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3.1 Info Map
Variation Actor
Blueprints
New In Version January 2026
What is new in the update from January 2026?
Some settings will be lost if a project is updated from a version released before 2026.
Older UI3 versions still work in a newer engine version if the entire project is set to the new engine version.
Content:

Layout data is now always stored in a Data Table. The Feature ID is the "Row Name" of the feature's row in its Data Table.
Main Menu Position can now be set to top or bottom. This is only a first step.
The Menu Hint and icon on the right side of the main menu buttons can hidden.

The Variation Actor's choices can now be linked to a Data Table.
Choices Buttons
Datatable Row Name will be used for Choice Buttons and
Materials.
Copy Buttons From Datatable will do exactly that. Untick
the box to unlink and modify the Choices Button Details, like changing
the price for the choice.
Material Choices
Copy Materials From Datatable links the Material Choices, similar as to the buttons above.

Designer
Designer and ScenariosThe assets in a streamed level will be set to the current choices.
Target Actor
Can be set per designer and individually per Designer Element. Variation Actor Streaming in or out will take the price and quantity from the Variation Actor with the same Tag name. The Choices Buttons data is always taken from the Designer Element.
Choices Data Table
Designer can use data from the same data table used for Variation Actors.
Overwrite Choice Button Prices
If ticked, the array overwrites the Price set in the Choice Button with the same ID. Doesn't affect the Quantity

Unit Info Widget
Single Unit DataThe data for the Unit Info widget is now stored in Variables located in the Multi Unit Data section. Below the set of the Data Tables.

User Data and Saves
User Data ManagementUser Data is set to Local User Manager by default. This works for standard single unit scenes. Data Source only affects the Unit Info.
Save Set ID
Can be ignored for standard projects. It allows multiple save sets within the same project. - In case the set is 1, then:
- GameDefaults1.sav will be the save game defaults that hold the last user and the last save slot used.
- Defaults10 is where the scene default choices are saved when the game starts.
- Stefan14 is the 4th save slot for user Stefan

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