Pages in Documentation

../images/architecture/2024/door-settings/thumbs/03.jpg
Settings
../images/architecture/2023/ui32/thumbs/01.jpg
UI3 Overview
../images/architecture/2022/doorsv2/thumbs/01.jpg
[old] Doors UE5
../images/architecture/0040/quick/thumbs/01.jpg
Quick Start
../images/architecture/0040/swap/thumbs/01.jpg
Swap Actor
../images/architecture/0040/custom/thumbs/04.jpg
Custom Assets
../images/architecture/0040/system/thumbs/01.jpg
System Drawings
../images/architecture/0040/steps/thumbs/12.jpg
Step by Step
../images/architecture/0040/faq/thumbs/01.jpg
Tips & FAQ
../images/architecture/0040/settings/thumbs/03.jpg
Settings
../images/architecture/0033/quick26/thumbs/01.jpg
New in 2026
../images/architecture/0033/mup/thumbs/02.jpg
Multi-Unit-Prj
../images/architecture/0033/csv_export/thumbs/04a.jpg
Google Data Sheets
../images/architecture/0033/data/thumbs/00.jpg
Data Tables
../images/architecture/0033/videos/thumbs/01.jpg
Video Guides
../images/architecture/0033/videos/thumbs/01.jpg
Quick Videos
../images/architecture/0033/designer/thumbs/02.jpg
Designer
../images/architecture/0033/cost/thumbs/02.jpg
Cost Tracking
../images/architecture/0033/features/thumbs/08.jpg
Widget Panels
../images/architecture/0033/quick/thumbs/01.jpg
Quick Guide
../images/architecture/0033/settings/thumbs/15.jpg
Scene Settings
../images/architecture/0033/connect/thumbs/02.jpg
Connect BP
../images/architecture/0033/vr/thumbs/03.jpg
VR projects
../images/architecture/0033/history/thumbs/01.jpg
Version History
../images/architecture/0033/preview/thumbs/01.jpg
F. w. Preview
../images/architecture/0033/bugs/thumbs/01m.jpg
Fix Known Bugs
../images/architecture/0033/design/thumbs/01t.jpg
UI Settings
../images/architecture/0033/layout/thumbs/02.jpg
UI Layout
../images/architecture/0033/game/thumbs/07.jpg
Gamemode
../images/architecture/0033/faq/thumbs/08.jpg
FAQ + TIPS
../images/architecture/0023/v4-functions2/thumbs/05.jpg
V4 Functions 2
../images/architecture/0023/v4-functions/thumbs/01.jpg
V4 Functions P1
../images/architecture/0023/v4-quick/thumbs/01.jpg
V4 Quick Guide
../images/architecture/0023/history/thumbs/02.jpg
Ver History
../images/architecture/0023/v3-placements/thumbs/02.jpg
V3 Placements
../images/architecture/0023/v3-mesh/thumbs/02.jpg
V3 Mesh Def.
../images/architecture/0023/v3-segments/thumbs/03.jpg
V3 Segments
../images/architecture/0023/v3-quick/thumbs/01.jpg
V3 Quick Start
../images/architecture/0021/v2/thumbs/01.jpg
Books V2
../images/architecture/0021/v1/thumbs/01.jpg
Books V1
../images/architecture/0019/custom/thumbs/01h.jpg
Customize
../images/architecture/0019/overview/thumbs/00b.jpg
Quick Guide
../images/architecture/0019/swap/thumbs/01.jpg
Swap Actor
../images/architecture/0019/faq/thumbs/01.jpg
FAQ + TIPS
../images/architecture/0019/v2/thumbs/01.jpg
Doors UE4 (V1)
../images/architecture/2021/ui3-bugs/thumbs/02.jpg
3.1 Bugs Fixes
../images/architecture/0040/history/thumbs/02.jpg
Ver History
../images/architecture/0023/v2-generic/thumbs/01.jpg
V2 Generic BP
../images/architecture/0023/v2-examples/thumbs/01.jpg
V2 Examples
../images/architecture/0023/v1/thumbs/01.jpg
V1 Railings Fences
../images/architecture/2019/guide1/thumbs/01.jpg
UI 1 - Part 1
../images/architecture/2018/03/thumbs/06.jpg
UI 1
../images/architecture/2019/guide2/thumbs/01.jpg
Ui 1 - Part 2
../images/architecture/2019/ui2/thumbs/01.jpg
1 Overview
../images/architecture/0013/features/thumbs/04.jpg
UI2 Features
../images/architecture/0013/start/thumbs/01.jpg
UI2 Get Started
../images/architecture/0013/infomap/thumbs/06.jpg
UI2 Info Map
../images/architecture/0013/actors/thumbs/01.jpg
UI2 BP Actors
../images/architecture/0013/users/thumbs/01.jpg
UI2 User Manager
../images/architecture/0013/faq/thumbs/03.jpg
UI2 FAQ
../images/architecture/0013/tutorials/thumbs/06.jpg
UI2 Tutorials
../images/architecture/2021/ui3/thumbs/01.jpg
UI3 Overview
../images/architecture/0033/start/thumbs/02.jpg
Getting Started
../images/architecture/2021/ui3-infomap/thumbs/02.jpg
3.1 Info Map
../images/architecture/0033/variation/thumbs/01.jpg
Variation Actor
../images/architecture/0033/other/thumbs/02.jpg
Blueprints

New In Version January 2026

What is new in the update from January 2026?

Some settings will be lost if a project is updated from a version released before 2026.

Older UI3 versions still work in a newer engine version if the entire project is set to the new engine version.

Content:

Info Map and Data

Settings and Buttons

Editing and Design

Designer

Unit Info Widget

User Data and Saves

image
Main Menu Layout

Layout data is now always stored in a Data Table.
The Feature ID is the "Row Name" of the feature's row in its Data Table.

Main Menu Position can now be set to top or bottom. This is only a first step.

The Menu Hint and icon on the right side of the main menu buttons can hidden.

image
Choices Datatable

The Variation Actor's choices can now be linked to a Data Table.

Choices Buttons

Datatable Row Name will be used for Choice Buttons and Materials.
Copy Buttons From Datatable will do exactly that. Untick the box to unlink and modify the Choices Button Details, like changing the price for the choice.

Material Choices

Copy Materials From Datatable links the Material Choices, similar as to the buttons above.

image

Designer

Designer and Scenarios

The assets in a streamed level will be set to the current choices.

Target Actor

Can be set per designer and individually per Designer Element. Variation Actor Streaming in or out will take the price and quantity from the Variation Actor with the same Tag name. The Choices Buttons data is always taken from the Designer Element.

Choices Data Table

Designer can use data from the same data table used for Variation Actors.

Overwrite Choice Button Prices

If ticked, the array overwrites the Price set in the Choice Button with the same ID. Doesn't affect the Quantity

image

Unit Info Widget

Single Unit Data

The data for the Unit Info widget is now stored in Variables located in the Multi Unit Data section. Below the set of the Data Tables.

image

User Data and Saves

User Data Management

User Data is set to Local User Manager by default. This works for standard single unit scenes. Data Source only affects the Unit Info.

Save Set ID

Can be ignored for standard projects. It allows multiple save sets within the same project. - In case the set is 1, then:

  • GameDefaults1.sav will be the save game defaults that hold the last user and the last save slot used.
  • Defaults10 is where the scene default choices are saved when the game starts.
  • Stefan14 is the 4th save slot for user Stefan

image
Top of page