Pages in Documentation
Settings
UI3 Overview
[old] Doors UE5
Quick Start
Swap Actor
Custom Assets
System Drawings
Step by Step
Tips & FAQ
Settings
Fix Bugs
FAQ
Cost Tracking
Modes
Other Features
Designer
Edit Scene
Var Actor
UI Layout
New in 2026
Multi-Unit-Prj
Google Data Sheets
Data Tables
Video Guides
Quick Videos
Designer
Cost Tracking
Widget Panels
Quick Guide
Scene Settings
Connect BP
VR projects
Version History
F. w. Preview
Fix Known Bugs
UI Settings
UI Layout
Gamemode
FAQ + TIPS
V4 Functions 2
V4 Functions P1
V4 Quick Guide
Ver History
V3 Placements
V3 Mesh Def.
V3 Segments
V3 Quick Start
Books V2
Books V1
Customize
Quick Guide
Swap Actor
FAQ + TIPS
Doors UE4 (V1)
3.1 Bugs Fixes
Ver History
V2 Generic BP
V2 Examples
V1 Railings Fences
UI 1 - Part 1
UI 1
Ui 1 - Part 2
1 Overview
UI2 Features
UI2 Get Started
UI2 Info Map
UI2 BP Actors
UI2 User Manager
UI2 FAQ
UI2 Tutorials
UI3 Overview
Getting Started
3.1 Info Map
Variation Actor
Blueprints
Supporting Blueprints For UI3
Supporting blueprints that come with UI3.
- Location actor
- Walkable mesh marker
- Cost group
- Layout Swap
Content:
Location Marker
BP_SDotUI3_LocationPlace one in any quick teleport location.
Location Name
The name will appear in the floor plan, if names are generally enabled.
Floor ID
The index of the floor drawing the actor should show up in.

Walkable Mesh Tagger
BP_SDotUI3_WalkableTarget / Mouse Move
Meshes that are at the same height as the player is standing on are automatically considered a walkable mesh. Other meshes, like stairs need to be marked. This actor does just that.
Walkable Meshes
Place the blueprint near a meshes that the player should be able to walk on and add it to the array.
Note that this doesn't replace collision. Every Mesh in the scene that is within the players range needs to have a collision.


Cost Group
BP_SDotUI3_CostGroupThis blueprint can add a list of cost items to a sub level. This is to track additional costs by adding a streaming level.

Top of page
UI3 Cost Tracking