Pages in Documentation

../images/architecture/2024/door-settings/thumbs/03.jpg
Settings
../images/architecture/2023/ui32/thumbs/01.jpg
UI3 Overview
../images/architecture/2022/doorsv2/thumbs/01.jpg
[old] Doors UE5
../images/architecture/0040/quick26/thumbs/00.jpg
Quick Guide 2026
../images/architecture/0040/quick/thumbs/01.jpg
Quick Start
../images/architecture/0040/swap/thumbs/01.jpg
Swap Actor
../images/architecture/0040/custom/thumbs/00.jpg
Custom Assets
../images/architecture/0040/system/thumbs/01.jpg
System Drawings
../images/architecture/0040/steps/thumbs/12.jpg
Guide 2022
../images/architecture/0040/faq/thumbs/01.jpg
Tips & FAQ
../images/architecture/0040/settings/thumbs/03.jpg
Guide 2024
../images/architecture/0033/update/thumbs/01.jpg
Updating
../images/architecture/0033/fwp/thumbs/00.jpg
Feat. w. Preview
../images/architecture/0033/bugs26/thumbs/00.jpg
Fix Bugs
../images/architecture/0033/faq26/thumbs/00.jpg
FAQ
../images/architecture/0033/cost26/thumbs/00.jpg
Cost Reports
../images/architecture/0033/gamemode/thumbs/00.jpg
Modes
../images/architecture/0033/features26/thumbs/00.jpg
Other Features
../images/architecture/0033/designer26/thumbs/00.jpg
Designer
../images/architecture/0033/edit26/thumbs/00.jpg
Edit Scene
../images/architecture/0033/var26/thumbs/00.jpg
Var Actor
../images/architecture/0033/quick26/thumbs/01a.jpg
New in 2026
../images/architecture/0033/mup/thumbs/00.jpg
Multi-Unit-Prj
../images/architecture/0033/csv_export/thumbs/00t.jpg
Google Sheets
../images/architecture/0033/data/thumbs/00.jpg
Data Tables
../images/architecture/0033/videos/thumbs/01.jpg
Video Guides
../images/architecture/0033/videos/thumbs/01.jpg
Quick Videos
../images/architecture/0033/designer/thumbs/00.jpg
Designer
../images/architecture/0033/cost/thumbs/00.jpg
Cost Tracking
../images/architecture/0033/features/thumbs/08.jpg
Widget Panels
../images/architecture/0033/quick/thumbs/00.jpg
Quick Guide
../images/architecture/0033/settings/thumbs/15.jpg
Scene Settings
../images/architecture/0033/connect/thumbs/02.jpg
Connect BP
../images/architecture/0033/vr/thumbs/03.jpg
VR projects
../images/architecture/0033/history/thumbs/00.jpg
Version History
../images/architecture/0033/preview/thumbs/01.jpg
F. w. Preview
../images/architecture/0033/bugs/thumbs/01m.jpg
Fix Known Bugs
../images/architecture/0033/design/thumbs/01t.jpg
UI Settings
../images/architecture/0033/layout/thumbs/02.jpg
UI Layout
../images/architecture/0033/game/thumbs/07.jpg
Gamemode
../images/architecture/0033/faq/thumbs/08.jpg
FAQ + TIPS
../images/architecture/0023/quick26/thumbs/00.jpg
Quick Guide
../images/architecture/0023/v4-functions2/thumbs/05.jpg
V4 Functions 2
../images/architecture/0023/v4-functions/thumbs/01.jpg
V4 Functions P1
../images/architecture/0023/v4-quick/thumbs/01.jpg
V4 Quick Guide
../images/architecture/0023/history/thumbs/02.jpg
Ver History
../images/architecture/0023/v3-placements/thumbs/02.jpg
V3 Placements
../images/architecture/0023/v3-mesh/thumbs/02.jpg
V3 Mesh Def.
../images/architecture/0023/v3-segments/thumbs/03.jpg
V3 Segments
../images/architecture/0023/v3-quick/thumbs/01.jpg
V3 Quick Start
../images/architecture/0021/v2/thumbs/01.jpg
Books V2
../images/architecture/0021/v1/thumbs/01.jpg
Books V1
../images/architecture/0019/custom26/thumbs/01.jpg
Custom Assets
../images/architecture/0019/custom/thumbs/01h.jpg
Additional Assets
../images/architecture/0019/overview/thumbs/00f.jpg
User Guide
../images/architecture/0019/swap/thumbs/01.jpg
Swap Actor
../images/architecture/0019/faq/thumbs/01.jpg
FAQ + TIPS
../images/architecture/0019/v2/thumbs/01.jpg
Doors UE4 (V1)
../images/architecture/2021/ui3-bugs/thumbs/02.jpg
3.1 Bugs Fixes
../images/architecture/0040/history/thumbs/02.jpg
Ver History
../images/architecture/0023/v2-generic/thumbs/01.jpg
V2 Generic BP
../images/architecture/0023/v2-examples/thumbs/01.jpg
V2 Examples
../images/architecture/0023/v1/thumbs/01.jpg
V1 Railings Fences
../images/architecture/2019/guide1/thumbs/01.jpg
UI 1 - Part 1
../images/architecture/2018/03/thumbs/06.jpg
UI 1
../images/architecture/2019/guide2/thumbs/01.jpg
Ui 1 - Part 2
../images/architecture/2019/ui2/thumbs/01.jpg
1 Overview
../images/architecture/0013/features/thumbs/04.jpg
UI2 Features
../images/architecture/0013/start/thumbs/01.jpg
UI2 Get Started
../images/architecture/0013/infomap/thumbs/06.jpg
UI2 Info Map
../images/architecture/0013/actors/thumbs/01.jpg
UI2 BP Actors
../images/architecture/0013/users/thumbs/01.jpg
UI2 User Manager
../images/architecture/0013/faq/thumbs/03.jpg
UI2 FAQ
../images/architecture/0013/tutorials/thumbs/06.jpg
UI2 Tutorials
../images/architecture/2021/ui3/thumbs/01.jpg
UI3 Overview
../images/architecture/0033/start/thumbs/00.jpg
Getting Started
../images/architecture/2021/ui3-infomap/thumbs/02.jpg
3.1 Info Map
../images/architecture/0033/variation/thumbs/01.jpg
Variation Actor
../images/architecture/0033/other/thumbs/00.jpg
Blueprints

Game Modes, Controls, VR

This section covers

  • UI Presets
  • Game Modes including VR

as well as a short explanation of how controller and character work together to control the UI and the player movement.

Content:

UI Presets

Game Mode - World Settings

Input Controls

VR Game Mode

UI Presets

A UI3 project is by default set to work well for keyboard and mouse input on a PC or Windows laptop. Presets will change some of the common settings to work better with other modes, like touch or VR.

Intended UI Use Preset

  • Select one of the Use Presets from the list.
  • Click on Apply Preset. Changes are applied to the Info Map.
  • The tick box will immediately get unticked again.

Some settings have been adjusted to better work for the selected mode, like

  • Target Move
  • UI Color Preset
  • Controller Button Row Name
  • Icon or Text sizes

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SDotUI3_CharacterV3

All UI3 game modes use this Character blueprint. Most blueprint code is either in the Character or in the Main Menu Widget.

Controller

Controller blueprints contain nodes that allow the selection of objects in the scene.

The * Gamepad controller has nodes for the navigation within the menu. The user can't click on an item without navigating to it first.

The * Touch controller has nodes to check if the user has clicked on something or wants to move the camera.

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Graph Movement and Input

Most input action nodes are in a separate node graph in the Character and not in the Controller.

The blueprint nodes would be the same for gamepad and keyboard use and therefor are in the Character blueprint as this blueprint is shared in the Game Modes.

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VR Game Mode

UI3 offers a limited support for VR projects. VR projects can run in PC-VR mode, where the headset is just used as a monitor.

UI3 does not support native Android projects that run on the headset without custom modifications.

VR Virtual Tablet

The standard UI3 menu is displayed onto a virtual tablet mesh in 3D space.

Input Controls

Oculus, Steam or VIVE controllers are mapped to be used with UI3. Controls can be changed in asset MC_ArchVizUI3 (Mapping Context).

A standard XBOX controller can also be used for VR projects.

Controller Button Icons can be changed in the UI Panel Settings (Advanced) by changing the Controller Icons Row Name.

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