Add an array of logos here. They need to have a 2:1 side ratio (256x128 px or larger). If they are black and white they are integrated into the UI color scheme. Can be materials. |
Prj Logo Size | The size of the logo in the UI. |
![image 11.jpg image](../images/architecture/2023/ui3_data/11.jpg)
Project Media
This is meant to display marketing or other information for the project. Videos or images with a short description can be stored.> Info Media | |
Info Media Header | Translate or change the header here. |
> Info Media | Add an array element for information you want to display in the Info menu. |
> 0 | First info media asset |
Name | A short name for the button. |
Image | An image to be displayed. To integrate with the UI color scheme, use a black on white image. (Needs UIGraphic being enabled) |
UIGraphic | Untick this if you want the white background of an image to remain white. Otherwise it will be treated as UI graphic. |
Media Source | Add an Unreal Media Source object here to display a movie. This has priority and will override any image to display. |
Description | A short description for the movie or image displayed. |
![image 12.jpg image](../images/architecture/2023/ui3_data/12.jpg)
![image 13.jpg image](../images/architecture/2023/ui3_data/13.jpg)
![image 14.jpg image](../images/architecture/2023/ui3_data/14.jpg)
![image 15.jpg image](../images/architecture/2023/ui3_data/15.jpg)
![image 16.jpg image](../images/architecture/2023/ui3_data/16.jpg)
![image 17.jpg image](../images/architecture/2023/ui3_data/17.jpg)
![image 18.jpg image](../images/architecture/2023/ui3_data/18.jpg)
![image 19.jpg image](../images/architecture/2023/ui3_data/19.jpg)
![image 20.jpg image](../images/architecture/2023/ui3_data/20.jpg)
![image 21.jpg image](../images/architecture/2023/ui3_data/21.jpg)
![image 22.jpg image](../images/architecture/2023/ui3_data/22.jpg)
![image 23.jpg image](../images/architecture/2023/ui3_data/23.jpg)
![](../images/general/top.png)