Pages in Documentation

../images/architecture/2024/door-settings/thumbs/03.jpg
Settings
../images/architecture/2023/ui32/thumbs/01.jpg
UI3 Overview
../images/architecture/2022/doorsv2/thumbs/01.jpg
[old] Doors UE5
../images/architecture/0040/quick/thumbs/01.jpg
Quick Start
../images/architecture/0040/swap/thumbs/01.jpg
Swap Actor
../images/architecture/0040/custom/thumbs/04.jpg
Custom Assets
../images/architecture/0040/system/thumbs/01.jpg
System Drawings
../images/architecture/0040/steps/thumbs/12.jpg
Step by Step
../images/architecture/0040/faq/thumbs/01.jpg
Tips & FAQ
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Settings
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Fix Bugs
../images/architecture/0033/faq26/thumbs/00.jpg
FAQ
../images/architecture/0033/cost26/thumbs/00.jpg
Cost Tracking
../images/architecture/0033/gamemode/thumbs/00.jpg
Modes
../images/architecture/0033/features26/thumbs/00.jpg
Other Features
../images/architecture/0033/designer26/thumbs/00.jpg
Designer
../images/architecture/0033/edit26/thumbs/00.jpg
Edit Scene
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Var Actor
../images/architecture/0033/uidesign/thumbs/00.jpg
UI Layout
../images/architecture/0033/quick26/thumbs/01.jpg
New in 2026
../images/architecture/0033/mup/thumbs/00.jpg
Multi-Unit-Prj
../images/architecture/0033/csv_export/thumbs/04a.jpg
Google Data Sheets
../images/architecture/0033/data/thumbs/00.jpg
Data Tables
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Video Guides
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Quick Videos
../images/architecture/0033/designer/thumbs/00.jpg
Designer
../images/architecture/0033/cost/thumbs/00.jpg
Cost Tracking
../images/architecture/0033/features/thumbs/08.jpg
Widget Panels
../images/architecture/0033/quick/thumbs/00.jpg
Quick Guide
../images/architecture/0033/settings/thumbs/15.jpg
Scene Settings
../images/architecture/0033/connect/thumbs/02.jpg
Connect BP
../images/architecture/0033/vr/thumbs/03.jpg
VR projects
../images/architecture/0033/history/thumbs/00.jpg
Version History
../images/architecture/0033/preview/thumbs/01.jpg
F. w. Preview
../images/architecture/0033/bugs/thumbs/01m.jpg
Fix Known Bugs
../images/architecture/0033/design/thumbs/01t.jpg
UI Settings
../images/architecture/0033/layout/thumbs/02.jpg
UI Layout
../images/architecture/0033/game/thumbs/07.jpg
Gamemode
../images/architecture/0033/faq/thumbs/08.jpg
FAQ + TIPS
../images/architecture/0023/v4-functions2/thumbs/05.jpg
V4 Functions 2
../images/architecture/0023/v4-functions/thumbs/01.jpg
V4 Functions P1
../images/architecture/0023/v4-quick/thumbs/01.jpg
V4 Quick Guide
../images/architecture/0023/history/thumbs/02.jpg
Ver History
../images/architecture/0023/v3-placements/thumbs/02.jpg
V3 Placements
../images/architecture/0023/v3-mesh/thumbs/02.jpg
V3 Mesh Def.
../images/architecture/0023/v3-segments/thumbs/03.jpg
V3 Segments
../images/architecture/0023/v3-quick/thumbs/01.jpg
V3 Quick Start
../images/architecture/0021/v2/thumbs/01.jpg
Books V2
../images/architecture/0021/v1/thumbs/01.jpg
Books V1
../images/architecture/0019/custom/thumbs/01h.jpg
Customize
../images/architecture/0019/overview/thumbs/00b.jpg
Quick Guide
../images/architecture/0019/swap/thumbs/01.jpg
Swap Actor
../images/architecture/0019/faq/thumbs/01.jpg
FAQ + TIPS
../images/architecture/0019/v2/thumbs/01.jpg
Doors UE4 (V1)
../images/architecture/2021/ui3-bugs/thumbs/02.jpg
3.1 Bugs Fixes
../images/architecture/0040/history/thumbs/02.jpg
Ver History
../images/architecture/0023/v2-generic/thumbs/01.jpg
V2 Generic BP
../images/architecture/0023/v2-examples/thumbs/01.jpg
V2 Examples
../images/architecture/0023/v1/thumbs/01.jpg
V1 Railings Fences
../images/architecture/2019/guide1/thumbs/01.jpg
UI 1 - Part 1
../images/architecture/2018/03/thumbs/06.jpg
UI 1
../images/architecture/2019/guide2/thumbs/01.jpg
Ui 1 - Part 2
../images/architecture/2019/ui2/thumbs/01.jpg
1 Overview
../images/architecture/0013/features/thumbs/04.jpg
UI2 Features
../images/architecture/0013/start/thumbs/01.jpg
UI2 Get Started
../images/architecture/0013/infomap/thumbs/06.jpg
UI2 Info Map
../images/architecture/0013/actors/thumbs/01.jpg
UI2 BP Actors
../images/architecture/0013/users/thumbs/01.jpg
UI2 User Manager
../images/architecture/0013/faq/thumbs/03.jpg
UI2 FAQ
../images/architecture/0013/tutorials/thumbs/06.jpg
UI2 Tutorials
../images/architecture/2021/ui3/thumbs/01.jpg
UI3 Overview
../images/architecture/0033/start/thumbs/00.jpg
Getting Started
../images/architecture/2021/ui3-infomap/thumbs/02.jpg
3.1 Info Map
../images/architecture/0033/variation/thumbs/01.jpg
Variation Actor
../images/architecture/0033/other/thumbs/00.jpg
Blueprints

Supporting Blueprints For UI3

Supporting blueprints that come with UI3.

  • Location actor
  • Walkable mesh marker
  • Cost group
  • Layout Swap

Content:

Location Marker

Walkable Mesh Tagger

Cost Group

UI Layout Changer

Doors Blueprint

TV Player

Ceiling Fan

Railing

Location Marker

BP_SDotUI3_Location

Place one in any quick teleport location.

Location Name

The name will appear in the floor plan, if names are generally enabled.

Floor ID

The index of the floor drawing the actor should show up in.

image

Walkable Mesh Tagger

BP_SDotUI3_Walkable

Target / Mouse Move

Meshes that are at the same height as the player is standing on are automatically considered a walkable mesh. Other meshes, like stairs need to be marked. This actor does just that.

Walkable Meshes

Place the blueprint near a meshes that the player should be able to walk on and add it to the array.

Note that this doesn't replace collision. Every Mesh in the scene that is within the players range needs to have a collision.

image

image

Cost Group

BP_SDotUI3_CostGroup

This blueprint can add a list of cost items to a sub level. This is to track additional costs by adding a streaming level.

UI3 Cost Tracking

image
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