Pages in Documentation

../images/architecture/2024/door-settings/thumbs/03.jpg
Settings
../images/architecture/2023/ui32/thumbs/01.jpg
UI3 Overview
../images/architecture/2022/doorsv2/thumbs/01.jpg
[old] Doors UE5
../images/architecture/0040/quick26/thumbs/00.jpg
Quick Guide 2026
../images/architecture/0040/quick/thumbs/01.jpg
Quick Start
../images/architecture/0040/swap/thumbs/01.jpg
Swap Actor
../images/architecture/0040/custom/thumbs/00.jpg
Custom Assets
../images/architecture/0040/system/thumbs/01.jpg
System Drawings
../images/architecture/0040/steps/thumbs/12.jpg
Guide 2022
../images/architecture/0040/faq/thumbs/01.jpg
Tips & FAQ
../images/architecture/0040/settings/thumbs/03.jpg
Guide 2024
../images/architecture/0033/update/thumbs/01.jpg
Updating
../images/architecture/0033/fwp/thumbs/00.jpg
Feat. w. Preview
../images/architecture/0033/bugs26/thumbs/00.jpg
Fix Bugs
../images/architecture/0033/faq26/thumbs/00.jpg
FAQ
../images/architecture/0033/cost26/thumbs/00.jpg
Cost Reports
../images/architecture/0033/gamemode/thumbs/00.jpg
Modes
../images/architecture/0033/features26/thumbs/00.jpg
Other Features
../images/architecture/0033/designer26/thumbs/00.jpg
Designer
../images/architecture/0033/edit26/thumbs/00.jpg
Edit Scene
../images/architecture/0033/var26/thumbs/00.jpg
Var Actor
../images/architecture/0033/quick26/thumbs/01a.jpg
New in 2026
../images/architecture/0033/mup/thumbs/00.jpg
Multi-Unit-Prj
../images/architecture/0033/csv_export/thumbs/00t.jpg
Google Sheets
../images/architecture/0033/data/thumbs/00.jpg
Data Tables
../images/architecture/0033/videos/thumbs/01.jpg
Video Guides
../images/architecture/0033/videos/thumbs/01.jpg
Quick Videos
../images/architecture/0033/designer/thumbs/00.jpg
Designer
../images/architecture/0033/cost/thumbs/00.jpg
Cost Tracking
../images/architecture/0033/features/thumbs/08.jpg
Widget Panels
../images/architecture/0033/quick/thumbs/00.jpg
Quick Guide
../images/architecture/0033/settings/thumbs/15.jpg
Scene Settings
../images/architecture/0033/connect/thumbs/02.jpg
Connect BP
../images/architecture/0033/vr/thumbs/03.jpg
VR projects
../images/architecture/0033/history/thumbs/00.jpg
Version History
../images/architecture/0033/preview/thumbs/01.jpg
F. w. Preview
../images/architecture/0033/bugs/thumbs/01m.jpg
Fix Known Bugs
../images/architecture/0033/design/thumbs/01t.jpg
UI Settings
../images/architecture/0033/layout/thumbs/02.jpg
UI Layout
../images/architecture/0033/game/thumbs/07.jpg
Gamemode
../images/architecture/0033/faq/thumbs/08.jpg
FAQ + TIPS
../images/architecture/0023/quick26/thumbs/00.jpg
Quick Guide
../images/architecture/0023/v4-functions2/thumbs/05.jpg
V4 Functions 2
../images/architecture/0023/v4-functions/thumbs/01.jpg
V4 Functions P1
../images/architecture/0023/v4-quick/thumbs/01.jpg
V4 Quick Guide
../images/architecture/0023/history/thumbs/02.jpg
Ver History
../images/architecture/0023/v3-placements/thumbs/02.jpg
V3 Placements
../images/architecture/0023/v3-mesh/thumbs/02.jpg
V3 Mesh Def.
../images/architecture/0023/v3-segments/thumbs/03.jpg
V3 Segments
../images/architecture/0023/v3-quick/thumbs/01.jpg
V3 Quick Start
../images/architecture/0021/v2/thumbs/01.jpg
Books V2
../images/architecture/0021/v1/thumbs/01.jpg
Books V1
../images/architecture/0019/custom26/thumbs/01.jpg
Custom Assets
../images/architecture/0019/custom/thumbs/01h.jpg
Additional Assets
../images/architecture/0019/overview/thumbs/00f.jpg
User Guide
../images/architecture/0019/swap/thumbs/01.jpg
Swap Actor
../images/architecture/0019/faq/thumbs/01.jpg
FAQ + TIPS
../images/architecture/0019/v2/thumbs/01.jpg
Doors UE4 (V1)
../images/architecture/2021/ui3-bugs/thumbs/02.jpg
3.1 Bugs Fixes
../images/architecture/0040/history/thumbs/02.jpg
Ver History
../images/architecture/0023/v2-generic/thumbs/01.jpg
V2 Generic BP
../images/architecture/0023/v2-examples/thumbs/01.jpg
V2 Examples
../images/architecture/0023/v1/thumbs/01.jpg
V1 Railings Fences
../images/architecture/2019/guide1/thumbs/01.jpg
UI 1 - Part 1
../images/architecture/2018/03/thumbs/06.jpg
UI 1
../images/architecture/2019/guide2/thumbs/01.jpg
Ui 1 - Part 2
../images/architecture/2019/ui2/thumbs/01.jpg
1 Overview
../images/architecture/0013/features/thumbs/04.jpg
UI2 Features
../images/architecture/0013/start/thumbs/01.jpg
UI2 Get Started
../images/architecture/0013/infomap/thumbs/06.jpg
UI2 Info Map
../images/architecture/0013/actors/thumbs/01.jpg
UI2 BP Actors
../images/architecture/0013/users/thumbs/01.jpg
UI2 User Manager
../images/architecture/0013/faq/thumbs/03.jpg
UI2 FAQ
../images/architecture/0013/tutorials/thumbs/06.jpg
UI2 Tutorials
../images/architecture/2021/ui3/thumbs/01.jpg
UI3 Overview
../images/architecture/0033/start/thumbs/00.jpg
Getting Started
../images/architecture/2021/ui3-infomap/thumbs/02.jpg
3.1 Info Map
../images/architecture/0033/variation/thumbs/01.jpg
Variation Actor
../images/architecture/0033/other/thumbs/00.jpg
Blueprints

Non-Editing Features And Settings

All features and widgets that are not mentioned in the Editing section.

Scene and App Settings are driven by Settings Features and their sliders. The slider defaults are set when the app starts.

Content:

Floorplan Widget

Unit Info

Project Info and Media

User Manager and Save Slots

Buttons and Button Features

Settings and Sliders

Floorplan Widget

Drawings

The drawings should be black on a white background. The UI will blend it into the UI Color Scheme.

Multiple Floors

The Paper size of the drawings need to be the same for all floors. They need to be placed with the walls aligned. They can't be offset in UI3.

Import Settings

Import the drawing from *.png. Use a size roughly twice the pixels of your monitor resolution.

Set all textures only used in the UI to Texture Group: UI and Compression Settings: UserInterface.

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Project Info and Media

Info Map Settings

  • Project Info Data - The data table assigned here contains all marketing information for the project
  • Project Info Row Name - The row name where the data is taken from (by default ui3 is the only row)
  • Prj Info Text Size - The text size of the contact information

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Controller and Button Help

The Help Image will be set when choosing a Use Preset in the General Settings of the Info Map. It can be manually changed here.

Image Sizes

Image sizes can be set in the Project Info And Help - Advanced section.

The sizes are maximum sizes for both height and width. The actual size displayed is also limited by the Max Panel Size.

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Save Slot State

  • A white dot indicates an empty slot.
  • A green dot indicates a slot that contains a save.
  • Clicking the red ring will save (override) the current choices to the slot.

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DT Button Details

Every Icon Button in the UI has an entry here. The Row Name is the identifier of the button within the UI.

Button Appearance

  • Icon DT Row - the row name of the Icons Data table (UI Panel Design - Advanced)
  • Button Icon ID - the ID of the Icon
  • Description ID - the ID of the button text (UI Text Format - UI Text *)
  • Switched * ID - appearance when the button has been switched on
  • Face Button - Gamepad button
  • Active - If the button is marked as in focus

This is just information for you do understand how buttons are created. You don't have to change anything here.

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Slider Datatable

  • Name the name of the slider.
  • Default Value this value will be applied to the scene at app start if
    Use Default is ticked.
  • Min Max Value defines the slider range.
  • Stepping one step (+/- value) when using a game controller.
  • is Large Slider The slider will span the entire widget width.

The slider is identified by the UI through the Row Name. This name can't be changed or the UI won't find the slider anymore.

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