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UI3 - Scene Settings
Scene Settings affect the quality and performance of the scene.
They also control the movement of the player character and the player camera control.
Content:

Settings and Sliders
Settings are set with sliders. The Default Value of the slider is what is loaded when the application starts. Therefor the game settings are set with the default values of all the sliders.The settings are applied no matter if the slider is visible in the UI or not.
Every slider has a reset button (top right).
| >index [ n ] | ID of the slider |
| Name | The name of the slider. |
| Default Value | The default that is loaded loaded when the app starts. |
| Min | Max Value | The min and max (range) of the slider |
| Stepping | Gamepad and other controller stepping per button press |
| is Large Slider | Weather this slider is large or standard |

Update 2025-07
Sliders are now living in a data table defined in DT Slider Values.
Sliders are identified through the Row Name. Display names can be set here.
Default Settings are applied to the game if the tick box Load Default is true for the Slider and the Settings Group.

Settings (Slider) Groups
Introduced 27/07/2025 - Update 2025-07Settings Groups define groups of sliders. Slider groups are assigned to the widgets with the Row Name of the group. The Row Name should not be changed as it is hard-coded to the widget.
Settings Groups are set in the data table assigned to DT User Settings
DT User Settings VR is assigned to the DT User Settings slot if the VR preset is applied. It misses some settings not practical for VR.
Sliders can be added, moved, or deleted to the sliders array. They are identified through the Row Name from the data table set in DT Slider Values.





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