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Blueprints

Spline Tools Quick Guide 2026

Quick Guide for the Spline Tools: Railings and Fences released first 2026-05-08 for Unreal Version 5.5 and later.

This version now has style options instead of having to place a different blueprint for each style.

This part introduces the new blueprints for Railings and Fences.

Content:

Getting Started

Blueprints for Railings

Blueprints for Fences

Generic Blueprints

Random Placement

Lights and Decal Actors

Getting Started

Add to Project

Use the Epic Games Launcher to add the Spline Tools to an existing project. The project needs to be made in Unreal Engine 5.5 or later.

Updating older Version

Confirm overwriting existing files. Minor adjustments may be needed for blueprints that use the function library.

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Demo Levels

There are 3 demo levels available

  • Showroom - generic blueprints and blueprints for decals, lights, and random options
  • Railings - has the new railing blueprints with style options and all available railing module meshes placed.
  • Fences - has the new fences blueprints with style options and all available fence module meshes placed.

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Blueprints Folder

The main railings and fences blueprints can be found here. Examples can be found in the Railings and Fences levels.

BP_Generic

Contains generic blueprints that should cover most cases where splines could be useful. Examples can be found in the Showroom level.

BP_Advanced

Contains some examples of how to use the blueprint library nodes. Examples can be found in the Showroom level.

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BP_Railings_Spline01

This blueprint uses separated pole meshes. The railing can bend along the spline. The distance between poles can be modified.

Pole Placement
Auto Place Poles Poles are placed where two modules meet. Untick to use below settings
Devision Type How the poles are placed
Pole Distance The approximate distance between poles
Pole Amount The amount of poles between start and end point

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BP_PanelFence

This places Metal Panel Fences.

Metal Profile Choose a common profile from the list
Full Size Panels Weather to use full or half size panels per module
Scale To Fit Scales the modules so they fill the entire spline. This can impact the accurate look of the panels but is unnoticeable most of the times.

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Lights and Decal Actors

Some blueprints offer to add light components or decal actors

Light Components

Add Light Component Ads a light to each placement point
Light Type Point, Spot, or Planar
Rotation Type Rotation in Z axis relative to spline direction
Light Parameters Some standard light settings can be set.

Decal Actors

Decal Materials Needs to be a valid Unreal Engine decal material
Decal Size The projection size of the decal
Decal Depth How far the decal is projected.

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