Pages in Documentation

Settings

UI3 Overview

[old] Doors UE5

Quick Start

Swap Actor

Custom Assets

System Drawings

Step by Step

Tips & FAQ

Settings

Google Data Sheets

Data Tables

Video Guides

Quick Videos

Designer

Cost Tracking

Widget Panels

Quick Guide

Scene Settings

Connect BP

VR projects

Version History

F. w. Preview

Fix Known Bugs

UI Settings

UI Layout

Gamemode

FAQ + TIPS

V4 Functions 2

V4 Functions P1

V4 Quick Guide

Ver History

V3 Placements

V3 Mesh Def.

V3 Segments

V3 Quick Start

Books V2

Books V1

Customize

Quick Guide

Swap Actor

FAQ + TIPS

Doors UE4 (V1)

3.1 Bugs Fixes

Ver History
![[2 A] Generic Meshes On Spline Blueprint ../images/architecture/0023/v2-generic/thumbs/01.jpg](../images/architecture/0023/v2-generic/thumbs/01.jpg)
V2 Generic BP
![[2 B] Generic Spline Blueprint Examples ../images/architecture/0023/v2-examples/thumbs/01.jpg](../images/architecture/0023/v2-examples/thumbs/01.jpg)
V2 Examples
![[1] Railings Clone Blueprint Documentation ../images/architecture/0023/v1/thumbs/01.jpg](../images/architecture/0023/v1/thumbs/01.jpg)
V1 Railings Fences

UI 1 - Part 1

UI 1

Ui 1 - Part 2

1 Overview

UI2 Features

UI2 Get Started

UI2 Info Map

UI2 BP Actors

UI2 User Manager

UI2 FAQ

UI2 Tutorials

UI3 Overview

Getting Started

3.1 Info Map

Variation Actor

Blueprints
Google Cloud And Sheets
Using Google Cloud and Google Sheets to store and receive data for multi-unit projects.
Part 1 Google Cloud
This is a modification of the UI3 and does not come with it by default. Changes need to be made to widgets and blueprints and third party plug- ins are required.

Content:
Introduction
There may not be direct access to the computer that hosts the walkthrough app. It may be on a remote server and Pixel Stream onto a mobile device.This part shows how to set up Google Sheets to receive and send data to the walkthrough app from a web browser.
The Runtime Datatable plug-in is needed to connect the Unreal walkthrough app to the Google Cloud Service. Follow the link below to get it from FAB.

Google Service Account
A Google Service Account is needed to access the Google Cloud through the API. It's free for a few months and then very reasonable priced. Only a minimal storage space is required for the UI3 documents.The Runtime Datatable plugin's documentation has info about creating an account.
A project needs to be created in the cloud and a permission key needs to be set up in the IAM section.
Runtime DataTable Plugin Documentation

Connecting to UI3
Access Key Data
The key comes as a JSON file and can be opened with Notepad and other common applications. It should look like seen in the image.
Copy Paste the credentials into the DT_GoogleLinks Data Table (or any other assigned).
- Private Key is the long cryptic string.
- Client Email is the google admin email address shown below the key. It's not your 'normal' google account email address.
The credentials can be used for multiple Unreal projects.
Sharing Links
Links for the Users, Servers, Units, and Unit Types sheets are also entered into this Data Table. It can then be assigned to each Info Map of the unit type persistent levels. Changes to the Data Table will spread to all scenes.

Google Drive
Create a folder for the project's data sheets.The folder needs to be shared. It can be restricted to certain users as every other Google Sheet. Best to start by allowing for Everyone with the link to have rights to Edit it. Restrictions can be placed later, when it's sure that everything works.
All sheets in the folder inherit the rights of the folder.

Google Sheets
HS Server
The server file contains the server id and the currently assigned user id. The app will read the user id for its server id when it starts. Most of the times there will only be one server in the list.
Add an entry for running multiple servers at the same time. Then set the relevant user id before starting the app on that server.

Unit Data
There are 2 sheets containing the unit data.HS Units
Contains specific data for each unit.
- Row Name The Unit ID
- Unit Type Name The ID of the unit type
- Floor The building floor, where '0' is the ground floor
- Unit / Lot Size Sizes for this unit, overwrite type sizes
- Unit Cost The cost of this unit, overwrites type cost
- Availability ID of the availability array located in the Info Map

User Costs Sheet
This sheet document has 3 sheets. There are tabs at the bottom to navigate between them.The sheet will be completely overwritten when the user exports the selections made to the scene. So no need to enter anything manual into the sheet. It just needs to exist.
Costs
This list is the same that the UI shows to the user in the Costs widget. It is converted to a table in the image.











