Pages in Documentation

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Settings
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UI3 Overview
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[old] Doors UE5
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Quick Guide 2026
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Quick Start
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Swap Actor
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System Drawings
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Guide 2022
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Tips & FAQ
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Guide 2024
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Fix Bugs
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Cost Tracking
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Modes
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Other Features
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Designer
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Var Actor
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UI Layout
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New in 2026
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Multi-Unit-Prj
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Designer
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Quick Guide
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Scene Settings
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Connect BP
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VR projects
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Fix Known Bugs
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UI Settings
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UI Layout
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Gamemode
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FAQ + TIPS
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Quick Guide
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V4 Functions 2
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V4 Functions P1
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V4 Quick Guide
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Ver History
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V3 Placements
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V3 Mesh Def.
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V3 Segments
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V3 Quick Start
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Books V2
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Books V1
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Customize
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FAQ + TIPS
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Doors UE4 (V1)
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3.1 Bugs Fixes
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Ver History
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V2 Generic BP
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V2 Examples
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V1 Railings Fences
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UI 1 - Part 1
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UI 1
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Ui 1 - Part 2
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1 Overview
../images/architecture/0013/features/thumbs/04.jpg
UI2 Features
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UI2 Get Started
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UI2 Info Map
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UI2 BP Actors
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UI2 User Manager
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UI2 FAQ
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UI2 Tutorials
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UI3 Overview
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Getting Started
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3.1 Info Map
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Variation Actor
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Blueprints

Game Modes, Controls, VR

This section covers

  • UI Presets
  • Game Modes including VR

A short explanation of how controller and character work together to control the UI and the player movement.

Content:

UI Presets

Game Mode - World Settings

Input Controls

VR Game Mode

UI Presets

Intended UI Use Preset

Select one of the Use Presets from the list. Then click on Apply Preset to copy some useful settings for this mode into the Info Map. These settings can be changed afterwards

Use Target Mouse Move

The player can click on the floor to move to that position

UI Panel Design

A UI Color Preset and the Controller Button Row Name has been set (UI Advanced Panel Design).

Project Info and Help

The controls Help Image has been set.

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Character

The same Character blueprint is part of all 4 game modes. Most blueprint code is in here and shared. This includes most input actions especially regarding movement.

Controller

The Controller blueprints mostly contain nodes that deal with mouse over object actions where the user can select an object from the scene.

The Gamepad controller also contains nodes that drive the navigation within the menu. The user can't just click on an item in the menu. Feedback is needed to show where the user actually is within the menu.

The Touch controller has nodes that determine if the user has clicked or swiped to control the camera.

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Graph Movement and Input

Most input action nodes are in a separate node graph in the Character and not in the Controller.

Those nodes are shared between gamepad and keyboard and it wouldn't make sense to put them into the controller. The controller only contains input actions that are not shared.

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VR Game Mode

UI3 offers a limited support for VR projects. VR projects can run in PC-VR mode, where the headset is just used as a monitor.

UI3 does not support native Android projects that run on the headset without custom modifications.

VR Virtual Tablet

The standard UI3 menu is displayed onto a virtual tablet mesh in 3D space.

Controls

Oculus, Steam or VIVE controllers are mapped to be used with UI3. Controls can be changed in asset MC_ArchVizUI3 (see above).

A standard XBOX controller can also be used.

Control Icons

Controller Button Icons can be set from a datatable row name in the UI (Advanced) Panel Settings.

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